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Counter: Difference between revisions

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File:Gadget_DLC_Arcade_Logic_Counter_Icon.png|The Counter's early Popit icon.
File:Gadget_DLC_Arcade_Logic_Counter_Icon.png|The Counter's early Popit icon.
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===Model Renders===
{{ImageCarousel|images=[[File:Arcade_Switch_Counter_On_Right_Render.png|128px]][[File:Arcade_Switch_Counter_On_Front_Render.png|128px]][[File:Arcade_Switch_Counter_On_Left_Render.png|128px]]|title=Arcade - On|customID=Arcade_Timer_On}}
{{ImageCarousel|images=[[File:Arcade_Switch_Counter_Off_Right_Render.png|128px]][[File:Arcade_Switch_Counter_Off_Front_Render.png|128px]][[File:Arcade_Switch_Counter_Off_Left_Render.png|128px]]|title=Arcade - Off|customID=Arcade_Timer_Off}}





Revision as of 15:14, 16 September 2024

Counter
Popit Icon
Games: LittleBigPlanet 2, LittleBigPlanet Karting, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gadgets
Category: Logic
In-Game Category: Advanced Logic
Inputs: 2
Outputs: 1
Obtained from: Start

A Counter is an advanced logic gadget that counts how many times it receives a digital ON signal, outputting a signal of its own when full.

Usage and Behaviour

A Counter has two inputs: one on the left side that activates it, and a Reset port on the bottom that sets its count to 0 when activated. Each time the left input receives a digital ON signal, the Counter increments by 1, outputting a digital ON signal when it reaches the Target Count specified in its tweak menu. Even when it isn't full, it also outputs an analogue signal based on how close to being full it is; a Counter with a Target Count of 10 will output an analogue signal of 50% when its Current Count is 5.

A Counter can be paired with a Direction Combiner for additional control; a Positive signal increments the count, while a Negative signal decrements it. The Counter cannot be incremented above its Target Count, or decremented below 0.

Advanced Counter

The Advanced Counter is an unused variant of the Counter found in the data of LittleBigPlanet 3. It behaves identically to the normal Counter, but has an additional input on its left side that decrements the count, rather than incrementing it. Like on a normal Counter, this input acts differently depending on the direction of the incoming signal; a Positive signal decrements the count, while a Negative signal increments it. As the two inputs can be activated independently of each other, it is possible to increment an Advanced Counter twice on a single frame.

Tweaks

Count

Tweak Count Target.png
Target Count: (0 - 100)
This is the number of times the Counter needs to be activated before it outputs a digial ON signal.
Tweak Count Current.png
Current Count: (0 - Target Count)
Use this to set the Counter to a specific value. Note that the Current Count cannot be set higher than the Target Count.

Output

Tweak Output Inverted.png
Invert Output: (
NoNo •‎
YesYes
)

Inverts the gadget's output, turning On signals Off and vice-versa.

Visuals

Tweak Visual Length.png
Length: (1.0x - 100.0x)
Adjust the length of gadget. This can also be done when the gadget is being placed on a circuitboard by pushing up/down on Right stick while it is attached to the Popit Cursor.
Tweak Visual Visibility.png
Electronics and Cable Visibility: (
NoNo •‎
Switch VisibleSwitch Visible •‎
Switch and Cables VisibleSwitch and Cables Visible
)

Determines whether or not the gadget (and any outgoing wires) will be rendered in Play Mode.

Gallery

Model Renders

Arcade - On

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Arcade - Off

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg