Direct Control Gadgets

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Overview

The Direct Control gadgets were both separate pieces that later scrapped and combined together to create the Controlinator. When present in a level with a Controlinator, they will operate on a separate Remote Control transmitting and recieving field from normal Controlinators and any other variants.

Direct Control Prompt

Direct Control Prompt
Popit Icon
Type: Gadgets
Category: Direct Control
Inputs: 1

The Direct Control Prompt functions as a seat to enter Direct Control mode. It was later combined with the Direct Control Object into the Controlinator. It uses the same model as the Controlinator, but has no circuitboard and will output to nearby Direct Control Objects that recieve its signal.

Direct Control Prompt

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Usage and behaviour

When standing within the radius of the Direct Control Prompt, a notification will appear showing that it can be entered by pressing square. It functions exactly the same as the Controlinator, minus the circuitboard.

One advantage of the Direct Control Prompt over the Controlinator is that it can be used as a decorative seat without taking up as much thermo space as the Controlinator.

Tweaks

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Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.

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Team Filter: (
EveryoneEveryone •‎
FriendsFriends •‎
EnemiesEnemies •‎
Red TeamRed Team •‎
Blue TeamBlue Team •‎
)

Adjusts the Team Ownership of the selected item. Only players on the selected team will be able to use that item.

Direct Control Object

Direct Control Object
Popit Icon
Type: Gadgets
Category: Direct Control
Inputs: 1
Direct Control Object - Off

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Direct Control Object - On

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The Direct Control Object contains a circuitboard and the buttons associated with it. It was later combined with the Direct Control Prompt into the Controlinator. The model resembles a controller, and the light on the front matches its frequency color. The light will turn off when its single eject port is active.

Usage and behaviour

It will only become active when it recieves a signal from a Direct Control Prompt, and will function exactly as a Controlinator does.

Tweaks

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Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.

Direct Control Circuitboard

The original Direct Control's circuitboard is its own model with a hitbox. The final game uses a standard circuitboard with the button display as an attached piece of logic.

Direct Control Circuitboard

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Direct Control Buttons

Though they don't have a popit section of their own, the buttons on the Direct Control's circuitboard are separate pieces of logic that are attached to the circuitboard itself, instead of a single combined logic piece like the final game. Buttons can be removed from the Direct Control's circuitboard, but they won't function when removed from the board.

The Direct Control Buttons use "switchbase.ff" and have internal values in the Enum ESwitchType corresponding to their switch ID

Below is the value from the Enum in relation to the switch type.

Name Int Hex
Controller_Binary 9 12
Controller_Analog 10 14


Currently Active

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Stick Click

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Symbol Button - Cross

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Symbol Button - Square

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Symbol Button - Triangle

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Symbol Button - Circle

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Shuffle Button - L1

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Shuffle Button - L2

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Shuffle Button - R1

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Shuffle Button - R2

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Directional Pad - Horizontal

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Directional Pad - Vertical

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Rotate Axis - Horizontal

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Rotate Axis - Vertical

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Tweaks

Each button displays the name "Switch" when tweaked.

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Invert Output: (
NoNo •‎
YesYes
)

Inverts the gadget's output, turning On signals Off and vice-versa.
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Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.