Medal LittleBigPlanet 3.png

Saddle

From Imagisphere
Jump to navigation Jump to search
Saddle
Popit Icon
Game: LittleBigPlanet 3
Type: Gadgets
Category: Containers
In-Game Category: Advanced Logic
Inputs: 1
Outputs: 18
Nothing rude though, no images of horses in bikinis, for example.
This page or section could benefit from more images. You can help by uploading an image or two, and including them on the page.
Further details: Get renders of the Saddle's model from the prototypes.

The Saddle is an unused variant of the Controlinator found in the data of LittleBigPlanet 3. It can be placed onto Sackbots directly, allowing Sackboy to control it directly, as opposed to using a remote control setup.

Obtaining

The Saddle is present in several development builds of the game including a post-release debug build. Its functionality is still present in the retail game, but its model is not. As a direct result, attempting to enter one imported from a prototype crashes the game. This can be fixed by modifying the Saddle to change which model it tries to load.

Usage and Behaviour

The Saddle can be placed onto any object surface — including Sackbots — but not on circuitboards. When a player presses Triangle button while in range of a Saddle, they will hop on and take control of the character it is attached to.

Inputs and Outputs

As the Saddle is based on the Controlinator, it shares its circuitboard and many of its ports.

  • Active; produces a digital ON signal when a Sackthing is seated on the Saddle.
  • Cross button Circle button Square button Triangle button Face Buttons have four outputs, each corresponding to the shape buttons on the right hand side of the controller. These each produce a digital ON signal when pressed.
  • Directional buttons Directional Buttons are comprised of two outputs that correspond to Left or Right buttons and Up or Down buttons on the left hand side of the controller. The outputs can be fed into a Direction Splitter to get different signals depending on which directions the player presses.
    • Up button and Right button produce a Positive signal, while Down button and Left button produce a Negative signal.
  • Left stick Right stick Left / Right Sticks; produce an analogue based on how far the respective stick is pushed in a given direction. Like with Directional buttons, these can be fed into a Direction Splitter to differentiate between Left and Right, or Up and Down movements.
    • L3 button L3 produces a digital ON signal when clicking in the Left Stick. R3 button is reserved for the Exit Controlinator function in Create Mode, and thus does not have its own output.
  • Tilt: produces analogue signals based on how the user tilts their controller. Again, a Direction Splitter can be used to differentiate between angles.
    • Tilt Left/Right corresponds to the controller's Roll axis, with the arrow on Start button pointing either at the ceiling or the floor.
    • Tilt Up/Down corresponds to the controller's Pitch axis, with the USB charging port facing either the ceiling or the floor.

It should be noted that Square button and Directional buttons cannot be used normally, as Popit Controls cannot be toggled off in its tweak menu by default.

The Saddle has an Eject input on the bottom, which forcibly ejects the user when it receives a digital ON signal, and prevents the creature from being used as long as it is active.

Tweaks

Trigger

Tweak Sensor Radius.png
Set Trigger Radius: (0.0 - 5000.0)
Determines how close Sackthings need to get in order to mount the Saddle.
Tweak Controlinator AutomaticallyEnter.png
Automatically Enter: (
NoNo •‎
YesYes
)

If set to Yes, the player will be forced onto the Saddle as soon as they enter its trigger radius

Rider

Tweak Controlinator AutomaticallyEnter.png
Kill rider when creature dies: (
NoNo •‎
YesYes
)

If set to Yes, the rider will be killed at the same time as the creature. Otherwise, game will try to eject the rider when the creature dies. This can sometimes fail, and the rider ends up dying anyway.

Visuals

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the Saddle will be rendered in Play Mode. This also affects whether the seated Sackthing is visible too.

Bugs

  • If the Sackbot enters a Velociporter while another Sackthing is riding it, the game will crash.