Throwable Handle
Throwable Handle | |
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Game: | LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Containers |
In-Game Category: | Special Powerups |
Inputs: | 1 |
Outputs: | 3 |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. To do: The Throwable Handle in the Alpha is in a more functional state. Compare this to what's left in the final game, and check the other prototypes to figure out when it stopped working. |
The Throwable Handle is a unused gadget found in the data of LittleBigPlanet 3, which can be attached to objects to turn them into throwable Sackpocket Items. Of the four scrapped powerup handles, this is the only one with any unique surviving functionality in the final game.
Usage and Behaviour
Throwable Handles can be placed onto any surface, but have no immediate functionality until the attached object is captured using the Capture Sackpocket Item Tool; from there, it can be given to players through a Powerup Pedestal, a Sackpocket Pedestal, or a Sackpocket Tweaker. When equipped, Sackboy will hold the powerup at the point on the object where the Throwable Handle was placed. If there are multiple handles attached to the same object, Sackboy will grab whichever one was placed first.
Despite having three outputs, only the top one appears to do anything. It outputs an analogue signal based on how far is pushed in any direction (representing throw strength); when the player presses to throw the object, the analogue signal cuts out and a permanent digital ON signal takes its place.
As with the Blaster Handle, the Throwable Handle has a circuitboard that can be revealed by pressing whilst hovering over it with the Popit Cursor.
Tweaks
Properties
Max Throw Strength: (0% - 100%) This tweak is mislabelled in-game; it actually sets how quickly Sackboy's hand follows the direction of . If set to 0%, it is impossible to aim the powerup. |
Lifetime: (0.0s - 86,400.0s) Supposedly sets how long the thrown object should stay in the scene before despawning. Doesn't appear to do anything in practice. |
Show Arc: ( ) Determines whether or not to show a coloured arc when aiming with . |
Behaviour
Allow Grabbing /Climbing: ( ) If set to Yes, and if the powerup is equipped through the Sackpocket, Sackboy will put the powerup away when pressing in the viscinity of grabbable/climbable materials. Otherwise, Sackboy will be prevented from interacting with such objects while the powerup is equipped. |
Visuals
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
Audio
Enable Sounds: ( ) Supposedly sets whether or not to play sounds. Doesn't appear to do anything in practice. |