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Gameplay Sequencer

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Gameplay Sequencer
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Games: LittleBigPlanet 2, LittleBigPlanet Karting, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gadgets
Category: Logic
In-Game Category: Advanced Logic
Inputs: 2
Obtained from: Start

A Gameplay Sequencer is a logic container gadget that activates any gadget within its circuit board over a certain amount of time.

Usage and Behaviour

Tweaks

Name: (text field; 256 characters)
Sets a name for the Gameplay Sequencer. If it is captured directly, this name will be used instead of the default "Some kind of object".

Activation

Trigger Radius: (0.0 - 5,000.0)
Determines how close players can get for the Gameplay Sequencer to activate.
Layer Detection Range (LBP3 only): (0 - 16)
Sets how many layers away from the object the Gameplay Sequencer can detect players.

Input

Input Action: (
Play Forwards •‎
Play Backwards •‎
Speed Scale •‎
Positional •‎
On/Off
)

Determines how the Gameplay Sequencer responds to the signal it receives through its input.

Playback

Seconds Per Stripe: (0.0 - 86,400.0)
Sets how many seconds each stripe on the Gameplay Sequencer's circuit board lasts on playback.
Loop: (
No •‎
Yes
)

Sets whether or not to loop the sequence once finished.

Circuit Board

Show circuit board: (
No •‎
Yes
)

Determines whether or not the Gameplay Sequencer shows its circuit board.

Visuals

Visible in Play Mode: (
No •‎
Yes
)

Determines whether or not the object will be rendered in Play Mode.

Gallery

Model Renders

Gameplay Sequencer

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Gameplay Sequencer (V2)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg