Gameplay Sequencer
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| Gameplay Sequencer | |
|---|---|
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| Games: | LittleBigPlanet 2, LittleBigPlanet Karting, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
| Type: | Gadgets |
| Category: | Logic |
| In-Game Category: | Advanced Logic |
| Inputs: | 2 |
| Obtained from: | Start |
A Gameplay Sequencer is a logic container gadget that activates any gadget within its circuit board over a certain amount of time.
Usage and Behaviour
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Tweaks
| Name: (text field; 256 characters) Sets a name for the Gameplay Sequencer. If it is captured directly, this name will be used instead of the default "Some kind of object". |
Activation
| Trigger Radius: (0.0 - 5,000.0) Determines how close players can get for the Gameplay Sequencer to activate. |
| Layer Detection Range (LBP3 only): (0 - 16) Sets how many layers away from the object the Gameplay Sequencer can detect players. |
Input
| Input Action: (
) Determines how the Gameplay Sequencer responds to the signal it receives through its input. |
Playback
| Seconds Per Stripe: (0.0 - 86,400.0) Sets how many seconds each stripe on the Gameplay Sequencer's circuit board lasts on playback. |
| Loop: ( ) Sets whether or not to loop the sequence once finished. |
Circuit Board
| Show circuit board: ( ) Determines whether or not the Gameplay Sequencer shows its circuit board. |
Visuals
| Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
Gallery
Model Renders
Gameplay Sequencer
Gameplay Sequencer (V2)
| Bolts | |
|---|---|
| Joints | |
| Emitters | |
| Movers | |
| Rotators | |
| Switches | |
| Sensors | |
| Simple Logic | |
| Advanced Logic | |
| Global Tweakers | |
| Object Tweakers | |
| Creature Pieces | |
| Cameras | |
| Unreleased | |
| Removed | |
| Motors | |
|---|---|
| Emitters | |
| Movers and Rotators | |
| Sensors | |
| Simple Logic | |
| Advanced Logic | |
| World Tweakers | |
| Object Tweakers | |
| Kart Tweakers | |
| Weaponizers | |
| Cameras | |
| Unreleased | |
| Removed | |