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Circuit Node

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Circuit Node
Popit Icon
Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gadgets
Category: Logic
In-Game Category: Simple Logic
Inputs: 1 (LBP2/LBP Vita)
2 (LBP3)
Outputs: 1
Obtained from: Placing a wire on an empty circuit board

The Circuit Node is a logic gadget that functions as a signal passthrough, and alters the path that wires take in a Microchip. It is half the size of a normal gadget.

Usage and Behaviour

The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag directly; it is instead created when pressing Cross button on a Microchip's circuit board while holding a wire with the Popit Cursor. Despite the unconventional means of acquisition, it has a written description and a unique (albeit inaccurate) Popit icon, both of which can be seen if it is added to one's Tools Bag through modifications.

In LittleBigPlanet 2 and LittleBigPlanet PS Vita, it has one input and one output, and behaves as a signal passthrough, not altering the incoming signal in any way. It is mainly intended to control the path wires take when inside a Microchip, though another common use for it is creating a make-shift signal gate by putting it inside of a Microchip and using its power input to turn the node on and off with logic. In LittleBigPlanet 3, the Circuit Node has an additional power input that allows it to be turned off via logic, meaning a Microchip is no longer required for this.

Whilst intended to be used inside a Microchip, the Circuit Node can be placed onto other objects in the level once it has been created; its visibility cannot be changed due to the gadget lacking a tweak menu, so it is always visible in Play Mode.

Tweaks

While the Circuit Node has no tweaks in any retail LittleBigPlanet game, various prototypes of LittleBigPlanet 3 contain tweaks related to out-of-bounds signals, i.e. signals whose strength exceeds specified boundaries. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a node with these settings enabled into retail versions.

Signal Monitor

Tweak CircuitNode Breakpoint Enable.png
Warning on Out-of-Bounds Signal: (
NoNo •‎
YesYes
)

Enables the Signal Breakpoint.

Trigger

Tweak CircuitNode Breakpoint MaxSignal.png
Maximum Value: (-100% - 100%)
Signals above this value will trigger the Signal Breakpoint warning.
Tweak CircuitNode Breakpoint MinSignal.png
Minimum Value: (-100% - 100%)
Signals below this value will trigger the Signal Breakpoint warning.

Behaviour

These tweaks determine what happens when the signal being received goes beyond the values specified above.

Tweak CircuitNode Breakpoint Pause.png
Pause: (
NoNo •‎
YesYes
)

Pauses the game as if the player had pressed Up button.
Tweak Visual Brightness.png
Warning Light: (
NoNo •‎
YesYes
)

The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled.
Tweak CircuitNode Breakpoint FocusCamera.png
Focus Camera: (
NoNo •‎
YesYes
)

The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state.

Quotes

Use Logic Nodes to neaten up your circuit boards by making the wires go where you want them to!

Unused Circuit Node description

Gallery

Model Renders

Circuit Node - (Early Model)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Circuit Node - (Final Model)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg