Motor Connectors
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
A motor is a type of connector found in LittleBigPlanet Karting. They serve as this game's equivalent to the bolt and joint connectors from the main series, and are used to move and rotate objects in various ways.
Usage and Behaviour
Motors are placed identically to any other object. Unlike bolts and joints, most motors are not dependant on other objects to exist in the scene. However, on their own they have no collision and will not be visible in Play Mode or Test Drive. When a new motor is placed, a connector pin automatically appears on the Popit Cursor; placing this onto an object will link it to the motor, allowing it to be transformed based on the type of motor that was just placed. A cyan sphere on the tip of every motor can be grabbed with the Popit Cursor to create a new connector pin, allowing multiple objects to be manipulated by a single motor.
While multiple objects can be controlled by a single motor, only one motor can be connected to any given object at a time; attempting to link another motor to an object will overwrite the first link. However, motors can be connected to other motors, allowing them to be chained together to create complex object movements.
While the Popit Cursor is being used, white lines are drawn between motors and any objects connected to them. A more detailed preview of a motor's movement can be seen by highlighting it, or while inside its tweak menu.
All motors have both an input and output, which can be used to control them using logic, or receive signals based on the motor's activity.
Each motor has its own set of tweaks to configure its behaviour, but there are two tweaks that are shared between all five motor types.
Sync: (0.0s - 600.0s) Found in each motor's Timing section, this sets how long the motor will wait after being activated before it begins moving or rotating. |
Motor Priority: (
) Determines the physicality of any objects connected to the motor. |
Piston Motor
Piston Motor | |
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Games: | LittleBigPlanet Karting |
Type: | Gadgets |
Category: | Motors |
Inputs: | 1 |
Outputs: | 1 |
Obtained from: | Start |
The Piston Motor functions similarly to the Piston from the main games, moving affected objects along a fixed axis. The angle of the piston affects which axis the connected objects will travel along.
The Piston Motor's output sends a digital ON signal whenever it moves, and an analogue signal based on how close it is to the target distance.
Tweaks
Distance
Distance: (0.1 - 400.0) Sets how far the motor can extend. |
Start Distance: (0.0 - 400.0) Determines the initial start point for the piston, i.e. how close it starts to the end point. Note that this value cannot exceed the 'Distance' value specified above. |
Timing
Time: (0.1s - 360.0s) Determines how long the piston takes to extend/contract from one end to the other. |
Pause: (0.0s - 600.0s) Sets how long the piston stays at each end before moving again. |
Motion
Flipper Type: (
) Determines whether or not the motor snaps back to the opposite end once it reaches its destination, and which end it snaps to. |
Acceleration
Rotate Motor
Rotate Motor | |
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Games: | LittleBigPlanet Karting |
Type: | Gadgets |
Category: | Motors |
Inputs: | 1 |
Outputs: | 1 |
Obtained from: | Start |
The Rotate Motor is used to rotate objects around a point in 3D space. The position of the motor is important, as it determines the pivot around which objects will rotate.
The Rotate Motor's output sends a digital ON signal while it rotates, and an analogue signal based on how close it is to completing a full rotation.
Tweaks
Speed
Speed: (0.1 - 30.0) Sets how fast the motor rotates. |
Direction: (
) Determines which direction the motor will rotate in. |
Motion
Hinge Motor
Hinge Motor | |
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Games: | LittleBigPlanet Karting |
Type: | Gadgets |
Category: | Motors |
Inputs: | 1 |
Outputs: | 1 |
Obtained from: | Start |
The Hinge Motor rotates objects back and forth between two points. Like the Rotate Motor, the motor's position and orientation determines how attached objects will rotate around it.
The Piston Motor's output sends a digital ON signal whenever it moves, and an analogue signal based on how close it is to the target distance.
Tweaks
Angle
Angle: (1.0 - 360.0) Sets the range that the motor will rotate in. |
Start Angle: (0.0 - 360.0) Determines the initial start point for the hinge, i.e. how close it starts to the end point. Note that the upper bound for this tweak is controlled by the Angle value specified above. |
Timing
Time: (0.1s - 360.0s) Determines how long the hinge takes to rotate from one point to the other. |
Pause: (0.0s - 600.0s) Sets how long the hinge stays at each end of the path before rotating again. |
Motion
Direction: (
) Determines which direction the motor will start rotating in first. |
Flipper Type: (
) Determines whether or not the motor snaps back to the opposite end once it reaches its destination, and which end it snaps to. |
Acceleration
Look At Motor
Look At Motor | |
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Games: | LittleBigPlanet Karting |
Type: | Gadgets |
Category: | Motors |
Inputs: | 1 |
Outputs: | 1 |
Obtained from: | Start |
The Look At Motor is used to make objects point towards drivers or a Tag. The arrow on the top of the motor indicates which direction the object will point, with its position being the point the object rotates around. When the target leaves its trigger radius, the object returns to its default orientation.
This motor's output sends out a digital ON signal whenever its target is in range.
Tweaks
Trigger Mode
Shape: (
) Determines the shape of the motor's trigger zone. |
Max Range: (1.0 - 500.0) Determines the size of the trigger zone. |
Team: (
) Sets which team the motor will look at; drivers from other teams will be ignored. |
Timing
Speed: (0.0 - 1500.0) Sets how fast the motor rotates to face its target. |
Acceleration: (1.0 - 180.0) Sets how quickly the motor reaches its top speed. |
Lead Target: (0.0 - 5.0) Determines whether the motor points in the direction that the target is moving, and by how much. At 0.0, the motor will just point at the target's position. At 5.0, the motor will point in the direction that its target is travelling rather than its actual position. |
Follow Tag
Follow Tag: ( ) When set to Yes, the motor will look at a Tag instead of a driver. |
Tag Colour: (
) Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour. |
Select or Tweak a Tag Label Opens a dialogue box to create a new Tag label, or select an existing one. |
Motion
Lock Elevation: ( ) If set to Yes, the motor's rotation will be restricted to its Yaw axis. |
Input Action: (
) Determines how the motor responds to the signal it receives through its input. |
Path Follower Motor
Path Follower Motor | |
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Games: | LittleBigPlanet Karting |
Type: | Gadgets |
Category: | Motors |
Inputs: | 1 |
Outputs: | 1 |
Obtained from: | Start |
The Path Follower Motor moves connected objects along any paths in the scene. The motor must be attached to a path in order to function. When placing a Path Follower Motor, the closest path will be highlighted in green, and a white gimal appears at the point on the path where the motor will attach. Once attached to a path, pressing up or down on will move it along the track, and pressing will confirm its position. From there, objects can be attached in the same way as any other motor.
Once the motor has been attached to a path and an object is connected, it will travel back and forward along the path.
Tweaks
Timing
Time: (0.1s - 360.0s) Determines how long the motor takes to travel from one end of the path to the other. |
Pause: (0.0s - 600.0s) Sets how long the motor stays at each end of the path before moving again. |
Motion
Orient to Path: ( ) If set to yes, the object will rotate to face the direction it's travelling. Otherwise, it will maintain a fixed orientation. |
Flipper Type: (
) Determines whether or not the motor snaps back to the opposite end once it reaches its destination, and which end it snaps to. |
LittleBigPlanet Karting Gadgets
| |
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Motors | Hinge Motor •
Piston Motor •
|
Emitters | Emitter •
|
Movers and Rotators | Thruster •
Gyroscope •
|
Sensors |
Tag Sensor •
Tag •
Speed Sensor •
Reset Sensor •
Grab Sensor •
|
Simple Logic | AND Gate •
OR Gate •
XOR Gate •
NOT Gate •
|
Advanced Logic | Microchip •
Sequencer •
Timer •
Toggle •
Selector •
Counter •
Randomiser •
Threshold •
Transmitter •
|
World Tweakers |
Game Ender •
Score Giver •
Prize Giver •
HUD Tweaker •
|
Object Tweakers |
Grapplizer •
Destroyer •
|
Kart Tweakers | Race Brain •
Battle Brain •
Kart Cockpit •
Kart Chassis •
Kartinator •
|
Weaponizers | |
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Debugger •
Display •
Hansoniser •
Null Motor •
NIS Look-At •
|
Removed |
Pressure Pad •
|