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Hud Element

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DEV ONLY! Hud Element
Popit Icon
Game: LittleBigPlanet 3
Type: Gadgets
Category: Containers
In-Game Category: Logic
Inputs: 2
This article is about the scrapped LittleBigPlanet 3 gadget. For the LittleBigPlanet Karting World Tweaker, see HUD Tweaker.

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This page is missing information about this gadget's functionality.
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The Hud Element was a Logic Container gadget planned for LittleBigPlanet 3 that drew stickers to the screen, either in the level as unlit billboards, or pinning them to the HUD.

The gadget was found in the initial release of the game, but was effectively removed from Game Update 1.08 onward; trying to load it on the latest version replaces it with the Microchip.

Obtaining

Although the Hud Element is not obtainable through normal means, it is present in two of the Adventure Mode cutscenes: The Legend of Bunkum and Newton's Bulb Explored. In both cases, it is used to add a subtle vignette effect to certain scenes (the Titan backstory flashback and Titan POV shot respectively).

In the initial release of the game, it has no Plan file associated with it, so highlighting it will kick the player back to their Pod. Game Update 1.09 added a Plan file for it, so it can be used without worry of this happening.

Tweaks

To do: think of something mildly witty to put in here.

To do: Figure out what the Transmit Mode tweak does other than occasionally crashing the game.
Transmit Mode: (
No •‎
Transmitter •‎
Receiver
)

Purpose unknown. Best left at "None", as Transmit and Receive can cause crashes.
Tag Colour: (
•‎
•‎
•‎
•‎
•‎
•‎
•‎
)

Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour.
Select or Tweak a Tag Label
Opens a dialogue box to create a new Tag label, or select an existing one.
Trigger Radius: (0.0 - 5000.0)
Sets the size of the detection radius.

Effect

Draw Mode: (
Screen •‎
Object 2D •‎
Object 3D
)

Determines how the contents of the Hud Element are drawn into the scene.
Screen
Projects the Hud Element's contents onto the screen.
Object 2D
Displays the Hud Element's contents as a 2D billboard that always faces the camera.
Object 3D
Draws the Hud Element's contents in front of the gadget as a plane. The orientation changes with the gadget; if the chip is attached to an object at an angle, the stickers will also be at an angle.
Draw Layer: (1 - 10)
Sets a layer ID for this Hud Element, if there are multiple close together. Smaller numbers are given higher priority.
Input Action: (
Brightness •‎
Opacity •‎
On/Off
)

Determines how the Hud Element uses the signal it gets from its HUD Input. All of these are mislabelled in-game.
Brightness
The Hud Element's contents appear when it receives a digital ON signal, disappearing when it turns OFF.
Opacity
Sets the brightness of the stickers based on the incoming analogue signal.
On/Off
Sets the opacity of the stickers based on the incoming analogue signal.
On Animation: (
Appear •‎
Expand •‎
Pinwheel •‎
Fade In •‎
Brightness
)

Choose how the stickers appear when the Hud Element turns on.
Appear
The sticker blinks into existence.
Expand
The sticker starts really small, grows for about a second, overshoots and then settles on its proper size.
Pinwheel
Same as Expand, except with a counter-clockwise spin.
Fade In
Opacity starts at 0%, then gradually fades into its set value.
Brightness
Same as Appear.
Off Animation: (
Disappear •‎
Shrink •‎
Pinwheel •‎
Fade Out •‎
Brightness
)

Choose how the stickers appear when the Hud Element turns off.
Disappear
The sticker blinks out of existence.
Shrink
The sticker grows a little bit, then shrinks until it disappears.
Pinwheel
Same as Shrink, except with a counter-clockwise spin.
Fade Out
The sticker gradually fades out its opacity.
Brightness
Disappears after about a second.
Highlight Animation: (
Pulse •‎
Wobble •‎
Spin
)

Choose the animation to play when the Highlight input is switched on.
Pulse
The sticker grows a little, then returns to its default size.
Wobble
The sticker turns from side to side.
Spin
The sticker rotates a full 360° counter-clockwise.
Brightness: (0% - 100%)
Sets how bright the sticker is.
Alpha: (0% - 100%)
Sets how transparent the sticker is.
Colour: (colour wheel)
Tints the sticker a certain colour.
Do Depth Test: (
No •‎
Yes
)

When left off, the sticker will be rendered on top of other objects, regardless of its actual layer position. If turned on, objects and players can appear in front of it.

History

LittleBigPlanet 3 Pre-Release
Internal Trailer
unknown (maybe 2013?)
Hud Element appears to be used for the Triangle prompt above the portholes that connect different rooms.
LBP3_r513946
September 7, 2013
Gadget Container HUD Element Icon.png First publicly available build to contain the Hud Element.
LittleBigPlanet 3
Game Update 1.08
June 3, 2015
gamedata/scripts/tweakhudelement.ff is replaced with an early version of the Microchip script, effectively removing the Hud Element from the game.
Game Update 1.09
July 10, 2015
Added gamedata/lbp3/common/palettes/gad_hud_element.plan to the retail version.