Hud Element
DEV ONLY! Hud Element | |
---|---|
Game: | LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Containers |
In-Game Category: | Logic |
Inputs: | 2 |
- This article is about the Hud Element gadget that was cut from LittleBigPlanet 3. For the customisable HUD in LittleBigPlanet Karting, see HUD Widgets and HUD Tweaker.
This article is a tad short. A stub, if you will. You can help the Imagisphere Knowledge Base by expanding it with more information! |
To do:
|
The Hud Element was a Logic Container gadget planned for LittleBigPlanet 3 that drew stickers to the screen, either in the level as unlit billboards, or pinning them to the HUD.
The gadget was found in the initial release of the game, but was effectively removed from Game Update 1.08 onward; trying to load it on the latest version replaces it with the Microchip.
Obtaining
Although the Hud Element is not obtainable through normal means, it is present in two of the Adventure Mode cutscenes: The Legend of Bunkum and Newton's Bulb Explored. In both cases, it is used to add a subtle vignette effect to certain scenes (the Titan backstory flashback and Titan POV shot respectively).
In the initial release of the game, it has no Plan file associated with it, so highlighting it will kick the player back to their Pod. Game Update 1.09 added a Plan file for it, so it can be used without worry of this happening.
Tweaks
Transmit Mode: (
) Purpose unknown. Best left at "None", as Transmit and Receive can cause crashes. |
Tag Colour: (
) Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour. |
Select or Tweak a Tag Label Opens a dialogue box to create a new Tag label, or select an existing one. |
Trigger Radius: (0.0 - 5000.0) Sets the size of the detection radius. |
Effect
Draw Layer: (1 - 10) Sets a layer ID for this Hud Element, if there are multiple close together. Smaller numbers are given higher priority. |
Input Action: (
) Determines how the Hud Element uses the signal it gets from its HUD Input. All of these are mislabelled in-game. |
Off Animation: (
) Choose how the stickers appear when the Hud Element turns off. |
Highlight Animation: (
) Choose the animaiton to play when the Highlight input is switched on. |
Brightness: (0% - 100%) Sets how bright the sticker is. |
Alpha: (0% - 100%) Sets how transparent the sticker is. |
Colour: (colour wheel) Tints the sticker a certain colour. |
Do Depth Test: ( ) When left off, the sticker will be rendered on top of other objects, regardless of its actual layer position. If turned on, objects and players can appear in front of it. |
History
LittleBigPlanet 3 Pre-Release | |
---|---|
Internal Trailer unknown (maybe 2013?) |
Hud Element appears to be used for the prompt above the portholes that connect different rooms. |
LBP3_r513946 September 7, 2013 |
First publicly available build to contain the Hud Element. |
LittleBigPlanet 3 | |
Game Update 1.08 June 3, 2015 |
gamedata/scripts/tweakhudelement.ff is replaced with an early version of the Microchip script, effectively removing the Hud Element from the game.
|
Game Update 1.09 July 10, 2015 |
Added gamedata/lbp3/common/palettes/gad_hud_element.plan to the retail version.
|