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Bolt Connectors

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Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.
To do:
  • Document how the outputs work.
  • Add the Wobble Bolt's tweaks.

Overview

A Bolt is a type of Connector that joins two objects on adjacent layers, rotating them on a pivot point. There are four main predefined types of Bolts that rotate objects in different ways.

Usage and behaviour

Placing and Detaching Bolts

Bolts can be placed onto any solid object, similar to Gadgets. Unlike Gadgets, Bolts will automatically snap to the front face objects, and cannot be rotated while held with the Popit Cursor.

When placing a Bolt, it will automatically snap to the estimated center of the target object. Note that this center is not the center of mass, but the average center between all the vertices of the object. If an object is within a layer behind the target object, both objects will automatically be bolted together once placed, making a bolt-group at a pivot point at the Bolt's position. Selecting either part of a bolt-group and pressing Triangle button will break the group.

When a Bolt is not part of a group, a new group can be made by positioning the target object within a layer of an object behind it and pressing Cross button. This will Bolt the two objects together and a power drill sound effect will play to confirm the connection, with the target object being deselected.

By pressing L3 button instead of Cross button, the target object can be duplicated instead of deselected.

Re-attaching Bolts with these methods does not work on LittleBigPlanet PSP.

Behavior

Bolted objects will rotate in different directions from one another; e.g. if a Motor Bolt is set to rotate Clockwise, the front object will rotate Clockwise while the back object will rotate Anti-Clockwise, and vice-versa.

Some of the models for Bolts are split into two components that rotate with each object the Bolt is connected to. For the Motor Bolt, the interior copper wiring will rotate with the object in front, while the brass outer casing will rotate with the object behind it.

Shared tweaks

While the predefined Bolt types have their own set of tweaks, all Bolts share a Strength tweak, known as Tightness in the original LittleBigPlanet. This tweak affects how susceptible the bolt-group is to external forces. How this is used in practice varies slightly depending on the bolt type, and will be detailed in their respective sections. The other tweaks shared between bolts are as follows:

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.
Tweak Music Stem.png
Mute (LBP3 Only): (
NoNo •‎
YesYes
)

Sets whether or not to play the bolt's associated rotation sound effects.

Bolt

Bolt
Popit Icon
Game: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3,
Type: Gadgets
Category: Connectors
Inputs: 0
Outputs: 0 (LBP1)
1 (LBP3)

The Bolt is the simplest of the bolt connectors, acting as little more than a pivot; an object connected by a bolt can rotate freely, but will not move laterally.

Bolt

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweak

Tweak Connector Strength.png
Strength: (0% - 100%)
Affects how tight the bolt is screwed in. At 0%, the bolt is very loose and objects will spin freely; at 100%, the bolt is incredibly tight and objects do not rotate.

Spring Bolt

Spring Bolt
Popit Icon
Game: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3,
Type: Gadgets
Category: Connectors
Inputs: 0
Outputs: 0

The Spring Bolt, known as the Sprung Bolt in the original LittleBigPlanet, will try to rotate a bolted object to a specific angle with springy connection, hence the name.

Sprung Bolt

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweaks

Angle

Tweak Connector Bolt AngleRange.png
Angle: (0 - 360)
Sets the angle that the bolted object will attempt to maintain, indicated by a green arrow in LBP2 and an orange line in LBP1.

Strength

Tweak Connector Strength.png
Strength: (0% - 100%)
Affects how much effort the bolt exerts to maintain its original orientation.

Motor Bolt

Motor Bolt
Popit Icon
Game: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3,
Type: Gadgets
Category: Connectors
Inputs: 1
Outputs: 0 (LBP1)
1 (LBP3)

The Motor Bolt continuously rotates a bolted object in one direction.

The two objects will rotate in different directions depending on their layer positioning and the bolt's settings; if a Motor Bolt is set to rotate Clockwise, the object in front will rotate in the expected direction, but the object behind will actually rotate Anti-Clockwise, and vice-versa.

Motor Bolt

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweaks

Speed

Tweak InputAction SpeedScale.png
Speed: (0 - 60 (LBP1); 0 - 1,500 (LBP2+))
Sets how fast the Motor Bolt rotates, visualized by a rotating hexagon in front of the bolt.
Tweak Connector Motion Rotation Carousel.png
Direction: (
ClockwiseClockwise •‎
Anti-ClockwiseAnti-Clockwise
)

Determines which direction the Motor Bolt rotates in.

Strength

Tweak Connector Strength.png
Strength: (0% - 100%)
Affects how strong the Motor Bolt's rotation is. At 0%, the bolt has no effect and the objects will spin freely; at 100%, the objects will rotate in accordance with the Motor Bolt's tweak settings.

Activation

The way the Motor Bolt is activated changes between games.

LBP1

In the original LittleBigPlanet and LittleBigPlanet PSP, the Motor Bolt's Behavior is based on the Behavior setting of the incoming switch.

Tweak BehaviorSetting Carousel.png
Behavior: (
On / OffOn / Off •‎
DirectionDirection •‎
SpeedSpeed
)

Determines how the Motor Bolt responds to the signal it receives through its input.
Tweak BehaviorSetting OnOff.pngOn / Off
The Motor Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
Tweak BehaviorSetting Directional.pngDirection
If the bolt receives a digital ON signal, the Motor Bolt rotates in the direction specified by the Direction tweak; if OFF, it rotates in the opposite direction.
Tweak BehaviorSetting SpeedScale.pngSpeed
The Motor Bolt's speed is determined by the strength of the incoming analogue signal, and reversed for negative signal values.

LBP2

In LittleBigPlanet 2, the Motor Bolt's Behavior is based on the Input Action setting in its tweak menu.

Tweak InputAction Carousel.png
Input Action: (
On / OffOn / Off •‎
Forwards / BackwardsForwards / Backwards •‎
Single CycleSingle Cycle •‎
Speed ScaleSpeed Scale
)

Determines how the Motor Bolt responds to the signal it receives through its input.
Tweak BehaviorSetting OnOff.pngOn / Off
The Motor Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
Tweak BehaviorSetting Directional.pngForwards / Backwards
If the bolt receives a digital ON signal, the Motor Bolt rotates in the direction specified by the Direction tweak; if OFF, it rotates in the opposite direction.
Tweak BehaviorSetting OneShot.pngSingle Cycle
Each time the Motor Bolt receives a digital ON signal, it performs one full rotation, then stops at its original position.
Tweak InputAction SpeedScale.pngSpeed Scale
The Motor Bolt's speed is determined by the strength of the incoming analogue signal, and reversed for negative signal values.

Wobble Bolt

Wobble Bolt
Popit Icon
Game: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3,
Type: Gadgets
Category: Connectors
Inputs: 1
Outputs: 0 (LBP1)
1 (LBP3)

The Wobble Bolt rotates the bolted object back and forth between two points.

Wobble Bolt

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweaks

Basic Settings

Tweak Connector Bolt AngleRange.png
Rotation: (0 - 2160)
Sets the Angle Range for the Wobble Bolt, visualized with a green outline of the angle around the bolt.
Tweak Connector Bolt Angle.png
Angle: (0 - 360)
Sets the Rotation Angle for the Wobble Bolt, visualized by the green line at the base of the bolt.
Tweak Connector Strength.png
Strength: (0% - 100%)
Affects how strong the Wobble Bolt's rotation is. At 0%, the Bolt has no effect on the motion, but objects will be locked to rotation within the Bolt's Angle Range; at 100%, the objects will rotate in accordance with the Wobble Bolt's tweak settings.

Timing

Tweak Timing Time.png
Time: (0.0s - 86,400.0s)
Determines the amount of time it takes for the Wobble Bolt to rotate from one side to the other and back.
Tweak Timing Pause.png
Pause: (0.0s - 86,400.0s)
Determines the amount of time the Wobble Bolt will pause at either end of its rotation.
Tweak Timing Sync.png
Sync: (0.0s - 86,400.0s)
Determines the time offset of the Wobble Bolt to other Connectors in the level.

Flipper Motion

Tweak Connector Motion Flipper Carousel.png
Time: (
OffOff •‎
Anti-ClockwiseAnti-Clockwise •‎
Anti-ClockwiseAnti-Clockwise
)

If enabled, the Wobble Bolt will rotate in the given direction from one side to the other. When it reaches the end of the cycle, it will quickly flip back to the start of the cycle.

Backwards

Tweak Reversed Icon.png
Backwards: (
NoNo •‎
YesYes
)

If enabled, flips the direction that the Wobble Bolt rotates first.

Activation

The way the Wobble Bolt is activated changes between games.

LBP1

In the original LittleBigPlanet and LittleBigPlanet PSP, the Wobble Bolt's Behavior is based on the Behavior setting of the incoming switch.

Tweak BehaviorSetting Carousel.png
Behavior: (
On / OffOn / Off •‎
DirectionDirection •‎
SpeedSpeed
)

Determines how the Motor Bolt responds to the signal it receives through its input.
Tweak BehaviorSetting OnOff.pngOn / Off
The Wobble Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
Tweak BehaviorSetting Directional.pngDirection
If the Wobble Bolt receives a digital ON signal, the Wobble Bolt rotates to one side of its angle limit specified by the Backwards tweak; if OFF, it rotates in the opposite direction.
Tweak BehaviorSetting SpeedScale.pngSpeed
The Wobble Bolt's timing is determined by the strength of the incoming analogue signal, and the direction it turns is reversed for negative signal values.

LBP2

In LittleBigPlanet 2, the Wobble Bolt's Behavior is based on the Input Action setting in its tweak menu.

Tweak InputAction Carousel.png
Input Action: (
On / OffOn / Off •‎
Forwards / BackwardsForwards / Backwards •‎
Single CycleSingle Cycle •‎
Speed ScaleSpeed Scale
)

Determines how the Motor Bolt responds to the signal it receives through its input.
Tweak BehaviorSetting OnOff.pngOn / Off
The Wobble Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
Tweak BehaviorSetting Directional.pngForwards / Backwards
If the Wobble Bolt receives a digital ON signal, the Wobble Bolt rotates to one side of its angle limit specified by the Backwards tweak; if OFF, it rotates in the opposite direction.
Tweak BehaviorSetting OneShot.pngSingle Cycle
Each time the Wobble Bolt receives a digital ON signal, it performs one full rotation cycle specificed by the Backwards tweak, and then stops.
Tweak InputAction SpeedScale.pngSpeed Scale
The Wobble Bolt's timing is determined by the strength of the incoming analogue signal, and the direction it turns is reversed for negative signal values.

See also


Template:LittleBigPlanet (PlayStation Portable) Gadgets