Sackbot Waypoints

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Sackbot Waypoints
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Games: LittleBigPlanet 2
Type: Gameplay Kits
Category: Sackbots
Inputs: 1
Obtained from: Start
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This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

Overview

Sackbot Waypoints are a scrapped type of LittleBigPlanet 2 gadget that would have controlled a Sackbot's actions, and were replaced with the ability to control a Sackbot via a Controlinator. The models for Sackbot Waypoints are based on the Creature Navigator.

A general waypoint type exists in the Deploy Build, and colored waypoint types can be found in the LBP2 2010 Pre-alpha. In the LittleBigPlanet 2 Beta three of the colored types can be found in the early Rookie Test level, though they don't function properly.

Although all the Sackbot Waypoints are built around the same piece of logic, each of them has a different function. There are four main waypoint types, Grab, Jump, Layer Change, and Walk, as well as three other minor variants.

Sackbots have a tweak option called "Follow Waypoint" that makes them follow a Tag, though whether or not the function used to be related to Sackbot Waypoints is uncertain.

General Waypoint

Gadget DLC Arcade Sackbot Waypoint Star Icon.png

This Waypoint is referred to as just Sackbot_Waypoint internally, and the name Waypoint shows up when it's tweaked. It can be placed outside of a Sackbot's Circuit Board, but has no apparent function.

Tweaks

Tweak Sensor Key.png
Tag Colour: (
Blue •‎
Purple •‎
Pink •‎
Red •‎
Yellow •‎
Lime •‎
Green •‎
Turquoise
)

Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour.

Jump Command

Gadget DLC Arcade Sackbot Jump Command Icon.png

This Waypoint is referred to as Sackbot_Jump internally. In can only be placed on Sackbot Circuit Boards and cannot be tweaked.

It makes the Sackbot it's on jump as long as it is active.

Jump Command - Off

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Jump Command - On

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Grab Command

Gadget DLC Arcade Sackbot Grab Command Icon.png

This Waypoint is referred to as Sackbot_Grab internally. In can only be placed on Sackbot Circuit Boards and cannot be tweaked.

It makes the Sackbot it's on grab as long as it is active.

Gallery

Grab Command - Off

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Grab Command - On

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Layer Change Command

Gadget DLC Arcade Sackbot Layer Change Command Icon.png

This Waypoint is referred to as Sackbot_LayerChange internally, and can be tweaked.

It makes the Sackbot it's on change layers as long as it is active, forwards or backwards based on the direction setting.

LayerChange Command - Off

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

LayerChange Command - On

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweaks

Tweak Sensor Key.png
Tag Colour: (
Blue •‎
Purple •‎
Pink •‎
Red •‎
Yellow •‎
Lime •‎
Green •‎
Turquoise
)

Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour.

A direction tweak is present, with No making the Sackbot move forwards and Yes making the Sackbot move backwards.

Walk Command

Gadget DLC Arcade Sackbot Walk Command Icon.png

This Waypoint is referred to as Sackbot_Walk internally, and can be tweaked. It can be placed outside of a Sackbot's Circuit Board, but doesn't appear to have a use when outside of one.

It makes the Sackbot it's on walk in one direction as long as it is active, left or right and faster or slower based on the signal strength.

Walk Command - Off

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Walk Command - On

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweaks

The tweaks for the Walk Command waypoint appear to ripped directly from the Layer Change Command waypoint, and don't function properly.

Tweak Sensor Key.png
Tag Colour: (
Blue •‎
Purple •‎
Pink •‎
Red •‎
Yellow •‎
Lime •‎
Green •‎
Turquoise
)

Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour.

A direction tweak is present but has no effect because the direction is based on signal strength.

Point Of Interest

Gadget DLC Arcade Sackbot Waypoint Node Icon.png

This Waypoint is referred to as Sackbot_LookAt internally, and the name Point Of Interest shows up when it's tweaked. It can be placed outside of a Sackbot's Circuit Board, and the Sackbot will turn its head to look in its direction.

Tweaks

Tweak Sensor Key.png
Tag Colour: (
Blue •‎
Purple •‎
Pink •‎
Red •‎
Yellow •‎
Lime •‎
Green •‎
Turquoise
)

Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour.

Gun Target

Gadget DLC Arcade Sackbot Waypoint Node Icon.png

This Waypoint is referred to as Sackbot_GunTarget internally, though only the name Waypoint shows up when tweaked. It can be placed outside of a Sackbot's Circuit Board, and the Sackbot will aim its equipped Gun in its direction.

Tweaks

Tweak Sensor Key.png
Tag Colour: (
Blue •‎
Purple •‎
Pink •‎
Red •‎
Yellow •‎
Lime •‎
Green •‎
Turquoise
)

Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour.

Internal References

Information about Waypoints as they're referenced in the internal gamedata and editor settings.

Waypoint IDs

The function of a Waypoint is determined by it's Waypoint ID, which is determined by the Enum ESwitchInputUpdateType.

Below is a list of values from the Enum in relation to the Waypoint IDs.

Name ID
Int Hex
Sackbot_Waypoint 11 0B
Sackbot_LookAt 12 0C
Sackbot_Jump 13 0D
Sackbot_Grab 14 0E
Sackbot_LayerChange 15 0F
Sackbot_GunTarget 16 10
Sackbot_Walk 17 11

Waypoint Colors

The four main Sackbot Waypoints have colors that relate to their type, and also whether they're active or not. The values for these colors are stored in the same compression format as GUIDs (oGUIDs).

Below is a list of color values for each Waypoint along with additional colors that would match on the color wheel.

Name Inactive Active
Bit Color Hex Color oGUID Bit Color Hex Color oGUID
Walk Command (Pink) 1061098303 3F3F133F BFA6FCF903 4294921471 FFFF4CFF FF99FDFF0F
Jump Command (Red) 1061098259 3F3F1313 93A6FCF903 4294921292 FFFF4C4C CC98FDFF0F
Layer Change Command (Yellow) 1061109523 3F3F3F13 93FEFCF903 4294967116 FFFFFF4C CCFEFFFF0F
Grab Command (Green) 1058225939 3F133F13 93FECCF803 4283236172 FF4CFF4C CCFEB3FA0F
Cyan 1058225983 3F133F3F BFFECCF803 4283236351 FF4CFFFF FFFFB3FA0F
Blue 1058214719 3F13133F BFA6CCF803 4283190527 FF4C4CFF FF99B1FA0F
White 1061109567 3F3F3F3F BFFEFCF903 4294967295 FFFFFFFF FFFFFFFF0F