Movie Camera
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| Movie Camera | |
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| Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3 |
| Type: | Gadgets |
| Category: | Cameras |
| Inputs: | 1 |
| Outputs: | 1 |
| Obtained from: | Tutorials (LBP2/Vita) Start (LBPK/LBP3) |
This page is a work in progress.
As a result, the layout and/or content herein may be subject to change.
A Movie Camera is a Camera gadget that allows the player to make cutscenes or movies in their levels.
Usage and Behaviour
The Movie Camera is functionally different from the Game Camera, despite also having a Trigger Zone and an Angle and Zoom editor. It has an input like the Game Camera, and therefore can be activated by sensors and logic, but the Movie Camera also has an output; hooking its output up to the input of another Movie Camera causes the first camera to transition to the second.
Movie Cameras can also be placed into Sequencers. Overlapping Movie Cameras within a Sequencer allows for transitions between the cameras; the longer the overlap, the longer the transition will be.
Tweaks
| Angle & Zoom Enters the camera's Angle & Zoom Editor. |
| Zone Enters the camera's Zone Editor. |
Movement
| Transition: (
) Determines how Movie Cameras transition between one another. |
| Adjust Player Tracking: (0% - 100%) Determines the extent of how the Movie Camera follows the player's movements. |
| Camera Shake: (0% - 100%) Determines how much the camera shakes while active. |
| Local Space: ( ) If set to Yes, the camera's physical rotation will also affect the camera angle. |
Timing
| Transition Time: (0.0s - 86,400.0s) Determines how long the transitions will take between each camera. |
| Hold Time: (0.0s - 86,400.0s) Determines how long the camera will hold the shot. |
Focus
| Disable Controllers: ( ) If set to Yes, the player will be unable to move while the Movie Camera is active. |
| Flatness: (0 - 100) Determines the flatness of the Z plane in the shot. |
| Depth of Field: (0% - 100%) Determines the depth of field in the shot. |
Trigger
| Can Be Skipped: ( ) Determines whether or not the Movie Camera's shot can be skipped. |
| Require All Players: ( ) If set to Yes, all players in the game must enter the Trigger Zone to activate the camera. |
Visuals
| Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
| Bolts | |
|---|---|
| Joints | |
| Emitters | |
| Movers | |
| Rotators | |
| Switches | |
| Sensors | |
| Simple Logic | |
| Advanced Logic | |
| Global Tweakers | |
| Object Tweakers | |
| Creature Pieces | |
| Cameras | |
| Unreleased | |
| Removed | |
| Motors | |
|---|---|
| Emitters | |
| Movers and Rotators | |
| Sensors | |
| Simple Logic | |
| Advanced Logic | |
| World Tweakers | |
| Object Tweakers | |
| Kart Tweakers | |
| Weaponizers | |
| Cameras | |
| Unreleased | |
| Removed | |