Instant Weaponizer
| Instant Weaponizer | |
|---|---|
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| Game: | LittleBigPlanet Karting |
| Type: | Gadgets |
| Category: | Weaponizers |
| Inputs: | 0 |
| Outputs: | 0 |
An Instant Weaponizer is a weaponizer gadget in LittleBigPlanet Karting that is used to create weapons that immediately affect their target when fired. It is the only weaponizer type that is not used by any of the default weapons.
Usage
Instant weapons are denoted by a purple stamp in the Weapon Well. When an Instant Weapon is used by a player, a dark purple beam shoots up into the sky, and the weapon's effect is immediately applied to all eligible targets.
Instant weapons cannot be used to defend against seeking weapons.
Instant Attack
If the weaponizer's type is set to "Instant", any eligible targets will be stunned or destroyed when fired. This effect is immediate, with no opportunity for targets to dodge or defend in advance. Instant attacks can only be avoided by drivers who are invincible, either from the post-respawn grace period, or a Self Weaponizer whose effects grant invincibility.
Obstacle Course
If the weaponizer's type is set to "Obstacle", up to 30 obstacles are spawned in front of the target, which either stun or destroy karts on contact. Obstacles can also be destroyed by other weapons, or after they reach the end of their specified lifetime.
The weapon spawns up to ten clusters of three obstacles on alternating sides of the track, spaced apart based on the course length and the spacing within each cluster.
In a race track, the obstacles will always appear on a portion of track in front of the target. In a battle arena, the obstacles are spawned in front of the direction the target is currently moving in, not necessarily the direction they are facing. For example, if the target is driving forward, the obstacles will appear in front of them. But if they are reversing, they will appear behind the target.
Attached Object
If the weaponizer's type is set to "Attach Object", an object will be attached to the target. By default, the object will detonate after two seconds, or when the driver collides with a wall or another kart. It will also inflict reduced handling when attached, preventing the target from drifting, slapping, spinning in mid-air, or even resetting themselves with .
A driver with an unwanted object attached to their kart can destroy it in the same manner as blocking a seeking weapon, by holding down on or
and pressing
.
Tweaks
Type
| Type: (
) Determines which kind of weapon this is. |
Additional tweaks will appear below depending on the chosen weapon type.
Obstacles
| Lifetime: (1.0s - 600.0s) Sets how long the obstacles remain in the level before despawning. Setting this value under 1.0s results in an infinite lifetime. |
| Number of Obstacles: (1 - 30) Determines how many obstacles will be spawned for each eligible target. Every three obstacles will be grouped in a cluster. |
| Offset from Target: (1.0 - 500.0) Determines how far in front of the target the obstacles will spawn. |
| Course Length: (1 - 1000) Determines the length of the area in which obstacle clusters are spread out. |
| Obstacle Spacing: (0.0 - 10.0) Sets the distance between each obstacle in a given cluster. |
Attach Object
| Affect Handling: ( ) Determines whether or not the kart's handling will be impared while the weapon is attached to the kart. |
| Detonate on Kart Collision: ( ) If set to yes, the weapon will detonate if the kart collides with another kart. |
| Detonate on World Collision: ( ) If set to Yes, the weapon will detonate if the kart hits a wall. |
| Detonate on Countdown: (0.0s - 10.0s) Determines how much time must pass in order for the weapon to detonate on its own. |
| Attach Die on Timeout: ( ) If set to Yes, the kart will be stunned or destroyed when the countdown specified above hits 0. Otherwise, it does nothing. |
Target
Fire Mode
| Ammo Type: (
) Determines how the weapon's ammunition works. |
| Ammo Amount: (1 - 1000) If Ammo Type is set to "Amount", this sets how many times the weapon can be fired. |
| Timer: (0.1s - 600.0s) If Ammo Type is set to "Time", this sets how long the weapon can be used for before it disappears. |
| Rate of Fire: (0.0s - 10.0s) If the weapon can be fired multiple times, this determines how many seconds need to pass after firing a shot before it can be fired again. At 0.0s, the player can shoot as fast as they can press |
Stun Type
| Stun State: (
) Determines whether karts will be destroyed or inflicted with a stun effect when hit by this weapon. |
| Destroy: (
) If Stun State is set to "Destroy", this determines the destruction effect to use when the kart is destroyed. |
Audio
| Focus Audio: (0.0% - 100.0%) Determines how much to lower the volume of other sound effects when a player is close enough to the weapon. |
| Focus Music: ( ) If set to Yes, the music volume will also be lowered with the sound effects. |
Visibility
| Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
| Can Kart Fire: ( ) If set to Yes, the weapon can be collected and used by karts. Otherwise, it will can only be used by Emitters. |
Gallery
| Motors | |
|---|---|
| Emitters | |
| Movers and Rotators | |
| Sensors | |
| Simple Logic | |
| Advanced Logic | |
| World Tweakers | |
| Object Tweakers | |
| Kart Tweakers | |
| Weaponizers | |
| Cameras | |
| Unreleased | |
| Removed | |