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Instant Weaponizer

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Instant Weaponizer
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Game: LittleBigPlanet Karting
Type: Gadgets
Category: Weaponizers
Inputs: 0
Outputs: 0

An Instant Weaponizer is a weaponizer gadget in LittleBigPlanet Karting that is used to create weapons that immediately affect their target when fired. It is the only weaponizer type that is not used by any of the default weapons.

Usage

Instant weapons are denoted by a purple stamp in the Weapon Well. When an Instant Weapon is used by a player, a dark purple beam shoots up into the sky, and the weapon's effect is immediately applied to all eligible targets.

Instant weapons cannot be used to defend against seeking weapons.

Instant Attack

If the weaponizer's type is set to "Instant", any eligible targets will be stunned or destroyed when fired. This effect is immediate, with no opportunity for targets to dodge or defend in advance. Instant attacks can only be avoided by drivers who are invincible, either from the post-respawn grace period, or a Self Weaponizer whose effects grant invincibility.

Obstacle Course

If the weaponizer's type is set to "Obstacle", up to 30 obstacles are spawned in front of the target, which either stun or destroy karts on contact. Obstacles can also be destroyed by other weapons, or after they reach the end of their specified lifetime.

The weapon spawns up to ten clusters of three obstacles on alternating sides of the track, spaced apart based on the course length and the spacing within each cluster.

In a race track, the obstacles will always appear on a portion of track in front of the target. In a battle arena, the obstacles are spawned in front of the direction the target is currently moving in, not necessarily the direction they are facing. For example, if the target is driving forward, the obstacles will appear in front of them. But if they are reversing, they will appear behind the target.

Attached Object

If the weaponizer's type is set to "Attach Object", an object will be attached to the target. By default, the object will detonate after two seconds, or when the driver collides with a wall or another kart. It will also inflict reduced handling when attached, preventing the target from drifting, slapping, spinning in mid-air, or even resetting themselves with Select.

A driver with an unwanted object attached to their kart can destroy it in the same manner as blocking a seeking weapon, by holding down on Left Stick or Down and pressing Square.

Tweaks

Type

Type: (
Instant •‎
Obstacles •‎
Attach Object
)

Determines which kind of weapon this is.
Instant
The weapon's effect is immediately applied to any eligible targets in range.
Obstacles
Spawns a set number of obstacles in front of any eligible targets in range.
Attach Object
An object is attached to any eligible targets in range

Additional tweaks will appear below depending on the chosen weapon type.

Obstacles

Lifetime: (1.0s - 600.0s)
Sets how long the obstacles remain in the level before despawning. Setting this value under 1.0s results in an infinite lifetime.
Number of Obstacles: (1 - 30)
Determines how many obstacles will be spawned for each eligible target. Every three obstacles will be grouped in a cluster.
Offset from Target: (1.0 - 500.0)
Determines how far in front of the target the obstacles will spawn.
Course Length: (1 - 1000)
Determines the length of the area in which obstacle clusters are spread out.
Obstacle Spacing: (0.0 - 10.0)
Sets the distance between each obstacle in a given cluster.

Attach Object

Affect Handling: (
No •‎
Yes
)

Determines whether or not the kart's handling will be impared while the weapon is attached to the kart.
Detonate on Kart Collision: (
No •‎
Yes
)

If set to yes, the weapon will detonate if the kart collides with another kart.
Detonate on World Collision: (
No •‎
Yes
)

If set to Yes, the weapon will detonate if the kart hits a wall.
Detonate on Countdown: (0.0s - 10.0s)
Determines how much time must pass in order for the weapon to detonate on its own.
Attach Die on Timeout: (
No •‎
Yes
)

If set to Yes, the kart will be stunned or destroyed when the countdown specified above hits 0. Otherwise, it does nothing.

Target

Target: (
Target Ahead •‎
Leader •‎
Flashlight •‎
All Ahead •‎
All
)

Determines the intended target for this weapon.
Target Ahead
The weapon will target the closest driver ahead of the user.
Leader
The weapon will target the driver in first place.
Flashlight
The weapon will target anything within the user's line of sight, creating a new instance for every valid target.
All Ahead
The weapon will target any drivers ahead of the user's, spawning a copy of the weapon for each of them.
All
The weapon will target every driver in the level, regardless of their relative position to the user.

Fire Mode

Ammo Type: (
Amount •‎
Time
)

Determines how the weapon's ammunition works.
Amount
The user can fire the weapon a set number of times.
Time
The user can fire the weapon an unlimited amount of times within a set time limit, with the countdown starting once they fire their first shot.
Ammo Amount: (1 - 1000)
If Ammo Type is set to "Amount", this sets how many times the weapon can be fired.
Timer: (0.1s - 600.0s)
If Ammo Type is set to "Time", this sets how long the weapon can be used for before it disappears.
Rate of Fire: (0.0s - 10.0s)
If the weapon can be fired multiple times, this determines how many seconds need to pass after firing a shot before it can be fired again. At 0.0s, the player can shoot as fast as they can press Square.

Stun Type

Stun State: (
Destroy •‎
Stun •‎
None
)

Determines whether karts will be destroyed or inflicted with a stun effect when hit by this weapon.
Destroy: (
Fire •‎
Plasma •‎
Instant •‎
Gas •‎
Explode •‎
Electricity
)

If Stun State is set to "Destroy", this determines the destruction effect to use when the kart is destroyed.
Stun: (
No Traction •‎
Reduced Handling •‎
Slow •‎
Up Impulse •‎
Side Impulse •‎
Disable Controls •‎
Block Vision
)

If Stun State is set to "Stun", this determines which negative effect the driver will be afflicted with when hit:
No Traction
The kart loses all traction for a few seconds, causing it to slide uncontrollably.
Reduced Handling
The kart's handling is reduced, making it harder to steer.
Slow
The kart's top speed is be reduced for a few seconds.
Up Impulse
The kart is knocked up into the air, and will have reduced speed for a brief period when they land.
Side Impulse
The kart is bumped away from the obstacle laterally, losing all of their speed.
Disable Controls
The player loses the ability to accelerate, brake, and steer for a few seconds, although they can still hop if Left Stick and D-Pad are neutral.
Block Vision
The kart is knocked into the air, and the player's screen is momentarily blocked by a flash bang effect.

Audio

Focus Audio: (0.0% - 100.0%)
Determines how much to lower the volume of other sound effects when a player is close enough to the weapon.
Focus Music: (
No •‎
Yes
)

If set to Yes, the music volume will also be lowered with the sound effects.

Visibility

Visible in Play Mode: (
No •‎
Yes
)

Determines whether or not the object will be rendered in Play Mode.
Can Kart Fire: (
No •‎
Yes
)

If set to Yes, the weapon can be collected and used by karts. Otherwise, it will can only be used by Emitters.

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