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Emitter

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Emitter
Popit Icon
Games: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3
Type: Gadgets
Category: Emitters
Inputs: 1
2 (LBP3)
Obtained from: Start

Nothing rude though, no images of horses in bikinis, for example.

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Further details: Get screenshots of the early variants.

This page is missing information about additional functionality in LBP Vita, LBPK and LBP3.
If you are knowledgeable about this subject, please expand the article to include more information.

An Emitter is a tool that will emit objects in a level. Visually, it appears to be designed after the rubber porthole patches intended for headphones on backpacks and other containers.

Usage and Behavior

Tweaks

Choose Object

Choose Object: (Collected Objects, Gameplay, My Objects
Pick Emitted Object •‎
Emit by Zone
)

The object set to be emitted from the emitter. Items can have an internal flag enabled to appear in this selection menu.
Pick Emitted Object
Emits a specific selected object.
Emit by Zone
Emits all objects in a particular area.
Reference in Play Mode: (
No •‎
Yes
)

Determines whether or not the emitted object will reflect changes made by players in Play Mode.

Speed

Linear Velocity: (0 - 500 (LBP1); 0 - 100 (LBP2+))
Determines how fast the object is shot out when emitted. If set to 0, it simply falls.
Angular Velocity: (-1500 - 0 - 1500)
Determines how fast the object rotates when emitted.
Ignore Parent Velocity: (
No •‎
Yes
)

If set to Yes, the emitted object will ignore the velocity of the object the Emitter is attached to.

Timing

Frequency: (0s -)
How long the interval lasts between emitted objects.
Lifetime: (∞s - 0s -)
How long emitted objects last before they are deleted.
Sync: (0s -)
Determines the time offset of the Emitter to other Emitters in the level.

Quantity

Max Emitted: (∞ - 100)
The maximum count of objects that can be emitted from this emitter; when the limit is reached, it will no longer emit any objects.
Max Emitted At Once: (0 - 100)
Determines the maximum amount of objects that can be emitted before they start being deleted from the object count. This directly affects the thermometer.
Destroy Oldest when Max Emitted Reached: (
No •‎
Yes
)

If set to Yes, the oldest object created by the Emitter will be destroyed when the max amount of emitted objects is reached.

Effects

Create Effect: (
Appear •‎
Expand •‎
Fade
)

Determines the visual effect used when the Emitter emits an object.
Create Effect: (
Disappear •‎
Dissolve •‎
Shrink •‎
Explode •‎
Fade •‎
Splat •‎
Fall Apart •‎
Vaporise •‎
Confetti
)

Determines the visual effect used when the lifetime of an emitted object ends.

Visible

Visible in Play Mode: (
No •‎
Yes
)

Determines whether or not the object will be rendered in Play Mode.

Audio

Enable Sounds: (
No •‎
Yes
)

Supposedly sets whether or not to play sounds. Doesn't appear to do anything in practice.

History

Hitboxes

The very early version of the emitter originally used a hitbox, like many other gadgets at the time. Unlike other gadgets, instead of being in the thin layer, the Emitter's hitbox placed it in the thick layer, being placed on the ground. Objects would appear on top of the Emitter, which had a concave face for objects to rest on.

Appearance

The Emitter's design was briefly changed in development; instead of the glowy interior, the hole would go all the way through the model, showing any items behind it. This was likely changed so that it would be easier to pick up the gadget from the center. The original design can still be seen in the popit icon.

Activation

The way the Emitter is activated changes between games.

LBP1

In the original LittleBigPlanet and LittleBigPlanet PSP, the Emitter's Behavior is based on the Behavior setting of the incoming switch.

Behavior: (
On / Off •‎
One-Shot •‎
Speed
)

Determines how the Emitter responds to the signal it receives through its activation input.
On / Off
The Emitter starts emitting when it receives a digital ON signal, and stops when it's turned OFF.
One-Shot
Each time the Emitter receives a digital ON signal, it will emit a single object.
Speed
The Emitter's frequency between emitted objects is determined by the strength of the incoming analogue signal.

LBP2+

In LittleBigPlanet 2 onward, the Emitter's Behavior is based on the Input Action setting in its tweak menu.

Input Action: (
On / Off •‎
Single Cycle •‎
Speed Scale
)

Determines how the Emitter responds to the signal it receives through its activation input.
On / Off
The Emitter starts emitting when it receives a digital ON signal, and stops when it's turned OFF.
Single Cycle
Each time the Emitter receives a digital ON signal, it will emit a single object.
Speed Scale
The Emitter's frequency between emitted objects is determined by the strength of the incoming analogue signal.

Gallery

Model Renders

Emitter (Final)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Emitter (Early)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg