Emitter
| Emitter | |
|---|---|
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| Games: | LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3 |
| Type: | Gadgets |
| Category: | Emitters |
| Inputs: | 1 2 (LBP3) |
| Obtained from: | Start |
An Emitter is a tool that will emit objects in a level. Visually, it appears to be designed after the rubber porthole patches intended for headphones on backpacks and other containers.
Usage and Behavior
Tweaks
Choose Object
| Choose Object: (Collected Objects, Gameplay, My Objects
) The object set to be emitted from the emitter. Items can have an internal flag enabled to appear in this selection menu. |
| Reference in Play Mode: ( ) Determines whether or not the emitted object will reflect changes made by players in Play Mode. |
Speed
| Linear Velocity: (0 - 500 (LBP1); 0 - 100 (LBP2+)) Determines how fast the object is shot out when emitted. If set to 0, it simply falls. |
| Angular Velocity: (-1500 - 0 - 1500) Determines how fast the object rotates when emitted. |
| Ignore Parent Velocity: ( ) If set to Yes, the emitted object will ignore the velocity of the object the Emitter is attached to. |
Timing
| Frequency: (0s -) How long the interval lasts between emitted objects. |
| Lifetime: (∞s - 0s -) How long emitted objects last before they are deleted. |
| Sync: (0s -) Determines the time offset of the Emitter to other Emitters in the level. |
Quantity
| Max Emitted: (∞ - 100) The maximum count of objects that can be emitted from this emitter; when the limit is reached, it will no longer emit any objects. |
| Max Emitted At Once: (0 - 100) Determines the maximum amount of objects that can be emitted before they start being deleted from the object count. This directly affects the thermometer. |
| Destroy Oldest when Max Emitted Reached: ( ) If set to Yes, the oldest object created by the Emitter will be destroyed when the max amount of emitted objects is reached. |
Effects
| Create Effect: (
) Determines the visual effect used when the Emitter emits an object. |
| Create Effect: (
) Determines the visual effect used when the lifetime of an emitted object ends. |
Visible
| Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
Audio
| Enable Sounds: ( ) Supposedly sets whether or not to play sounds. Doesn't appear to do anything in practice. |
History
Hitboxes
The very early version of the emitter originally used a hitbox, like many other gadgets at the time. Unlike other gadgets, instead of being in the thin layer, the Emitter's hitbox placed it in the thick layer, being placed on the ground. Objects would appear on top of the Emitter, which had a concave face for objects to rest on.
Appearance
The Emitter's design was briefly changed in development; instead of the glowy interior, the hole would go all the way through the model, showing any items behind it. This was likely changed so that it would be easier to pick up the gadget from the center. The original design can still be seen in the popit icon.
Activation
The way the Emitter is activated changes between games.
LBP1
In the original LittleBigPlanet and LittleBigPlanet PSP, the Emitter's Behavior is based on the Behavior setting of the incoming switch.
LBP2+
In LittleBigPlanet 2 onward, the Emitter's Behavior is based on the Input Action setting in its tweak menu.
Gallery
Model Renders
| Bolts | |
|---|---|
| Joints | |
| Creature Pieces | |
| Special | |
| Switches | |
| Cameras | |
| Unreleased | |
| Removed | |
| Bolts | |
|---|---|
| Joints | |
| Emitters | |
| Movers | |
| Rotators | |
| Switches | |
| Sensors | |
| Simple Logic | |
| Advanced Logic | |
| Global Tweakers | |
| Object Tweakers | |
| Creature Pieces | |
| Cameras | |
| Unreleased | |
| Removed | |
| Motors | |
|---|---|
| Emitters | |
| Movers and Rotators | |
| Sensors | |
| Simple Logic | |
| Advanced Logic | |
| World Tweakers | |
| Object Tweakers | |
| Kart Tweakers | |
| Weaponizers | |
| Cameras | |
| Unreleased | |
| Removed | |