Look-At Rotator
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| Look-At Rotator | |
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| Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
| Type: | Gadgets |
| Category: | Rotators |
| Inputs: | 1 |
| Obtained from: | Start |
The Look-At Rotator is a rotator gadget that rotates the object it is attached on to point at either players or a matching tag.
Usage and behaviour
Tweaks
Speed
| Rotation Speed: (-1,500 - 0 - 1,500) Adjusts the speed of the object the Look-At Rotator is attached to. |
Acceleration
| Acceleration: (0 - 100) Adjusts the acceleration of the object the Look-At Rotator is attached to. |
Range
| Minimum Detection Range: (0.0 - 5,000.0) Determines how close players can get before the Look-At Rotator stops detecting them. |
| Maximum Detection Range: (0.0 - 5,000.0) Determines how close the player needs to be in order to activate the Look-At Rotator; setting this below 0.0 will set the radius to infinite. |
| Trigger Angle Range: (0 - 360) Sets the angle radius of the Look-At Rotator, with 360 being a full circle. Rotating the gadget changes the orientation of the detection range. |
| Layer Detection Range (LBP3 only): (0 - 16) Sets how many layers away from the object the Look-At Rotator can detect players. |
Input
| Input Action: (
) Determines how the Look-At Rotator responds to the signal it receives through its input. |
| Follow Tag or Character: (
) Determines whether the Look-At Rotator follows a Tag or the player. |
Character
| Character to Detect (LBP3 only): (Characters; My Characters) Select which character the Look-At Rotator detects. |
Visible
| Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
Gallery
Model Renders
Arcade - On
Arcade - Off
Look-At Rotator - LCD
| Bolts | |
|---|---|
| Joints | |
| Emitters | |
| Movers | |
| Rotators | |
| Switches | |
| Sensors | |
| Simple Logic | |
| Advanced Logic | |
| Global Tweakers | |
| Object Tweakers | |
| Creature Pieces | |
| Cameras | |
| Unreleased | |
| Removed | |