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Broadcast Microchip

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Broadcast Microchip
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Games: LittleBigPlanet 3
Type: Gadgets
Category: Logic
Inputs: 1
Obtained from: Start

This page is a work in progress.
As a result, the layout and/or content herein may be subject to change.

The Broadcast Microchip is a logic container that broadcasts its logic onto players or tagged objects.

Usage and Behavior

Tweaks

Name: (text field; 256 characters)
Sets a name for the Broadcast Microchip. If it is captured directly, this name will be used instead of the default "Some kind of object".

Broadcast

Broadcast Target: (
Creatures •‎
Tags •‎
Objects
)

Determines what objects the Broadcast Microchip will target:
Creatures
Only Sackthings will be targeted.
Tags
Any object with a matching tag will be targeted.
Objects
Any object in the level can be targeted.

Character

The following tweaks will appear if "Broadcast Target" is set to Creatures:

Character to Detect: (Characters; My Characters)
Select which character the Broadcast Microchip broadcasts its logic onto. If empty, any character can be targeted.
Creature Type: (
All Players •‎
Players & Sackbots •‎
Lead Player
)

Determines what kind of Sackthings the microchip will broadcast to:
All Players
All player controlled Sackthings will be targeted.
Players & Sackbots
All Sackthings, including non-player Sackbots, will be targeted.
Lead Player
Only Player 1's Sackthing will be targeted.
Detect Form: (
Both Forms •‎
Main Form Only •‎
Alternate Form Only
)

If the chosen character is a changeling, e.g. Toggle, this determines which form the microchip will target.
Reset
Select to clear the "Character to Detect" slot.

Tag

The following tweaks will appear if "Broadcast Target" is set to Tag:

Tag Colour: (
•‎
•‎
•‎
•‎
•‎
•‎
•‎
)

Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour.
Select or Tweak a Tag Label
Opens a dialogue box to create a new Tag label, or select an existing one.

Range

Broadcast to: (
Closest in Range •‎
All in Range •‎
All in Contact
)

Affects how the microchip broadcasts its logic.
Closest in Range
Only the closest eligible object in the detection range will be targeted.
All in Range
All eligible objects in the detection range will be targeted.
All in Contact
Any eilgible objects that are physically touching the chip's host object will be targeted.
Minimum Detection Range: (0.0 - 5,000.0)
Determines how close the broadcast target can get before the microchip stops detecting them.
Maximum Detection Range: (0.0 - 5,000.0)
Determines how close the boardcast target needs to be in order to activate the microchip; setting this below 0.0 will set the radius to infinite.
Trigger Angle Range: (0 - 360)
Sets the angle radius of the Broadcast Microchip, with 360 being a full circle. Rotating the gadget changes the orientation of the detection range.
Layer Detection Range: (0 - 16)
Sets how many layers away from the object the Broadcast Microchip can detect its target, with 0 being equivalent to "same layer".

Trigger

The following tweaks appear if "Broadcast to" is set to All in Contact:

Include Rigid Connections: (
No •‎
Yes
)

If set to Yes, the Broadcast Microchip's contact range will include any objects that are directly glued to the chip's host object.
Include Touching: (
No •‎
Yes
)

Determines whether getting touched by thin layers activates the Broadcast Microchip.

Display

Show Circuitboard: (
No •‎
Yes
)

Opens or closes the Broadcast Microchip's circuitboard.
Stabilize Circuitboard: (
No •‎
Yes
)

If set to Yes, the circuitboard will always remain upright, regardless of the microchip's orientation.

Visuals

Hide Outgoing Wires when Circuitboard is Closed: (
No •‎
Yes
)

If set to Yes, outgoing wires will not be shown when the circuitboard is closed.
Electronics and Cable Visibility: (
No •‎
Switch Visible •‎
Switch and Cables Visible
)

Determines whether or not the gadget (and any outgoing wires) will be rendered in Play Mode.

Gallery

Model Renders

Broadcast Microchip (V1)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Broadcast Microchip (V2)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg