NOP Gate
| Behaviour Modifier | |
|---|---|
|
|
|
| Type: | Gadgets |
| Category: | Special |
| Inputs: | 1 |
| Outputs: | 1 |
The Behaviour Modifier is a scrapped LittleBigPlanet 2 logic piece that would change the output behaviour of an input going into it. It can be found in the Deploy Build and LBP2 Pre-Alpha, as well as the Public Beta's early Rookie Test level.
Usage
A signal going into the gadget (such as On/Off) can be converted to another type of signal such as Directional or Speed Strength.
Since the way that switch behaviour works was changed from the original LittleBigPlanet to its sequel, it doesn't function properly in any of the later games, although the data for it still exists.
Tweaks
| Switch Behavior: (
) Changes the output behavior of the switch, which will change the behavior of attached gadgets. |
| Invert Output: ( ) Inverts the gadget's output, turning On signals Off and vice-versa. |
| Team Filter: (
) Adjusts the Team Ownership of the selected item. Only players on the selected team will be able to use that item. |
| Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
Internal References
Switch Type
The Behaviour Modifier is one of the many pieces of logic that use "switchbase.ff". This means that it has an internal value in the Enum ESwitchType and that any other switchbase.ff logic can be switched with it.
Below is the value from the Enum in relation to the switch type.
| Name | ID | |
|---|---|---|
| Int | Hex | |
| Nop | 24 | 18 |
Gallery
Renders
| Bolts | |
|---|---|
| Joints | |
| Emitters | |
| Movers | |
| Rotators | |
| Switches | |
| Sensors | |
| Simple Logic | |
| Advanced Logic | |
| Global Tweakers | |
| Object Tweakers | |
| Creature Pieces | |
| Cameras | |
| Unreleased | |
| Removed | |