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NOP Gate

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Behaviour Modifier
Popit Icon
Type: Gadgets
Category: Special
Inputs: 1
Outputs: 1

This page is a work in progress.
As a result, the layout and/or content herein may be subject to change.

The Behaviour Modifier is a scrapped LittleBigPlanet 2 logic piece that would change the output behaviour of an input going into it. It can be found in the Deploy Build and LBP2 Pre-Alpha, as well as the Public Beta's early Rookie Test level.

Usage

A signal going into the gadget (such as On/Off) can be converted to another type of signal such as Directional or Speed Strength.

Since the way that switch behaviour works was changed from the original LittleBigPlanet to its sequel, it doesn't function properly in any of the later games, although the data for it still exists.

Tweaks

Switch Behavior: (
On/Off •‎
Speed Scale •‎
One-Shot •‎
Directional
)

Changes the output behavior of the switch, which will change the behavior of attached gadgets.
Invert Output: (
No •‎
Yes
)

Inverts the gadget's output, turning On signals Off and vice-versa.
Team Filter: (
Everyone •‎
Friends •‎
Enemies
)

Adjusts the Team Ownership of the selected item. Only players on the selected team will be able to use that item.
Visible in Play Mode: (
No •‎
Yes
)

Determines whether or not the object will be rendered in Play Mode.

Internal References

Switch Type

The Behaviour Modifier is one of the many pieces of logic that use "switchbase.ff". This means that it has an internal value in the Enum ESwitchType and that any other switchbase.ff logic can be switched with it.

Below is the value from the Enum in relation to the switch type.

Name ID
Int Hex
Nop 24 18

Gallery

Renders

On

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Off

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


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