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Tag Sensor

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Tag Sensor
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Games: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3
Type: Gadgets
Category: Sensors
Outputs: 1
Obtained from: Start

The Tag Sensor, known as a Magnetic Key Switch in the original LittleBigPlanet, is a sensor gadget used in combination with the Tag to identify non-player objects in a level.

Usage and behaviour

Tag Sensors can be placed onto any surface or circuit board. They can be assigned one of eight colours to detect, starting with LittleBigPlanet 2, a label. Sensors will only detect tags if their colours and labels match.

In LittleBigPlanet 2, Tags gained an input, which is used to turn it on or off with logic. Tags will transmit whatever signal they receive, be it digital or analogue. Most gadgets only use the digital signal to detect its presence, however, Tag Sensors can be tweaked to output the signal strength of any Tags in their detection range.

Tweaks

Detection

Minimum Detection Range (LBP2+): (0.0 - 5,000.0)
Determines how close players can get before the sensor stops detecting them.
Maximum Detection Range: (0.0 - 5,000.0)
Determines how close the player needs to be in order to activate the sensor. In LittleBigPlanet 2, LittleBigPlanet PS Vita and LittleBigPlanet 3, setting this below 0.0 will set the radius to infinite.
Trigger Angle Range: (0 - 360)
Sets the angle radius of the sensor, with 360 being a full circle. Rotating the gadget changes the orientation of the detection range.
Same Layer (Hidden in LBP1): (
No •‎
Yes
)

If set to Yes, the sensor will only detect player if they are within the same layer range as the object the gadget is attached to.
Layer Detection Range (LBP3 only): (0 - 16)
Sets how many layers away from the object the sensor can detect players, with 0 being equivalent to Same Layer and 16 detecting the player from any layer.
Same Circuitboard (LBP2+): (
No •‎
Yes
)

If set to Yes, the sensor will detect Tags that are present on the same circuitboard.

Count

Count (LBP2+): (0 - 100)
How many tags are required to activate the sensor.

Color

Tag Colour: (
•‎
•‎
•‎
•‎
•‎
•‎
•‎
)

Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour.
Select or Tweak a Tag Label
Opens a dialogue box to create a new Tag label, or select an existing one.

Output

Invert Output: (
No •‎
Yes
)

Inverts the gadget's output, turning On signals Off and vice-versa.
Output Type (LBP2+): (
Closeness •‎
Signal Strength •‎
Count (LBP3 Only) •‎
)

Determines the analog output type of the sensor. Closeness outputs based on how far away the tag is from the switch within its radius, Tag Strength outputs based on the analog input of the tag within its radius, and Count outputs based on the number of tags within the radius compared to the required count.

Ownership (Hidden in LBP2)

Team Filter: (
Everyone •‎
Friends •‎
Enemies •‎
Red Team •‎
Blue Team
)

Adjusts the Team Ownership of the switch. Only players on the selected team will be able to activate it.
Everyone
The switch ignores ownership and can be activated by tags from everyone.
Friends
The switch can only be activated by tags from players that own the object the switch is attached to.
In Versus Mode this means only the owning player, and in Team Versus Mode this means only the owning Team.
Enemies
The switch can only be activated by tags from players that don't own the object the switch is attached to.
In Versus Mode this means all players except for the owning player, and in Team Versus Mode this means only the opposing Team.
Red Team
Only tags owned by players assigned to the Red Team will be able to activate the switch. This only applies in Team Versus Mode.
Blue Team
Only tags owned by players assigned to the Blue Team will be able to activate the switch. This only applies in Team Versus Mode.

Gallery

Nothing rude though, no images of horses in bikinis, for example.

This page could benefit from more images.
You can help by uploading an image or two and including them here.

Further details: Get model renders of the Magnetic Keys Switch from LittleBigPlanet on PSP, and get screenshots of all the different versions in games.

Model Renders

Magnetic Key Switch (LittleBigPlanet, Early)
Blue Purple Pink Red
Orange Yellow Green Cyan
Magnetic Key Switch (LittleBigPlanet, Final)
Blue Purple Pink Red
Orange Yellow Green Cyan
Tag Sensor

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


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