Medal LittleBigPlanet 3.png

Sackpocket Sensor

From Imagisphere
Jump to navigation Jump to search
Sackpocket Sensor
Popit Icon
Game: LittleBigPlanet 3
Type: Gadgets
Category: Sensors
Outputs: 1

This page is a work in progress.
As a result, the layout and/or content herein may be subject to change.

The Sackpocket Sensor is a Sensor gadget that detects whatever Sackpocket Item the player has.

Usage and Behaviour

Tweaks

Adventure Item

Choose Adventure Item: (Sackpocket Items)
Select which Sackpocket Item the sensor should look for.

Behavior

Required Quantity: (1 - 100)
Determines how many copies of the chosen item the player needs in their Sackpocket before the sensor produces a signal.
Only When Equipped: (
No •‎
Yes
)

If set to yes, the player must actually have the item equipped to activate the sensor.

Range

Minimum Detection Range: (0.0 - 5,000.0)
Determines how close players with the chosen powerup can get before the sensor stops detecting them.
Maximum Detection Range: (0.0 - 5,000.0)
Determines how close the player with the chosen powerup needs to be in order to activate the sensor; setting this below 0.0 will set the radius to infinite.
Trigger Angle Range: (0 - 360)
Sets the angle radius of the sensor, with 360 being a full circle. Rotating the gadget changes the orientation of the detection range.
Layer Detection Range: (0 - 16)
Sets how many layers away from the object the sensor can detect players with the chosen powerup, with 0 being equivalent to Same Layer and 16 detecting the player from any layer.

Output

Invert Output: (
No •‎
Yes
)

Inverts the gadget's output, turning On signals Off and vice-versa.

Visuals

Electronics and Cable Visibility: (
No •‎
Switch Visible •‎
Switch and Cables Visible
)

Determines whether or not the gadget (and any outgoing wires) will be rendered in Play Mode.

Gallery

Model Renders

Sackpocket Sensor - LCD

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg