Sackpocket Sensor
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Sackpocket Sensor | |
---|---|
Game: | LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Sensors |
Outputs: | 1 |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
The Sackpocket Sensor is a Sensor gadget that detects whatever Sackpocket Item the player has.
Usage and Behaviour
Tweaks
Powerup
Choose Powerup: (Powerups; My Powerups) Select which powerup the sensor should detect. |
Behavior
Required Quantity: (1 - 100) Determines how many copies of the chosen item should be detected by the Sackpocket Sensor. |
Only One Item is Activated: ( ) If set to yes, the sensor will only detect the chosen powerup when the player is equipped with it. |
Range
Minimum Detection Range: (0.0 - 5,000.0) Determines how close players with the chosen powerup can get before the sensor stops detecting them. |
Maximum Detection Range: (0.0 - 5,000.0) Determines how close the player with the chosen powerup needs to be in order to activate the sensor; setting this below 0.0 will set the radius to infinite. |
Trigger Angle Range: (0 - 360) Sets the angle radius of the sensor, with 360 being a full circle. Rotating the gadget changes the orientation of the detection range. |
Layer Detection Range: (0 - 16) Sets how many layers away from the object the sensor can detect players with the chosen powerup, with 0 being equivalent to Same Layer and 16 detecting the player from any layer. |
Output
Invert Output: ( ) Inverts the gadget's output, turning On signals Off and vice-versa. |
Visuals
Electronics and Cable Visibility: (
) Determines whether or not the gadget (and any outgoing wires) will be rendered in Play Mode. |
Gallery
Model Renders
Sackpocket Sensor - LCD