Medal LittleBigPlanet 2.png
Medal LittleBigPlanet 3.png
Medal LittleBigPlanet PS Vita.png
Medal LittleBigPlanet Karting.png

Gameplay Sequencer

From Imagisphere
Revision as of 14:27, 17 September 2024 by Husemana (talk | contribs) (Created page with "{{GameIndicator|lbp2=t|lbp3=t|lbpv=t|lbpk=t}} {{GadgetBob | border= {{HexColor|lbp2}} | bobimg= Gadget_Container_Gameplay_Sequencer_Icon.png | title= Gameplay Sequencer | games= LittleBigPlanet 2, LittleBigPlanet Karting, LittleBigPlanet PS Vita, LittleBigPlanet 3 | type= Gadgets | category= Logic | ingamecat= Advanced Logic | inputs= 2 | obtained= Start }} A '''Gameplay Sequencer''' is a logic container gadget that activates any gadget within its circuit...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Gameplay Sequencer
Popit Icon
Games: LittleBigPlanet 2, LittleBigPlanet Karting, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gadgets
Category: Logic
In-Game Category: Advanced Logic
Inputs: 2
Obtained from: Start

A Gameplay Sequencer is a logic container gadget that activates any gadget within its circuit board over a certain amount of time.

Usage and Behaviour

Tweaks

Tweak Text LogicName.png
Name: (text field; 256 characters)
Sets a name for the Gameplay Sequencer. If it is captured directly, this name will be used instead of the default "Some kind of object".

Activation

Tweak Sensor Radius.png
Trigger Radius: (0.0 - 5,000.0)
Determines how close players can get for the Gameplay Sequencer to activate.
Tweak Sensor LayerRange.png
Layer Detection Range (LBP3 only): (0 - 16)
Sets how many layers away from the object the Gameplay Sequencer can detect players.

Input

Tweak InputAction Carousel.png
Input Action: (
Play ForwardsPlay Forwards •‎
Play BackwardsPlay Backwards •‎
Speed ScaleSpeed Scale •‎
PositionalPositional •‎
On/OffOn/Off
)

Determines how the Gameplay Sequencer responds to the signal it receives through its input.

Playback

Tweak Movement Speed.png
Seconds Per Stripe: (0.0 - 86,400.0)
Sets how many seconds each stripe on the Gameplay Sequencer's circuit board lasts on playback.
Tweak Playback LoopRelative.png
Loop: (
NoNo •‎
YesYes
)

Sets whether or not to loop the sequence once finished.

Circuit Board

Tweak Visual ShowCircuitboard.png
Show circuit board: (
NoNo •‎
YesYes
)

Determines whether or not the Gameplay Sequencer shows its circuit board.

Visuals

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.

Gallery

Model Renders

Gameplay Sequencer

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Gameplay Sequencer (V2)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg