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Basic Rotator: Difference between revisions

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(Created page with "{{GameIndicator|lbp2=t|lbp3=t|lbpv=t|lbpk=t}} {{GadgetBob | border= {{HexColor|lbp2}} | bobimg= Gadget_Rotator_Basic_Icon.png | title= Basic Rotator | games= LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3 | type= Gadgets | category= Movers | inputs= 1 | obtained= Start }} {{WIP}} The '''Basic Rotator''' is a gadget that rotates any object it's attached to. ==Tweaks== ===Speed=== {{Tweak |icon=Tweak_Movement_Speed.p...")
 
mNo edit summary
Line 6: Line 6:
| games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet Karting]], [[LittleBigPlanet 3]]
| games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet Karting]], [[LittleBigPlanet 3]]
| type= Gadgets
| type= Gadgets
| category= Movers
| category= Rotators
| inputs= 1
| inputs= 1
| obtained= Start
| obtained= Start

Revision as of 18:01, 15 September 2024

Basic Rotator
Popit Icon
Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3
Type: Gadgets
Category: Rotators
Inputs: 1
Obtained from: Start
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

The Basic Rotator is a gadget that rotates any object it's attached to.

Tweaks

Speed

Tweak Movement Speed.png
Rotation Speed: (-1,000 - 0 - 1,000)
Adjusts the speed of the object the Basic Rotator is attached to.

Acceleration

Tweak Movement Acceleration.png
Acceleration: (0 - 100)
Adjusts the acceleration of the object the Basic Rotator is attached to.
Tweak Movement ObjectDeceleration.png
Deceleration: (0 - 100)
Adjusts the deceleration of the object the Basic Rotator is attached to.

Input

Tweak InputAction Carousel.png
Input Action: (
On/OffOn/Off •‎
StrengthStrength •‎
Speed ScaleSpeed Scale
)

Determines how the Basic Rotator responds to the signal it receives through its input.

Visible

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.