Player Sensor: Difference between revisions

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{{ImageCarousel|images=[[File:Base_Logic_LCD_Sensor_Player_Right_Render.png|128px]][[File:Base_Logic_LCD_Sensor_Player_Front_Render.png|128px]][[File:Base_Logic_LCD_Sensor_Player_Left_Render.png|128px]]|title=LBP2|customID=Sensor_Switch_Lcd}}
{{ImageCarousel|images=[[File:Base_Logic_LCD_Sensor_Player_Right_Render.png|128px]][[File:Base_Logic_LCD_Sensor_Player_Front_Render.png|128px]][[File:Base_Logic_LCD_Sensor_Player_Left_Render.png|128px]]|title=LBP2|customID=Sensor_Switch_Lcd}}


==Usage and behaviour==
==Usage and Behaviour==
The Player Sensor can be placed on any surface, including [[Microchip]] circuit boards. As its name might suggest, the Player Sensor sends out a signal whenever a player enters a radius defined in its tweak menu. It has one output, from which it sends a signal when players enter its radius. The gadget outputs a digital "On" signal when the specified players exist anywhere in the sensor's radius, but it also outputs an analogue signal alongside it, the strength of which varies depending on how close to the minimum detection range the player is; the closer they are, the stronger the signal. Many gadgets and objects will treat the signal as a boolean unless the Input Action is tweaked to a setting that interprets analogue signals, e.g. Speed Scale, Dimmer, etc.
The Player Sensor can be placed on any surface, including [[Microchip]] circuit boards. As its name might suggest, the Player Sensor sends out a signal whenever a player enters a radius defined in its tweak menu. It has one output, from which it sends a signal when players enter its radius. The gadget outputs a digital "On" signal when the specified players exist anywhere in the sensor's radius, but it also outputs an analogue signal alongside it, the strength of which varies depending on how close to the minimum detection range the player is; the closer they are, the stronger the signal. Many gadgets and objects will treat the signal as a boolean unless the Input Action is tweaked to a setting that interprets analogue signals, e.g. Speed Scale, Dimmer, etc.


===Searchlight===
===Searchlight===
Included with the [[Metal Gear Solid Level Kit]] is a Searchlight object. While it may initially seem inconspicuous, it actually has similar functionality to that of a Sensor Switch, outputting a signal when a player is detected. They share many of the same tweaks, though in the original ''LittleBigPlanet'', the Searchlight has a couple of key differences that set it apart from a standard Sensor, namely that its trigger zone is shaped to match the angle of the light beam, something that could not be adjusted until the release of [[Creator Pack 1]]. It will also only detect players on the same layer as the light, the option for which wouldn't be added to normal Player Sensors until ''LittleBigPlanet 2''. In the later games, the light beam can be turned off with logic, though this doesn't affect whether or not it can detect players. The visuals of the Searchlight's beam cannot be tweaked through normal means.
Included with the [[Metal Gear Solid Level Kit]] is a Searchlight object. While it may initially seem inconspicuous, it actually has similar functionality to that of a Sensor Switch, outputting a signal when a player is detected. They share many of the same tweaks, though in the original ''LittleBigPlanet'', the Searchlight has a couple of key differences that set it apart from a standard Sensor, namely that its trigger radius is shaped to match the angle of the light beam something that couldn't be adjusted until the release of [[Creator Pack 1]]. It will also only detect players on the same layer as the light, the option for which wouldn't be added to normal Player Sensors until ''LittleBigPlanet 2''. In the later games, the light beam can be turned off with logic, though this doesn't affect whether or not it can detect players. The visuals of the Searchlight's beam cannot be tweaked through normal means.


==Tweaks==
==Tweaks==

Revision as of 09:10, 1 March 2024

Player Sensor
"LBP2_Player_Sensor.png" does not exist. Click here to upload it...Dummy link
Games: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3
Type: Gadgets
Category: Sensors
Outputs: 1
Obtained from: Start
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.
To do: Go a bit more in-depth with analogue signals. Perhaps document player ownership as well?
Nothing rude though, no images of horses in bikinis, for example.
This page or section could benefit from more images. You can help by uploading an image or two, and including them on the page.
Further details:
  • Rip the tweak icons from the relevant games and use them to replace the placeholder icons in this section.
  • Add an image or two of what the Sensor Switch looked like in LBP1 and PSP.

Overview

A Player Sensor, known as a Sensor Switch in the original LittleBigPlanet, is a sensor gadget that outputs a signal when players enter its detection range.

LBP1-On

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

LBP1-Off

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

LBP2

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Usage and Behaviour

The Player Sensor can be placed on any surface, including Microchip circuit boards. As its name might suggest, the Player Sensor sends out a signal whenever a player enters a radius defined in its tweak menu. It has one output, from which it sends a signal when players enter its radius. The gadget outputs a digital "On" signal when the specified players exist anywhere in the sensor's radius, but it also outputs an analogue signal alongside it, the strength of which varies depending on how close to the minimum detection range the player is; the closer they are, the stronger the signal. Many gadgets and objects will treat the signal as a boolean unless the Input Action is tweaked to a setting that interprets analogue signals, e.g. Speed Scale, Dimmer, etc.

Searchlight

Included with the Metal Gear Solid Level Kit is a Searchlight object. While it may initially seem inconspicuous, it actually has similar functionality to that of a Sensor Switch, outputting a signal when a player is detected. They share many of the same tweaks, though in the original LittleBigPlanet, the Searchlight has a couple of key differences that set it apart from a standard Sensor, namely that its trigger radius is shaped to match the angle of the light beam — something that couldn't be adjusted until the release of Creator Pack 1. It will also only detect players on the same layer as the light, the option for which wouldn't be added to normal Player Sensors until LittleBigPlanet 2. In the later games, the light beam can be turned off with logic, though this doesn't affect whether or not it can detect players. The visuals of the Searchlight's beam cannot be tweaked through normal means.

Tweaks

Range

Tweak Speech Voice Temp.png
Minimum Detection Range: (0.0 - 5,000.0)
Determines how close players can get before the sensor stops detecting them.
Tweak Speech Voice Temp.png
Maximum Detection Range: (0.0 - 5,000.0)
Determines how close the player needs to be in order to activate the sensor. In LittleBigPlanet 2, LittleBigPlanet PS Vita and LittleBigPlanet 3, setting this below 0.0 will set the radius to infinite.
Tweak Speech Voice Temp.png
Trigger Angle Range: (0 - 360)
Sets the angle radius of the sensor, with 360 being a full circle. Rotating the gadget changes the orientation of the detection range.
Tweak Speech Voice Temp.png
Same Layer: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
If set to Yes, the sensor will only detect player if they are within the same layer range as the object the gadget is attached to.
Tweak Speech Voice Temp.png
Layer Detection Range (LBP3 only): (0 - 16)
Sets how many layers away from the object the sensor can detect players, with 0 being equivalent to Same Layer and 16 detecting the player from any layer.

Trigger (LBPK Only)

Tweak Speech Voice Temp.png
Shape: (Sphere; Cube)
Determines the shape of the sensor's trigger zone.
Tweak Speech Voice Temp.png
Max Range: (1.0 - 500.0)
Determines the size of the trigger zone.
Tweak Speech Voice Temp.png
Team: (Any Team; Team 1; Team 2; Team 3; Team 4; Team 5; Team 6; Team 7; Team 8)
Sets which team can activate the sensor; drivers from other teams will be ignored.
Tweak Speech Voice Temp.png
Wait Until Lap: (1 - 99)
In a race, the sensor will not detect drivers until they have reached this lap number. When left at 1, it will detect all drivers on any lap.

Count

Tweak Speech Voice Temp.png
Player Filter (Vita only): (Anyone; Player 1; Player 2; Player 3; Player 4)
Detects which specific player can activate the sensor.
Tweak Speech Voice Temp.png
Number of Players Required: (1 - 4)
Sets the minimum number of players needed inside the trigger radius in order to activate the sensor.
Tweak Speech Voice Temp.png
Require All Players: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
If set to Yes, all players in the game must be within the radius to activate it.
Tweak Speech Voice Temp.png
Detects unspawned players: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
When set to Yes, the sensor will detect players that have not been spawned yet.

Players

Players: (File:LBP2Tweak Players All.png All; File:LBP2Tweak Players Lead.png Lead)
When set to "All", any player in the game can activate the sensor. When set to "Lead", the sensor will only detect Player 1.

Character (LBP3 only)

Allows a specific character to be detected, be it one of the four default characters, or one that's been saved with the Capture Character tool. If a character isn't specified, anyone can activate it.

Tweak Speech Voice Temp.png
Detect Form: (Both Forms; Main Form Only; Alternate Form Only)
If the chosen character is a changeling, e.g. Toggle, this determines which form the sensor will detect.

Output

Tweak Output Inverted.png
Invert Output: (
NoNo •‎
YesYes
)

Inverts the gadget's output, turning On signals Off and vice-versa.

Visuals

Show Radii in Play Mode (LBP3 only): (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
When enabled, the sensor's radius will be rendered in Play Mode, even if the gadget itself isn't visible.
Tweak Visual Visibility.png
Electronics and Cable Visibility: (
NoNo •‎
Switch VisibleSwitch Visible •‎
Switch and Cables VisibleSwitch and Cables Visible
)

Determines whether or not the gadget (and any outgoing wires) will be rendered in Play Mode.

Gallery