Emitter: Difference between revisions
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===Choose Object=== | ===Choose Object=== | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Sensor_ItemBubble.png | ||
|name=Choose Object | |name=Choose Object | ||
|params=Enabled Objects, Collected Objects, User Objects, Community Objects | |params=Enabled Objects, Collected Objects, User Objects, Community Objects | ||
Line 27: | Line 27: | ||
===Item Settings=== | ===Item Settings=== | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Emitter_Movement_LinearVelocity.png | ||
|name=Linear Velocity | |name=Linear Velocity | ||
|params=0 - 500 | |params=0 - 500 | ||
Line 33: | Line 33: | ||
}} | }} | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Emitter_Movement_AngularVelocity.png | ||
|name=Angular Velocity | |name=Angular Velocity | ||
|params=-1500 - 0 - 1500 | |params=-1500 - 0 - 1500 | ||
Line 40: | Line 40: | ||
===Timing=== | ===Timing=== | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Emitter_Timing_Frequency.png | ||
|name=Frequency | |name=Frequency | ||
|params=0s - | |params=0s - | ||
Line 46: | Line 46: | ||
}} | }} | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Emitter_Timing_Lifetime.png | ||
|name=Lifetime | |name=Lifetime | ||
|params=∞s - 0s - | |params=∞s - 0s - | ||
Line 52: | Line 52: | ||
}} | }} | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Emitter_Quantity_Maximum.png | ||
|name=Max Emitted | |name=Max Emitted | ||
|params=∞ - 0 - | |params=∞ - 0 - | ||
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}} | }} | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Emitter_Quantity_MaxAtOnce.png | ||
|name=Max Emitted At Once | |name=Max Emitted At Once | ||
|params=0 - 99 | |params=0 - 99 | ||
Line 64: | Line 64: | ||
}} | }} | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Timing_Sync.png | ||
|name=Sync | |name=Sync | ||
|params=0s - | |params=0s - | ||
Line 96: | Line 96: | ||
{{Tweak | {{Tweak | ||
|name=Input Action | |name=Input Action | ||
|icon= | |icon=Tweak_InputAction_Carousel.png | ||
|params=''see below'' | |params=''see below'' | ||
|desc=Determines how the Emitter responds to the signal it receives through its activation input. | |desc=Determines how the Emitter responds to the signal it receives through its activation input. | ||
* [[File: | * [[File:Tweak_InputAction_OnOff.png|22px]] '''On / Off''': The Emitter starts emitting when it receives a digital ON signal, and stops when it's turned OFF. | ||
* [[File: | * [[File:Tweak_InputAction_OneShot.png|22px]] '''Single Cycle''': Each time the Emitter receives a digital ON signal, it will emit a single object. | ||
* [[File:Tweak_InputAction_SpeedScale.png|22px]] '''Speed Scale''': The Emitter's frequency between emitted objects is determined by the strength of the incoming analogue signal. | * [[File:Tweak_InputAction_SpeedScale.png|22px]] '''Speed Scale''': The Emitter's frequency between emitted objects is determined by the strength of the incoming analogue signal. | ||
}} | }} |
Revision as of 14:51, 23 April 2024
Emitter | |
---|---|
Games: | LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Emitters |
Inputs: | 1 2 (LBP3) |
Obtained from: | Start |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
To do: - Cover functionality other than LBP1 - Get screenshots of the early variants |
Overview
The Emitter is a tool that will emit objects in a level. Visually, it appears to be designed after the rubber porthole patches intended for headphones on backpacks and other containers.
Usage and Behavior
Tweaks
Choose Object
Choose Object: (Enabled Objects, Collected Objects, User Objects, Community Objects) The object set to be emitted from the emitter. Items can have an internal flag enabled to appear in this selection menu. |
Item Settings
Linear Velocity: (0 - 500) Determines how fast the object is shot out when emitted. If set to 0, it simply falls. |
Angular Velocity: (-1500 - 0 - 1500) Determines how fast the object is shot out when emitted. If set to 0, it simply falls. |
Timing
Frequency: (0s -) How long the interval lasts between emitted objects. |
Lifetime: (∞s - 0s -) How long emitted objects last before they are deleted. |
Max Emitted: (∞ - 0 -) The maximum count of objects that can be emitted from this emitter; when the limit is reached, it will no longer emit any objects. |
Max Emitted At Once: (0 - 99) Determines the maximum amount of objects that can be emitted before they start being deleted from the object count. This directly affects the thermometer. |
Sync: (0s -) Determines the time offset of the Emitter to other Emitters in the level. |
Visible
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
History
Hitboxes
The very early version of the emitter originally used a hitbox, like many other gadgets at the time. Unlike other gadgets, instead of being in the thin layer, the Emitter's hitbox placed it in the thick layer, being placed on the ground. Objects would appear on top of the Emitter, which had a concave face for objects to rest on.
Appearance
The Emitter's design was briefly changed in development; instead of the glowy interior, the hole would go all the way through the model, showing any items behind it. This was likely changed so that it would be easier to pick up the gadget from the center. The original design can still be seen in the popit icon.
Activation
The way the Emitter is activated changes between games.
LBP1
In the original LittleBigPlanet and LittleBigPlanet PSP, the Emitter's Behavior is based on the Behavior setting of the incoming switch.
LBP2
In LittleBigPlanet 2, the Emitter's Behavior is based on the Input Action setting in its tweak menu.
Gallery
Model Renders
LittleBigPlanet Gadgets
| |
---|---|
Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Creature Pieces | Magic Eye •
Magic Mouth •
Creature Leg •
|
Special | Emitter •
Rocket •
|
Switches | Button •
2-Way Switch •
Magnetic Key •
Grab Switch •
|
Cameras | Camera Zone •
|
Unreleased | |
Removed |
LittleBigPlanet 2 Gadgets
| |
---|---|
Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
|
Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
|