Emitter: Difference between revisions

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{{WIP}}
{{WIP}}
{{todo|Cover functionality other than LBP1}}
{{todo|- Cover functionality other than LBP1<br>- Get screenshots of the early variants}}
==Overview==
==Overview==
The '''Emitter''' is a tool that will emit objects in a level. Visually, it appears to be designed after the rubber porthole patches intended for headphones on backpacks and other containers.
The '''Emitter''' is a tool that will emit objects in a level. Visually, it appears to be designed after the rubber porthole patches intended for headphones on backpacks and other containers.
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{{Tweakvisible}}
{{Tweakvisible}}


==Activation==
==History==
===Hitboxes===
The very early version of the emitter originally used a hitbox, like many other gadgets at the time. Unlike other gadgets, instead of being in the thin layer, the Emitter's hitbox placed it in the thick layer, being placed on the ground. Objects would appear on top of the Emitter, which had a concave face for objects to rest on.
===Appearance===
The Emitter's design was briefly changed in development; instead of the glowy interior, the hole would go all the way through the model. This was likely changed so that it would be easier to pick up the gadget from the center. The original design can still be seen in the popit icon.
 
Early versions of the Emitter
===Activation===
The way the '''Emitter''' is activated changes between games.
The way the '''Emitter''' is activated changes between games.
===LBP1===
====LBP1====
In the original [[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]] and [[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet PSP]], the '''Emitter's''' Behavior is based on the Behavior setting of the incoming switch.
In the original [[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]] and [[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet PSP]], the '''Emitter's''' Behavior is based on the Behavior setting of the incoming switch.
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===LBP2===
====LBP2====
In [[LittleBigPlanet 2]], the '''Emitter's''' Behavior is based on the Input Action setting in its tweak menu.
In [[LittleBigPlanet 2]], the '''Emitter's''' Behavior is based on the Input Action setting in its tweak menu.
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* [[File:Tweak_InputAction_SpeedScale.png|22px]] '''Speed Scale''': The Emitter's frequency between emitted objects is determined by the strength of the incoming analogue signal.
* [[File:Tweak_InputAction_SpeedScale.png|22px]] '''Speed Scale''': The Emitter's frequency between emitted objects is determined by the strength of the incoming analogue signal.
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{{LittleBigPlanet (PlayStation 3) Gadgets}}
{{LittleBigPlanet (PlayStation 3) Gadgets}}
{{LittleBigPlanet 2 Gadgets}}
{{LittleBigPlanet 2 Gadgets}}
{{LittleBigPlanet 3 Gadgets}}
{{LittleBigPlanet 3 Gadgets}}

Revision as of 20:39, 14 March 2024

Emitter
Popit Icon
Games: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3
Type: Gadgets
Category: Emitters
Inputs: 1
2 (LBP3)
Obtained from: Start
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.
To do: think of something mildly witty to put in here.
To do: - Cover functionality other than LBP1
- Get screenshots of the early variants

Overview

The Emitter is a tool that will emit objects in a level. Visually, it appears to be designed after the rubber porthole patches intended for headphones on backpacks and other containers.

Usage and Behavior

Tweaks

Choose Object

Tweak Item Select.png
Choose Object: (Enabled Objects, Collected Objects, User Objects, Community Objects)
The object set to be emitted from the emitter. Items can have an internal flag enabled to appear in this selection menu.

Item Settings

Warning Missing Icon.png
Linear Velocity: (0 - 500)
Determines how fast the object is shot out when emitted. If set to 0, it simply falls.
Warning Missing Icon.png
Angular Velocity: (-1500 - 0 - 1500)
Determines how fast the object is shot out when emitted. If set to 0, it simply falls.

Timing

Warning Missing Icon.png
Frequency: (0s -)
How long the interval lasts between emitted objects.
Warning Missing Icon.png
Lifetime: (∞s - 0s -)
How long emitted objects last before they are deleted.
Warning Missing Icon.png
Max Emitted: (∞ - 0 -)
The maximum count of objects that can be emitted from this emitter; when the limit is reached, it will no longer emit any objects.
Warning Missing Icon.png
Max Emitted At Once: (0 - 99)
Determines the maximum amount of objects that can be emitted before they start being deleted from the object count. This directly affects the thermometer.
Warning Missing Icon.png
Sync: (0s -)
Determines the time offset of the Emitter to other Emitters in the level.

Visible

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.

History

Hitboxes

The very early version of the emitter originally used a hitbox, like many other gadgets at the time. Unlike other gadgets, instead of being in the thin layer, the Emitter's hitbox placed it in the thick layer, being placed on the ground. Objects would appear on top of the Emitter, which had a concave face for objects to rest on.

Appearance

The Emitter's design was briefly changed in development; instead of the glowy interior, the hole would go all the way through the model. This was likely changed so that it would be easier to pick up the gadget from the center. The original design can still be seen in the popit icon.

Early versions of the Emitter

Activation

The way the Emitter is activated changes between games.

LBP1

In the original LittleBigPlanet and LittleBigPlanet PSP, the Emitter's Behavior is based on the Behavior setting of the incoming switch.

Tweak BehaviorSetting Carousel.png
Behavior: (see below)
Determines how the Emitter responds to the signal it receives through its activation input.
  • Tweak BehaviorSetting OnOff.png On / Off: The Emitter starts emitting when it receives a digital ON signal, and stops when it's turned OFF.
  • Tweak BehaviorSetting OneShot.png One-Shot: Each time the Emitter receives a digital ON signal, it will emit a single object.
  • Tweak BehaviorSetting SpeedScale.png Speed: The Emitter's frequency between emitted objects is determined by the strength of the incoming analogue signal.

LBP2

In LittleBigPlanet 2, the Emitter's Behavior is based on the Input Action setting in its tweak menu.

Input Action: (see below)
Determines how the Emitter responds to the signal it receives through its activation input.
  • Tweak BehaviorSetting OnOff.png On / Off: The Emitter starts emitting when it receives a digital ON signal, and stops when it's turned OFF.
  • Tweak BehaviorSetting OneShot.png Single Cycle: Each time the Emitter receives a digital ON signal, it will emit a single object.
  • Tweak InputAction SpeedScale.png Speed Scale: The Emitter's frequency between emitted objects is determined by the strength of the incoming analogue signal.