Circuit Node: Difference between revisions
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| games=[[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | | games=[[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | ||
| type= Gadgets | | type= Gadgets | ||
| category= Simple Logic | | category= Logic | ||
| ingamecat= Simple Logic | |||
| inputs= 1 (LBP2/LBP Vita)<br>2 (LBP3) | | inputs= 1 (LBP2/LBP Vita)<br>2 (LBP3) | ||
| outputs= 1 | | outputs= 1 | ||
| obtained= Placing a wire on an empty circuit board | | obtained= Placing a wire on an empty circuit board | ||
}} | }} | ||
The '''Circuit Node''' is a logic gadget that | The '''Circuit Node''' is a logic gadget that functions as a signal passthrough, and alters the path that wires take in a [[Microchip]]. It is half the size of a normal gadget. | ||
==Usage and Behaviour== | ==Usage and Behaviour== | ||
The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag | The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag directly; it is instead created when pressing {{button|x}} on a Microchip's circuit board while holding a wire with the [[Popit Cursor]]. Despite the unconventional means of acquisition, it has a written description and a unique (albeit inaccurate) Popit icon, both of which can be seen if it is added to one's Tools Bag through modifications. | ||
In ''[[LittleBigPlanet 2]]'' and ''[[LittleBigPlanet PS Vita]]'', it has one input and one output, and | In ''[[LittleBigPlanet 2]]'' and ''[[LittleBigPlanet PS Vita]]'', it has one input and one output, and behaves as a signal passthrough, not altering the incoming signal in any way. It is mainly intended to control the path wires take when inside a Microchip, though another common use for it is creating a make-shift signal gate by putting it inside of a Microchip and using its power input to turn the node on and off with logic. In ''[[LittleBigPlanet 3]]'', the Circuit Node has an additional power input that allows it to be turned off via logic, meaning a Microchip is no longer required for this. | ||
Whilst intended to be used inside a Microchip, the Circuit Node can be placed onto other objects in the level once it has been created; its visibility cannot be changed due to the gadget lacking a tweak menu, so it is always visible in Play Mode. | |||
==Tweaks== | ==Tweaks== | ||
While the Circuit Node has no tweaks in any retail ''LittleBigPlanet'' game, various prototypes of ''LittleBigPlanet 3'' | While the Circuit Node has no tweaks in any retail ''LittleBigPlanet'' game, various prototypes of ''LittleBigPlanet 3'' contain tweaks related to out-of-bounds signals, i.e. signals whose strength exceeds specified boundaries. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a node with these settings enabled into retail versions. | ||
===Signal Monitor=== | ===Signal Monitor=== | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_CircuitNode_Breakpoint_Enable.png | |||
|name=Warning on Out-of-Bounds Signal | |name=Warning on Out-of-Bounds Signal | ||
|params= | |params=yesno | ||
|desc=Enables the Signal Breakpoint. | |desc=Enables the Signal Breakpoint. | ||
}} | }} | ||
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===Trigger=== | ===Trigger=== | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_CircuitNode_Breakpoint_MaxSignal.png | |||
|name=Maximum Value | |name=Maximum Value | ||
|params=-100% - 100% | |params=-100% - 100% | ||
Line 36: | Line 41: | ||
}} | }} | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_CircuitNode_Breakpoint_MinSignal.png | |||
|name=Minimum Value | |name=Minimum Value | ||
|params=-100% - 100% | |params=-100% - 100% | ||
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{{Tweak | {{Tweak | ||
|icon=Tweak_CircuitNode_Breakpoint_Pause.png | |||
|name=Pause | |name=Pause | ||
|params= | |params=yesno | ||
|desc=Pauses the game as if the player had pressed {{button|dpadup}}. | |desc=Pauses the game as if the player had pressed {{button|dpadup}}. | ||
}} | }} | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_Visual_Brightness.png | |||
|name=Warning Light | |name=Warning Light | ||
|params= | |params=yesno | ||
|desc=The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled. | |desc=The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled. | ||
}} | }} | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_CircuitNode_Breakpoint_FocusCamera.png | |||
|name=Focus Camera | |name=Focus Camera | ||
|params= | |params=yesno | ||
|desc=The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state. | |desc=The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state. | ||
}} | }} | ||
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{{Template:LittleBigPlanet 2 Gadgets}} | {{Template:LittleBigPlanet 2 Gadgets}} | ||
{{LittleBigPlanet 3 Gadgets}} |
Latest revision as of 08:52, 5 July 2024
Circuit Node | |
---|---|
Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Logic |
In-Game Category: | Simple Logic |
Inputs: | 1 (LBP2/LBP Vita) 2 (LBP3) |
Outputs: | 1 |
Obtained from: | Placing a wire on an empty circuit board |
The Circuit Node is a logic gadget that functions as a signal passthrough, and alters the path that wires take in a Microchip. It is half the size of a normal gadget.
Usage and Behaviour
The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag directly; it is instead created when pressing on a Microchip's circuit board while holding a wire with the Popit Cursor. Despite the unconventional means of acquisition, it has a written description and a unique (albeit inaccurate) Popit icon, both of which can be seen if it is added to one's Tools Bag through modifications.
In LittleBigPlanet 2 and LittleBigPlanet PS Vita, it has one input and one output, and behaves as a signal passthrough, not altering the incoming signal in any way. It is mainly intended to control the path wires take when inside a Microchip, though another common use for it is creating a make-shift signal gate by putting it inside of a Microchip and using its power input to turn the node on and off with logic. In LittleBigPlanet 3, the Circuit Node has an additional power input that allows it to be turned off via logic, meaning a Microchip is no longer required for this.
Whilst intended to be used inside a Microchip, the Circuit Node can be placed onto other objects in the level once it has been created; its visibility cannot be changed due to the gadget lacking a tweak menu, so it is always visible in Play Mode.
Tweaks
While the Circuit Node has no tweaks in any retail LittleBigPlanet game, various prototypes of LittleBigPlanet 3 contain tweaks related to out-of-bounds signals, i.e. signals whose strength exceeds specified boundaries. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a node with these settings enabled into retail versions.
Signal Monitor
Warning on Out-of-Bounds Signal: ( ) Enables the Signal Breakpoint. |
Trigger
Maximum Value: (-100% - 100%) Signals above this value will trigger the Signal Breakpoint warning. |
Minimum Value: (-100% - 100%) Signals below this value will trigger the Signal Breakpoint warning. |
Behaviour
These tweaks determine what happens when the signal being received goes beyond the values specified above.
Pause: ( ) Pauses the game as if the player had pressed . |
Warning Light: ( ) The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled. |
Focus Camera: ( ) The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state. |
Quotes
“ |
|
„ |
— Unused Circuit Node description |
Gallery
Model Renders
LittleBigPlanet 2 Gadgets
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Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
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Joints | String •
Rod •
Elastic •
Spring •
Winch •
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Emitters | Emitter •
Note •
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Movers | Mover •
Follower •
In/Out Mover •
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Rotators | Rotator •
Gyroscope •
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Switches | Button •
2-Way Switch •
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Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
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Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
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Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
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Global Tweakers |
Score Giver •
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Object Tweakers |
Destroyer •
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Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
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Cameras | Game Camera •
Movie Camera •
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Unreleased | Animatic •
Pin Giver •
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Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
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