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Movie Camera: Difference between revisions

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(It's in LBPK as well.)
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==Usage and Behaviour==
==Usage and Behaviour==
The Movie Camera is functionally different from the [[Game Camera], despite also having a Trigger Zone and an Angle and Zoom editor. It has an input like the Game Camera, and therefore can be activated by sensors and logic, but the Movie Camera also has an output; hooking its output up to the input of another Movie Camera causes the first camera to transition to the second.


Movie Cameras can also be placed into [[Sequencer]]s. Overlapping Movie Cameras within a Sequencer allows for transitions between the cameras; the longer the overlap, the longer the transition will be.


==Tweaks==
==Tweaks==

Revision as of 20:21, 14 September 2024

Movie Camera
Popit Icon
Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3
Type: Gadgets
Category: Cameras
Inputs: 1
Outputs: 1
Obtained from: Tutorials (LBP2/Vita)
Start (LBPK/LBP3)
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

A Movie Camera is a Camera gadget that allows the player to make cutscenes or movies in their levels.

Usage and Behaviour

The Movie Camera is functionally different from the [[Game Camera], despite also having a Trigger Zone and an Angle and Zoom editor. It has an input like the Game Camera, and therefore can be activated by sensors and logic, but the Movie Camera also has an output; hooking its output up to the input of another Movie Camera causes the first camera to transition to the second.

Movie Cameras can also be placed into Sequencers. Overlapping Movie Cameras within a Sequencer allows for transitions between the cameras; the longer the overlap, the longer the transition will be.

Tweaks

Tweak Camera View Selection.png
Angle & Zoom
Enters the camera's Angle & Zoom Editor.
Tweak Sensor Radius.png
Zone
Enters the camera's Zone Editor.

Movement

Tweak Camera Transition Carousel.png
Transition: (
CutCut •‎
Hard PanHard Pan •‎
Soft PanSoft Pan •‎
FadeFade •‎
Zoom FadeZoom Fade •‎
Cross FadeCross Fade
)

Determines how Movie Cameras transition between one another.
Tweak Camera View PlayerTracking.png
Adjust Player Tracking: (0% - 100%)
Determines the extent of how the Movie Camera follows the player's movements.
Tweak Camera View Shake.png
Camera Shake: (0% - 100%)
Determines how much the camera shakes while active.
Tweak Camera View LocalSpace.png
Local Space: (
NoNo •‎
YesYes
)

If set to Yes, the camera's physical rotation will also affect the camera angle.

Timing

Tweak Camera Timing TransitionTime.png
Transition Time: (0.0s - 86,400.0s)
Determines how long the transitions will take between each camera.
Tweak Camera Timing HoldFrame.png
Hold Time: (0.0s - 86,400.0s)
Determines how long the camera will hold the shot.

Focus

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Disable Controller: (
NoNo •‎
YesYes
)

If set to Yes, the player will be unable to move while the Movie Camera is active.
Tweak Camera Focus Flatness.png
Flatness: (0 - 100)
Determines the flatness of the Z plane in the shot.
Tweak Camera Focus DepthOfField.png
Depth of Field: (0% - 100%)
Determines the depth of field in the shot.

Trigger

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Can Be Skipped: (
NoNo •‎
YesYes
)

Determines whether or not the Movie Camera's shot can be skipped.
Tweak Sensor RequireAll.png
Require All Players: (
NoNo •‎
YesYes
)

If set to Yes, all players in the game must enter the Trigger Zone to activate the camera.

Visuals

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.