Material Tweaker: Difference between revisions
Jump to navigation
Jump to search
DokkeFyxen (talk | contribs) m (Tweak Icons) |
No edit summary |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{GameIndicator|lbp2=t|lbp3=t|lbpv=t}} | |||
{{GadgetBob | {{GadgetBob | ||
| border= {{HexColor|lbp2}} | | border= {{HexColor|lbp2}} | ||
| bobimg= | | bobimg= Gadget_Tweaker_Material_Icon.png | ||
| games=[[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | | games=[[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | ||
| type= Gadgets | | type= Gadgets | ||
Line 19: | Line 20: | ||
|icon=Tweak_Material_Grabbable_Carousel.png | |icon=Tweak_Material_Grabbable_Carousel.png | ||
|name=Grabbability | |name=Grabbability | ||
|params= | |params= | ||
{{tweakparam|icon=Tweak_Material_Grabbable_Default.png|Default}} | |||
{{tweakparam|icon=Tweak_Material_Grabbable_SingleGrab.png|Single Grab}} | |||
{{tweakparam|icon=Tweak_Material_Sticky_Disabled.png|Not Grabbable}} | |||
{{tweakparam|icon=Tweak_Material_Sticky_Enabled.png|Grabbable|last=y}} | |||
|desc=Sets whether or not the object can be grabbed by Sackthings or Movinator Cursors. | |desc=Sets whether or not the object can be grabbed by Sackthings or Movinator Cursors. | ||
{{tweakparamdef|icon=Tweak_Material_Grabbable_Default.png|Default|The object uses its default grab setting.}} | |||
{{tweakparamdef|icon=Tweak_Material_Grabbable_SingleGrab.png|Single Grab|The object can be grabbed, but only by one Sackthing at a time.}} | |||
{{tweakparamdef|icon=Tweak_Material_Sticky_Disabled.png|Not Grabbable|The object cannot be grabbed, regardless of whether it is normally grabbable. If a Sackthing is grabbing the object, they are forced to let go.}} | |||
{{tweakparamdef|icon=Tweak_Material_Sticky_Enabled.png|Grabbable|The object can be grabbed, regardless of whether it is normally grabbable.}} | |||
}} | }} | ||
{{tweak | {{tweak | ||
|icon=Tweak_Material_Grabbable_By_Carousel.png | |||
|name=Grabbable By | |name=Grabbable By | ||
|params=Player and Cursor | |params= | ||
{{tweakparam|icon=Tweak_Material_Grabbable_By_All.png|Player and Cursor}} | |||
{{tweakparam|icon=Tweak_Material_Grabbable_By_Player.png|Player Only}} | |||
{{tweakparam|icon=Tweak_Material_Grabbable_By_Cursor.png|Cursor Only|last=y}} | |||
|desc=Determines whether the material can be grabbed by Sackthings, Movinator Cursors, or both. | |desc=Determines whether the material can be grabbed by Sackthings, Movinator Cursors, or both. | ||
}} | }} | ||
{{tweak | {{tweak | ||
|icon=Tweak_Material_Climbable.png | |||
|name=Climbable | |name=Climbable | ||
|params=yesno | |params=yesno | ||
Line 53: | Line 63: | ||
|icon=Tweak_Material_Sticky_Carousel.png | |icon=Tweak_Material_Sticky_Carousel.png | ||
|name=Stickiness | |name=Stickiness | ||
|params= | |params= | ||
{{tweakparam|icon=Tweak_Material_Grabbable_Default.png|Normal}} | |||
{{tweakparam|icon=Tweak_Material_Sticky_Disabled.png|Non-Stick}} | |||
{{tweakparam|icon=Tweak_Material_Sticky_Enabled.png|Sticky|last=y}} | |||
|desc=Determines how adhesive the object is. | |desc=Determines how adhesive the object is. | ||
{{tweakparamdef|icon=Tweak_Material_Grabbable_Default.png|Normal|The object does not stick to other objects, but can be picked up by sticky objects.}} | |||
{{tweakparamdef|icon=Tweak_Material_Sticky_Disabled.png|Non-Stick|The object cannot be stuck to sticky objects.}} | |||
{{tweakparamdef|icon=Tweak_Material_Sticky_Enabled.png|Sticky|The object will stick to other objects, as if the player had glued them together manually.}} | |||
}} | }} | ||
{{tweak | {{tweak | ||
Line 68: | Line 81: | ||
===Effects=== | ===Effects=== | ||
{{tweak | {{tweak | ||
|icon=Tweak_Material_RemoveBevel.png | |||
|name=Remove Bevel | |name=Remove Bevel | ||
|params=yesno | |params=yesno | ||
Line 73: | Line 87: | ||
}} | }} | ||
{{tweak | {{tweak | ||
|icon=Tweak_Material_CastShadow.png | |||
|name=Cast Shadows | |name=Cast Shadows | ||
|params=yesno | |params=yesno | ||
Line 83: | Line 98: | ||
===Audio=== | ===Audio=== | ||
{{tweak | {{tweak | ||
|icon= | |icon=Tweak_Base_Global_Audio_Icon.png | ||
|name=Physics Sounds | |name=Physics Sounds | ||
|params=yesno | |params=yesno | ||
Line 91: | Line 106: | ||
{{LittleBigPlanet 2 Gadgets}} | {{LittleBigPlanet 2 Gadgets}} | ||
{{LittleBigPlanet 3 Gadgets}} |
Latest revision as of 15:30, 22 June 2024
Material Tweaker | |
---|---|
Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Object Tweakers |
Inputs: | 1 |
Obtained from: | Tutorials (LBP2/Vita) Start (LBP3) |
- For the LittleBigPlanet Karting equivalent, see Physics Material.
The Material Tweaker is an Object Tweaker gadget that changes the physical properties of the object it is attached to.
Usage and Behaviour
The Material Tweaker is always active by default, but has an input to turn it on/off with logic. With a wire connected, it turns on when it receives a digital ON signal, deactivating when it turns OFF.
Tweaks
Gameplay
Grabbable By: (
) Determines whether the material can be grabbed by Sackthings, Movinator Cursors, or both. |
Climbable: ( ) Determines whether or not Sackboy can climb in front of the material. |
Behaviour
Bouncy: (0% - 100%) Sets how much velocity gets reflected when the object collides with a surface, or when another object collides with it. |
Friction: (0% - 100%) Determines how slippery the object is. 0% means it is completely frictionless, while 100% represents the material's default friction (slippery materials cannot be made non-slippery). |
Stickiness: (
) Determines how adhesive the object is. |
Indestructible: ( ) If set to Yes, the material's shape cannot be affected by explosives, and it cannot be crushed by heavy object. Note that it will still be destroyed if it goes too far out of bounds. |
Effects
Remove Bevel: ( ) If set to Yes, and if the tweaker is applied to a material, its defaul bevel will be replaced with a sharper, more angular bevel. This is particularly noticeable with sponge, or any material that has a rounded bevel. |
Cast Shadows: ( ) Determines whether or not the object should cast shadows. |
Visuals
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
Audio
Physics Sounds: ( ) Sets whether or not to play the chosen hazard's associated ambient loops. |
LittleBigPlanet 2 Gadgets
| |
---|---|
Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
|
Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
|