Tag Sensor: Difference between revisions
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{{GadgetBob | {{GadgetBob | ||
| border= lbp2 | | border= {{HexColor|lbp2}} | ||
| bobimg= LBP2_Tag_Sensor_Icon.png | | bobimg= LBP2_Tag_Sensor_Icon.png | ||
| title= Tag Sensor | | title= Tag Sensor |
Revision as of 06:27, 7 March 2024
Tag Sensor | |
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Games: | LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Sensors |
Outputs: | 1 |
Obtained from: | Start |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
Overview
A Tag Sensor, known as a Magnetic Key Switch in the original LittleBigPlanet, is a gadget that can be used in combination with the Tag to identify non-player objects in a level.
Blue | Purple | Pink | Red |
---|---|---|---|
Orange | Yellow | Green | Cyan |
Early Key Colors
Blue | Purple | Pink | Red |
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Orange | Yellow | Green | Cyan |
Usage and behaviour
Tag Sensors can be placed onto any surface or circuit board. They can be assigned one of eight colours to detect, starting with LittleBigPlanet 2, a label. Sensors will only detect tags if their colours and labels match.
In LittleBigPlanet 2, Tags gained an input, which is used to turn it on or off with logic. Tags will transmit whatever signal they receive, be it digital or analogue. Most gadgets only use the digital signal to detect its presence, however, Tag Sensors can be tweaked to output the signal strength of any Tags in their detection range.
Tweaks
Detection
Minimum Detection Range (LBP2+): (0.0 - 5,000.0) Determines how close players can get before the sensor stops detecting them. |
Maximum Detection Range: (0.0 - 5,000.0) Determines how close the player needs to be in order to activate the sensor. In LittleBigPlanet 2, LittleBigPlanet PS Vita and LittleBigPlanet 3, setting this below 0.0 will set the radius to infinite. |
Trigger Angle Range: (0 - 360) Sets the angle radius of the sensor, with 360 being a full circle. Rotating the gadget changes the orientation of the detection range. |
Same Layer (Hidden in LBP1): ( No; Yes) If set to Yes, the sensor will only detect player if they are within the same layer range as the object the gadget is attached to. |
Layer Detection Range (LBP3 only): (0 - 16) Sets how many layers away from the object the sensor can detect players, with 0 being equivalent to Same Layer and 16 detecting the player from any layer. |
Same Circuitboard (LBP2+): ( No; Yes) If set to Yes, the sensor will detect Tags that are present on the same circuitboard. |
Count
Count (LBP2+): (0 - 100) How many tags are required to activate the sensor. |
Color
Tag Colour: (
) Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour. |
Select or Tweak a Tag Label Opens a dialogue box to create a new Tag label, or select an existing one. |
Output
Invert Output: ( ) Inverts the gadget's output, turning On signals Off and vice-versa. |
Output Type (LBP2+): (Closeness, Tag Strength, Count) Determines the analog output type of the sensor. Closeness outputs based on how far away the tag is from the switch within its radius, Tag Strength outputs based on the analog input of the tag within its radius, and Count outputs based on the number of tags within the radius compared to the required count. |
Visuals
Show Radii in Play Mode (LBP3 only): ( No; Yes) When enabled, the sensor's radius will be rendered in Play Mode, even if the gadget itself isn't visible. |
Electronics and Cable Visibility: (
) Determines whether or not the gadget (and any outgoing wires) will be rendered in Play Mode. |
LittleBigPlanet Gadgets
| |
---|---|
Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Creature Pieces | Magic Eye •
Magic Mouth •
Creature Leg •
|
Special | Emitter •
Rocket •
|
Switches | Button •
2-Way Switch •
Magnetic Key •
Grab Switch •
|
Cameras | Camera Zone •
|
Unreleased | |
Removed |
LittleBigPlanet 2 Gadgets
| |
---|---|
Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
|
Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
|