Controlinator: Difference between revisions
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| games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | | games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | ||
| type= Gadgets | | type= Gadgets | ||
| category= Advanced Logic | | category= Containers | ||
| ingamecat= Advanced Logic | |||
| inputs= 1 - 19 (LBP2/3)<br>1 - 21 (Vita) | | inputs= 1 - 19 (LBP2/3)<br>1 - 21 (Vita) | ||
| outputs= 18 (LBP2/3)<br>20 (Vita) | | outputs= 18 (LBP2/3)<br>20 (Vita) |
Revision as of 08:53, 5 July 2024
Controlinator | |
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Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Containers |
In-Game Category: | Advanced Logic |
Inputs: | 1 - 19 (LBP2/3) 1 - 21 (Vita) |
Outputs: | 18 (LBP2/3) 20 (Vita) |
Obtained from: | Tutorials (LBP2/Vita) Start (LBP3) |
This article is a tad short. A stub, if you will. You can help the Imagisphere Knowledge Base by expanding it with more information! |
The Controlinator is an advanced logic gadget that outputs signals based on the user's inputs, allowing objects to be directly controlled through controller input.
Usage and Behaviour
The Controlinator can be placed onto any surface; when placed directly onto an object, a nearby player can press to enter it. The player loses control of their Sackperson once seated; instead, the player's controller inputs produce signals that can be hooked up to any logic in the level.
Inputs and Outputs
In LittleBigPlanet 2 and LittleBigPlanet 3, the Controlinator has 18 outputs, each corresponding to an input on the user's controller.
- Active; produces a digital ON signal when the Controlinator is currently active - either when a Sackthing is seated, or the gadget is receiving input from a Transmitter.
- Face Buttons have four outputs, each corresponding to the shape buttons on the right hand side of the controller. These each produce a digital ON signal when pressed.
- Directional Buttons are comprised of two outputs that correspond to and on the left hand side of the controller. The outputs can be fed into a Direction Splitter to get different signals depending on which directions the player presses.
- and produce a Positive signal, while and produce a Negative signal.
- Shuffle Buttons have four outputs, each corresponding to the buttons on the top of the controller.
- and both produce a digital ON signal when pressed.
- and both produce an analogue signal based on how much the button is pressed down.
- Left / Right Sticks; produce an analogue signal based on how far the respective stick is pushed in a given direction. Like with , these can be fed into a Direction Splitter to differentiate between Left and Right, or Up and Down movements.
- L3 produces a digital ON signal when clicking in the Left Stick. is reserved for the Exit Controlinator function in Create Mode, and thus does not have its own output.
- Tilt: produces analogue signals based on how the user tilts their controller. Again, a Direction Splitter can be used to differentiate between angles.
- Tilt Left/Right corresponds to the controller's Roll axis, with the arrow on pointing either at the ceiling or the floor.
- Tilt Up/Down corresponds to the controller's Pitch axis, with the USB charging port facing either the ceiling or the floor.
It should be noted that and cannot be used by seated players unless Popit Controls are disabled in its tweak menu.
By default, the Controlinator has a single Eject input on the bottom, which forcibly ejects the user when it receives a digital ON signal, and prevents the Controlinator from being used as long as it is active.
Tweaks
Name: (text field; 256 characters) Sets a name for the Controlinator. If it is captured directly, this name will be used instead of the default "Some kind of object". |
Control
Remote Control: (
) Determines whether the Controlinator receives |
Controlinator Frequency Colour: (
) Sets the colour channel that the Controlinator sends its inputs on, or receives from. If the Controlinator is a Receiver, it can be set to receive inputs from the closest player instead. |
Disable Popit Controls: ( ) If set to Yes, the Controlinator will prevent seated players from opening their Popit or changing their expression, allowing the and outputs to be used. |
Override Sackbot: ( ) If the Controlinator is placed inside of a Sackbot, and if this tweak is set to Yes, the Sackbot can be remotely controlled by the inputs it receives through the Controlinator's receiver. |
DEV ONLY - Switch X and O if O is enter button: ( ) A Developer only setting that was used to test swapping and , making all logic activated by each button activated by the other button. This feature was intended to be used with the Japanese version of the game, as is used as the main enter button in Japan. This option was added to the game shortly after the DC Comics pack, but the latest LittleBigPlanet 2 Debug Build we have predates its addition. |
Trigger
Set Trigger Radius: (0.0 - 5000.0) Determines how close Sackthings need to get in order to enter the Controlinator. |
Automatically Enter: ( ) If set to Yes, the player will be forced into the Controlinator as soon as they enter its trigger radius |
Players
Players: (
) When set to "All", any player in the game can enter the Controlinator. When set to "Lead", only Player 1 can be seated. |
Visuals
Show Circuitboard: ( ) Shows or hides the Controlinator's circuitboard. This can also be set by hovering the Popit Cursor over the gadget and pressing . |
Side-Mounted: ( ) Determines the occupying Sackthing's seating angle. |
Visible in Play Mode: ( ) Determines whether or not the Controlinator will be rendered in Play Mode. This also affects whether the seated Sackthing is visible too. |
Controlinator Circuitboard
The button display on the Circuit Board of a Controlinator is considered one piece of logic by itself. It has a special auto-snapping property that forces it to the top of the Circuit Board. It can be picked up and placed on objects outside of the Circuit Board, but doesn't auto-snap outside of Circuit Boards, and has no function when outside of the board.
The LittleBigPlanet 2 Beta features a different design for the button display that looks more akin to a controller, with handles and button symbols.
After the Cross-Controller update was added to the game, the base material for the button display was mistakenly overwritten with the Vitanator's base material. This visual mistake persists in LittleBigPlanet 3
Gallery
LittleBigPlanet 2 Gadgets
| |
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Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
|
Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
|