Snapshot Camera: Difference between revisions
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Latest revision as of 15:27, 22 June 2024
Snapshot Camera | |
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Games: | LittleBigPlanet, LittleBigPlanet 2, LittleBigPlanet PS Vita LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Cameras |
Inputs: | 0 |
Outputs: | 0 |
Obtained from: | Tutorials Start (LBP3) |
A Snapshot Camera, known as a Photo Booth in the original LittleBigPlanet, is a Camera gadget that takes a picture and saves it to the player's Popit.
Usage and Behaviour
The Snapshot Camera can be placed like any other gadget, however, it cannot be resized normally. When activated, the Snapshot Camera takes a photo at its set Angle & Zoom after its countdown has elapsed. Unlike the other camera types, the Snapshot Camera does not have an input; it can only be activated by player proximity. It also cannot be tested in Create Mode, only functioning in Play Mode and in Tutorials.
Photos taken by a Snapshot Camera will appear in the My Pictures section of the Popit, under the "My Photobooth Photos" category, and can be used in the same way as photos created with the Take A Photo Tool. The Snapshot Camera will not save photos for any players that have disabled the "Collect Photo Booth Pictures" option in their Profile Settings, or for players that have hearted all their existing Photobooth Photos and have reached the limit.
Apart from a new name, being resized for parity with the other camera types, and receiving a visibility tweak, the Photobooth did not see any major, bespoke updates between the first game and the second; most of the changes between games came from general adjustments made to all camera types and their editing interfaces (i.e. updated Angle & Zoom controls in LittleBigPlanet 2, the ability to change the layer range of trigger zones in LittleBigPlanet 3).
While it was used a few times throughout the Story Mode in the original LittleBigPlanet, it has scarcely been used in subsequent games. In LittleBigPlanet 3, for instance, the only level that uses a Snapshot Camera is the seventh Popit Puzzle: Connectors.
Angle & Zoom
The camera's Angle & Zoom can be edited through the Tweak Menu. Pushing pans the camera in the direction held, while tilts the camera angle. In the original LitteBigPlanet, the camera can be zoomed in with / , and out with / . In LittleBigPlanet 2 and onward, only and affect the zoom; and affect the Roll on other cameras, however, Roll does not apply to the Snapshot Camera.
Pressing sets the new Angle & Zoom, while cancels the edit and reverts it to the previous setting. Starting in LittleBigPlanet 2, the camera's Position and Pitch can be reset to their defaults by clicking and respectively.
Trigger Zone
As with Angle & Zoom, the Trigger Zone can be edited through the Tweak Menu. Pushing moves the trigger zone in the held direction, while resizes the box; up/down to make it taller or shorter, and left/right to make it longer or thinner.
In the original LittleBigPlanet, LittleBigPlanet 2 and LittleBigPlanet PS Vita, the trigger zone is represented as a 2D box, and detects players regardless of which layer they are on. In LittleBigPlanet 3, it is represented as a 3D cuboid, and can be set to only detect players in a specific layer range. Pressing and moves the zone in/out of the screen, whilst and make the zone thicker or thinner.
The Trigger Zone's X/Y/Z position is relative to the gadget's position, however, it does not update with its rotation; if the Trigger Zone is placed directly beneath the camera, and the gadget rotates 180°, the Trigger Zone will still be positioned directly beneath the camera despite the gadget's rotation.
Tweaks
Angle & Zoom Enters the camera's Angle & Zoom Editor. |
Zone Enters the camera's Zone Editor. |
Trigger
Countdown: (0.0s - 86,400.0s) Sets how long the camera will hold its position for. If set to 0.8s or higher, the camera will pan to the set Angle & Zoom for the duration of the countdown. An audible tone will play during the final three seconds to indicate that the photo is about to be taken. |
Require All Players: ( ) If set to Yes, all players in the game must enter the Trigger Zone to set off the camera. |
Depth
Use Z Relative Camera: ( ) Sets whether or not the camera angle moves with the object as it travels in/out of the layers. |
Visuals
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
LittleBigPlanet Gadgets
| |
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Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Creature Pieces | Magic Eye •
Magic Mouth •
Creature Leg •
|
Special | Emitter •
Rocket •
|
Switches | Button •
2-Way Switch •
Magnetic Key •
Grab Switch •
|
Cameras | Camera Zone •
|
Unreleased | |
Removed |
LittleBigPlanet 2 Gadgets
| |
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Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
|
Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
|