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{{Template:LittleBigPlanet 2 Gadgets}}
{{Template:LittleBigPlanet 2 Gadgets}}
{{LittleBigPlanet 3 Gadgets}}

Latest revision as of 15:36, 22 June 2024

Memoriser
Popit Icon
Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gadgets
Category: Advanced Logic
Inputs: 2 function ports
1-32 sample ports
Outputs: 1-32
Obtained from: Start (LBP Vita)
DLC (LBP2)
Importing an LBP2 profile (LBP3 PS3)

The Memoriser is an Advanced Logic gadget that stores the state of both digital and analogue signals. If given a label it will remember those signals across play sessions, and can relay them to other labelled Memorisers, including those found in different levels.

First introduced in LittleBigPlanet PS Vita, it was later added to LittleBigPlanet 2 in the DC Comics Premium Level Kit, acquired through a dedicated tutorial level. It also exists in LittleBigPlanet 3, however, the Memoriser tutorial level is not accessible in that game's tutorial list; the only legitimate way to acquire it is by importing a profile from LittleBigPlanet 2 in the PlayStation 3 version.

Usage and Behaviour

By default, the Memoriser has 1 Sample Input and one Output, but it can be tweaked to have up to 32 of each.

The Memoriser also has two inputs on the bottom that update its contents: a Trigger input to capture the current state of wired Sample Inputs, and a Reset input that sets all of its signals to 0. When the Trigger input receives a digital ON signal, the values of its Sample Inputs are saved to the Memoriser and applied to its Outputs; any inputs that are not wired will remain unaffected when this happens. These values will persist until the Trigger input receives another digital ON signal (or the player leaves the level, if it is unlabelled), even if the state of its Sample Inputs continue to change in the meantime.

Persistent Memoriser Data

If a Memoriser does not have a label, its data will be lost when leaving or reloading the level. However, if it is given label through its tweak menu, then the data will persist between play sessions. Up to 50 labels can be created for each creator; these can be named and renamed, but cannot be deleted once created. Each label can store different values from each other, and Memorisers that use the same label will output the same values, even if they're in different levels from each other.

The player can manage their saved Memoriser data from the Settings menu, under "Memoriser Data". This menu displays saved Memoriser data from any community members whose levels have a labelled Memoriser; the player can delete or protect data from individual creators, or delete all unprotected data. Since Memoriser labels can be shared across all levels by a particular creator, it is not possible to delete data for individual levels.

Tweaks

Data

UI Generic Checkbox.png
Reset Data
Resets the data stored in this Memoriser.
Tweak Text Label.png
Label
Opens a dialogue box to create a new Memoriser label, or select an existing one. Up to 50 unique Memoriser labels can be created.

Ports

Tweak Output Ports.png
Ports: (1 - 32)
Sets how many inputs and outputs the Memoriser has.

Output

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Invert Output: (
NoNo •‎
YesYes
)

Inverts the gadget's output, turning On signals Off and vice-versa.

Visuals

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Electronics and Cable Visibility: (
NoNo •‎
Switch VisibleSwitch Visible •‎
Switch and Cables VisibleSwitch and Cables Visible
)

Determines whether or not the gadget (and any outgoing wires) will be rendered in Play Mode.

Gallery

Memoriser

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