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Sticker Sensor: Difference between revisions

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(Created page with "{{WIP}} {{GadgetBob | title = Sticker Sensor | type = Gadget | category = Creature Sensors | bobimg = LBP2_Sticker_Sensor_Icon.png | outputs = 1 }} The '''Sticker Sensor''' is a sensor gadget introduced in ''LittleBigPlanet''. It outputs a signal when a character has placed a matching sticker or decoration onto the sensor's object.")
 
(→‎Range: Added icons)
 
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{{GameIndicator|lbp1=t|lbp2=t|lbp3=t|lbppsp=t|lbpv=t}}
{{GadgetBob
|bobimg= Gadget_Sensor_Sticker_Icon.png
|border= {{HexColor|lbp2}}
|title= Sticker Sensor
|games=[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]], [[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet Portable]], [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]]
|type= Gadget
|category= Sensors
|outputs = 1
}}
{{WIP}}
{{WIP}}
{{GadgetBob
A '''Sticker Sensor''', known as a '''Sticker Switch''' in the original ''[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]]'', is a sensor that sends a signal when a player places a matching Sticker or Decoration onto the attached object.
| title = Sticker Sensor
 
| type = Gadget
==Usage and Behaviour==
| category = Creature Sensors
In its default state, the Sticker Sensor will flash yellow to indicate that it needs a Sticker. When the player pulls out a Sticker from their [[Popit]] and hovers the cursor near the sensor, the light will either turn red if it's incorrect, or green if it's correct; if the player places the correct Sticker, a success fanfare will play and the sensor will output a digital ON signal.
| bobimg = LBP2_Sticker_Sensor_Icon.png
 
| outputs = 1
The Sticker Switch will only detect a matching Sticker that is placed both inside its detection range and on its host object (or any object that is glued to it). In most games the Sticker Switch can be deactivated if the player removes the Sticker, but in ''LittleBigPlanet 3'', once a valid Sticker is detected, removing it will not turn the sensor off again.
 
By default, any Sticker or Decoration the player has access to can trigger the sensor. However, creators can assign a specific Sticker or Decoration that is needed to trigger the sensor, which will then appear in a "Switch Triggers" category at the top of the Stickers and/or Decorations pages of the Popit.
 
==Tweaks==
{{tweak
|icon=Tweak_Sensor_ItemBubble.png
|name=Item
|desc=Choose a Sticker or Decoration for the Sensor to look for. Any Sticker or Decoration the player owns can be used, including custom ones.
}}
===Range===
{{Tweak
|icon=Tweak_TagRadar_Transmit.png
|name=Sticker Detection Mode (LBP3 Only)
|params=
{{tweakparam|icon=Tweak_Sensor_Radius_And_Object.png|Range and Object}}
{{tweakparam|icon=Tweak_Base_Tweaker_Material_Icon.png|Object Only}}
{{tweakparam|icon=Tweak_Sensor_Radius_Dotted.png|Range Only|last=y}}
|desc=Determines whether the Sticker Sensor checks for stickers attached to its host object, inside its detection range, or both.
}}
{{Tweak
|icon=Tweak_Sensor_MaximumRadius.png
|name=Maximum Detection Range
|params=0.0 - 5,000.0
|desc=Sets how close to the Sensor a Sticker needs to be placed to activate it.
}}
}}
The '''Sticker Sensor''' is a sensor gadget introduced in ''[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]]''. It outputs a signal when a character has placed a matching sticker or decoration onto the sensor's object.
 
===Output===
{{tweakinvert}}
{{tweakvisiblewires}}
 
 
{{LittleBigPlanet (PlayStation 3) Gadgets}}
{{LittleBigPlanet 2 Gadgets}}
{{LittleBigPlanet 3 Gadgets}}
 
[[Category:LittleBigPlanet (PlayStation 3) Gadgets]]
[[Category:LittleBigPlanet 2 Gadgets]]
[[Category:LittleBigPlanet 3 Gadgets]]

Latest revision as of 11:23, 8 October 2024

Sticker Sensor
Popit Icon
Games: LittleBigPlanet, LittleBigPlanet Portable, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gadget
Category: Sensors
Outputs: 1
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

A Sticker Sensor, known as a Sticker Switch in the original LittleBigPlanet, is a sensor that sends a signal when a player places a matching Sticker or Decoration onto the attached object.

Usage and Behaviour

In its default state, the Sticker Sensor will flash yellow to indicate that it needs a Sticker. When the player pulls out a Sticker from their Popit and hovers the cursor near the sensor, the light will either turn red if it's incorrect, or green if it's correct; if the player places the correct Sticker, a success fanfare will play and the sensor will output a digital ON signal.

The Sticker Switch will only detect a matching Sticker that is placed both inside its detection range and on its host object (or any object that is glued to it). In most games the Sticker Switch can be deactivated if the player removes the Sticker, but in LittleBigPlanet 3, once a valid Sticker is detected, removing it will not turn the sensor off again.

By default, any Sticker or Decoration the player has access to can trigger the sensor. However, creators can assign a specific Sticker or Decoration that is needed to trigger the sensor, which will then appear in a "Switch Triggers" category at the top of the Stickers and/or Decorations pages of the Popit.

Tweaks

Tweak Sensor ItemBubble.png
Item
Choose a Sticker or Decoration for the Sensor to look for. Any Sticker or Decoration the player owns can be used, including custom ones.

Range

Tweak TagRadar Transmit.png
Sticker Detection Mode (LBP3 Only): (
Range and ObjectRange and Object •‎
Object OnlyObject Only •‎
Range OnlyRange Only
)

Determines whether the Sticker Sensor checks for stickers attached to its host object, inside its detection range, or both.
Tweak Sensor MaximumRadius.png
Maximum Detection Range: (0.0 - 5,000.0)
Sets how close to the Sensor a Sticker needs to be placed to activate it.

Output

Tweak Output Inverted.png
Invert Output: (
NoNo •‎
YesYes
)

Inverts the gadget's output, turning On signals Off and vice-versa.
Tweak Visual Visibility.png
Electronics and Cable Visibility: (
NoNo •‎
Switch VisibleSwitch Visible •‎
Switch and Cables VisibleSwitch and Cables Visible
)

Determines whether or not the gadget (and any outgoing wires) will be rendered in Play Mode.