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Medal LittleBigPlanet 2.png
Medal LittleBigPlanet 3.png
Medal LittleBigPlanet PSP.png
Medal LittleBigPlanet PS Vita.png
Medal LittleBigPlanet Karting.png

Button: Difference between revisions

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{{GameIndicator|lbp1=t|lbp2=t|lbp3=t|lbppsp=t|lbpv=t|lbpk=t}}
{{GadgetBob
{{GadgetBob
| border= #15C115
| border= {{HexColor|lbp1alt}}
| bobimg= Button_Icon.png
| bobimg= Gadget_Switch_Button_Plastic_Icon.png
| games= [[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]], [[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet PSP]], [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet Karting]], [[LittleBigPlanet 3]]
| games= [[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]], [[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet PSP]], [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet Karting]], [[LittleBigPlanet 3]]
| type= Gadgets
| type= Gadgets
| category= Sensors
| category= Sensors
| inputs= 0<br>1 (LBPK)
| outputs= 1
| outputs= 1
| obtained= Start
| obtained= {{tooltip|Tutorials|Buttons (LBP1/PSP)&#010;Basic Sensors (LBP2)&#010;Switches and Sensors (Vita)}}<br>Start (LBP3/LBPK)
}}
}}
The '''Button''' is a physical switch that is activated by either players or objects pressing it.
A '''Button''', known as a '''Pressure Sensor''' in ''[[LittleBigPlanet Karting]]'', is a physical switch that is activated by either players or objects pressing it.


==Usage and Behaviour==
==Usage and Behaviour==
A Button occupies a single layer and only has one output. It outputs a signal in the range from 0 to 100 when pressed.


A Button occupies a single layer and only has one output.  
===In ''LittleBigPlanet Karting''===
It outputs a signal in the range from 0 to 100 when pressed.
Pressure Sensors in ''LittleBigPlanet Karting'' serve as this game's equivalent to Buttons, but have a number of differences that set them apart. They come in both Red and Green colour variants, have an input that allows them to be deactivated with logic (appearing as pressed without sending a signal), and are no longer activated by physics objects; they can only detect karts. Additionally, they are not subject to gravity, and do not function properly if grouped with a Dynamic object.


==Tweaks==
==Tweaks==
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{{Tweakvisiblewires}}
{{Tweakvisiblewires}}


{{LBP2Gadgets}}
{{Template:LittleBigPlanet (PlayStation 3) Gadgets}}
{{LittleBigPlanet 2 Gadgets}}
{{LittleBigPlanet Karting Gadgets}}

Latest revision as of 01:37, 15 September 2024

Button
Popit Icon
Games: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3
Type: Gadgets
Category: Sensors
Inputs: 0
1 (LBPK)
Outputs: 1
Obtained from: Tutorials
Start (LBP3/LBPK)

A Button, known as a Pressure Sensor in LittleBigPlanet Karting, is a physical switch that is activated by either players or objects pressing it.

Usage and Behaviour

A Button occupies a single layer and only has one output. It outputs a signal in the range from 0 to 100 when pressed.

In LittleBigPlanet Karting

Pressure Sensors in LittleBigPlanet Karting serve as this game's equivalent to Buttons, but have a number of differences that set them apart. They come in both Red and Green colour variants, have an input that allows them to be deactivated with logic (appearing as pressed without sending a signal), and are no longer activated by physics objects; they can only detect karts. Additionally, they are not subject to gravity, and do not function properly if grouped with a Dynamic object.

Tweaks

Output

Tweak BehaviorSetting Carousel.png
Switch Behavior: (
On/OffOn/Off •‎
Speed ScaleSpeed Scale •‎
One-ShotOne-Shot •‎
DirectionalDirectional
)

Changes the output behavior of the switch, which will change the behavior of attached gadgets.
Tweak Output Inverted.png
Invert Output: (
NoNo •‎
YesYes
)

Inverts the gadget's output, turning On signals Off and vice-versa.

Visuals

Tweak Speech Voice Temp.png
Color (LittleBigPlanet 2 onwards): (Tweak GenericSetting No.png Player Color; Tweak GenericSetting No.png Wire Color)
Determines the color of the wire coming from the switch. If set to player color, the wires will carry the player ownership to connected objects.
Tweak Visual Visibility.png
Electronics and Cable Visibility: (
NoNo •‎
Switch VisibleSwitch Visible •‎
Switch and Cables VisibleSwitch and Cables Visible
)

Determines whether or not the gadget (and any outgoing wires) will be rendered in Play Mode.