Sound Object
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| Sound Object | |
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| Games: | LittleBigPlanet (PlayStation 3), LittleBigPlanet (PlayStation Portable), LittleBigPlanet 2, LittleBigPlanet Karting, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
| Type: | Audio Object |
| Category: | Sound Objects |
| Inputs: | 1 |
This page is a tad short. A stub, if you will.
You can help by expanding the article with more information.
To do:
- Descriptions of all sound objects, maybe the list of all the sounds as an expandable
- Document the tweaks from the original LittleBigPlanet in their own section.
- Document the changes made in LittleBigPlanet 3.
A Sound Object is an audio gadget that plays a sound effect on activation.
Usage
Sound Modifier
A sound effect can be pitch shifted using the Sound Modifier in the sound object's tweak menu.
Activation
The sound object has a variety of built-in trigger modes depending on the chosen sound effect:
Player Proximity: The sound effect plays when the player approaches the sound object.
On Impact: The sound effect plays every time the attached object collides with something in the scene.
On Destruction: The sound effect triggers when the object is deleted or destroyed by any means. This will override the default destruction sound event if the object was destroyed by a Destroyer.
On Creation: The sound effect plays when the object is spawned into the scene by any means. This will override the default creation sound event if the object was spawned by an Emitter.
Alternatively, the player can connect a wire to the sound object's left input to trigger the sound effect with logic.
Tweaks
| Choose Sound Opens a sub-menu with a list of sound effects to play. |
Trigger
| Input Action: (
) Determines how the sound object reacts to the incoming signal.
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| Trigger Radius Determines how close players can get before the Sound Object activates. This option was removed from the tweak menu, but the radius of the sound object is still visible when tweaked. Adding the tweak option back appears to be non-functional, but may have functioned properly in development for the first game. In LittleBigPlanet Portable the tweak is functional and works as intended, though it is disabled for sounds that have looping audio. |
Audio
| Volume: (0% - 100%) Sets the playback volume for the chosen sound effect. |
| Sound Modifier: (-12.0 - 12.0) Modifies the chosen sound effect, usually pitch shifting it up or down. |
| Position Sound: ( ) If set to Yes, the sound effect will be positioned in the scene. If set to No, the sound effect will be audible everywhere. |
Visuals
| Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
| Level Kit | |
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| Collectibles | |
| Character Enhancements | |
| Dangerous | |
| Audio Objects | |
| Unreleased | |
| Removed | |
| Level Kit | |
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| Collectibles | |
| Powerups | |
| Projectiles | |
| Audio Objects | |
| Unreleased | |
| Level Kit | |
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| Powerups | |
| Audio Objects | |
| HUD Widgets | |
| Removed | |
| Level Kit | |
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| Collectibles | |
| Powerups | |
| Decorative | |
| Unreleased | |
| Removed | |