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Bounce Pad

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Bounce Pad
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Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3
Type: Gameplay Kits
Category: Level Kit
Inputs: 1 (LBP2/3/Vita)
0 (LBPK)
Outputs: 0 (LBP2/LBPK)
1 (LBP3/Vita)
Obtained from: Start

The Bounce Pad is a gameplay object introduced in LittleBigPlanet 2. It propels characters at a set distance perpendicular to its face.

Usage and behavior

Bounce Pads are placed similar to other objects and occupy one layer. Their main purpose is to launch characters that touch its face across a distance specified in its tweak menu. Bounce Pads will only launch players and Sackbots; all other objects are ignored. Bounce Pads have two modes of operation, indicated by the colour of its light: in Automatic mode (indicated by a white light), Sackthings are launched the instant they touch the pad's face plate. In Manual mode (indicated by a blue light), players must press X whilst standing atop the pad in order to be launched. The latter of these two modes was introduced in a post-launch update for LittleBigPlanet 2.

In most of the games they appear in Bounce Pads have collision, allowing other objects to interact with them. However, in LittleBigPlanet Karting, they do not have collision; dynamic objects will not collide with them, though karts will still be bounced off of them.

Inputs and outputs

Bounce Pads have an input that allows them to be turned on and off with logic. When deactivated, characters can stand on top of the Bounce Pad without being launched. In LittleBigPlanet PS Vita, the Bounce Pad can be tweaked so that the distance players are bounced across will be affected by the strength of the incoming analogue signal. For example, a Bounce Pad with a Height of 5.0. If the incoming analogue signal has a strength of 50%, the height players are bounced to will be 2.5, half its normal height.

In LittleBigPlanet PS Vita and LittleBigPlanet 3, Bounce Pads also have an output that sends a pulse signal whenever a character is bounced.

Tweaks

Physical Properties: (
Static •‎
Dynamic
)

When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity.
Height: (1.0 - 100.0)
Sets the distance that characters will be bounced across. This distance is always the same, regardless of the object's scale or the scene's gravity.
Trigger Automatically: (
No •‎
Yes
)

Determines whether the Bounce Pad launches characters the instant they hit the pad, or waits for the player to press X.
Input Action (LBP Vita only): (
On/Off •‎
Strength Scale
)

Sets how the Bounce Pad handles incoming signals.
On/Off
The Bounce Pad simply turns on when it receives a digital ON signal, off when it receives an OFF signal.
Strength Scale
The height of the bounce is scaled depending on the strength of the incoming analogue signal.

Audio (LBP Vita only)

Sounds: (
No •‎
Yes
)

Sets whether or not to play the build-in bounce sound when launching a character.

Other appearances

  • PlayStation All-Stars Battle Royale
    • By holding down on Left Stick and pressing Square, Sackboy can use a Bounce Pad as a shield to knock back opponents and reflect projectiles.
    • Sackboy can also create a Bounce Pad by holding up on Left Stick and pressing Circle. This will launch any character that touches it into the air.
  • Minecraft
    • When using the PlayStation exclusive LittleBigPlanet Mash-up Pack, Glowstone takes on the appearance of a blue Bounce Pad.

Gallery

Model renders

Bounce Pad - Automatic

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Bounce Pad - Manual

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Bounce Pad - Off

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


See also

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