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Music Sequencer

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Music Sequencer
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Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Audio Object
Category: Music - Sequenced
Inputs: 1
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This article is a tad short. A stub, if you will. You can help the Imagisphere Knowledge Base by expanding it with more information!
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To do:
  • Better descriptions for some of the tweaks.
  • Colour tweak needs to be added.

Overview

The Music Sequencer is a unique type of Music Object and derivative of the regular Sequencer introduced in LittleBigPlanet 2 that allows players to create their own custom tracks in-game with an interface not too dissimilar to a DAW.

Usage and behaviour

Music Sequencers function similarly to their unmusical counterpart. Pressing R1 while hovering over the gadget will reveal a circuit board that can be separated into lanes depending on the Number of Volume Sliders tweak, but it can be of any size. Instruments are placed on top of the circuit board like gadgets on a Microchip. There are 42 Music Sequencer Instruments for use by default, with additional ones being added in the LittleBigPlanet 2 Move Pack and Seaside Surprise Level Kit DLC.

Hovering over a Music Sequencer while trying to place a sticker will make the camera zoom in on it (in the same fashion as stickering the player) to allow users to make their own cover art. This is only possible in Create mode.

Tweaks

Tweak Text LogicName.png
Sequencer Name: (Text input)
A purely visual name for the track. Capturing the object will automatically give it the name specified here when added to My Objects.

Volume

Tweak MusicSequencer Channels.png
Number of Volume Sliders: (1 - 6)
The amount of volume sliders to give to this track, allowing for Interactive Tracks to be made. This will visually add lanes to the circuit board, and will try to make all of them the same size depending on the circuit board's height.
Tweak Music Stem 1.png
Channel 1: (0% - 100%)
The volume of the first channel.
Tweak Music Stem 2.png
Channel 2: (0% - 100%)
The volume of the second channel, if it's enabled.
Tweak Music Stem 3.png
Channel 3: (0% - 100%)
The volume of the third channel, if it's enabled.
Tweak Music Stem 4.png
Channel 4: (0% - 100%)
The volume of the fourth channel, if it's enabled.
Tweak Music Stem 5.png
Channel 5: (0% - 100%)
The volume of the fifth channel, if it's enabled.
Tweak Music Stem 6.png
Channel 6: (0% - 100%)
The volume of the sixth channel, if it's enabled.

Trigger

Tweak Sensor Radius.png
Trigger Radius: (0.0 - 5,000.0)
Determines how close the player needs to be in order to activate the sequencer.

Creator Settings

Tweak MusicSequencer Loop.png
Loop: (
NoNo •‎
YesYes
)

If the song should loop or not when reaching the end.
Tweak MusicSequencer Tempo.png
Tempo: (30bpm - 240bpm)
The BPM of the song.
Tweak MusicSequencer Swing.png
Swing: (0% - 100%)
The swing of the song.

Fx

Tweak MusicSequencer EchoTime.png
Echo Time: (1.0 - 16.0)
The amount of delay between echoes. This is synced to the tempo of the song.
Tweak MusicSequencer EchoFeedback.png
Echo Feedback: (0% - 100%)
How long the echoes take to fade out. A higher percent makes them last longer.
Tweak MusicSequencer EchoMix.png
Echo Mix: (0% - 100%)
The volume of the echoes.
Tweak MusicSequencer EchoReverb.png
Reverb Setting: (Small Room - Room - Bright Plate - Hall - Big Hall - Cathedral)
The preset to use for the reverb. Not to be confused with Echoes

Visuals

Tweak Visual ShowCircuitboard.png
Show Circuit Board: (
NoNo •‎
YesYes
)

If the circuit board is open. Does not affect play mode.
Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.