Creatinator
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| Creatinator | |
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| Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
| Type: | Gameplay Kits |
| Category: | Powerups |
| Obtained from: | Tutorials (LBP2/Vita) Start (LBP3) |
This page is a tad short. A stub, if you will.
You can help by expanding the article with more information.
To do:
- Overview of the powerup's behaviour.
- Development history.
- Perhaps some examples of how the powerup has been used in Story levels.
The Creatinator is a powerup that allows Sackboy to shoot all sorts of objects from his head. It has been used as the basis for several projectile-based powerups since its introduction, including the Blink Ball in LittleBigPlanet 3.
Tweaks
| Physical Properties: (
) When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity. |
Choose Object
| Object to Emit: (Enabled Objects, Collected Objects, User Objects, Community Objects) The object set to be emitted from the Creatinator. Items can have an internal flag enabled to appear in this selection menu. |
| Shoot at touchpoint (LBP Vita only): (
) If set to one of the touch options, the Creatinator shoots towards the player's finger on either the Touchscreen, Rear Touch Pad, or both. Otherwise, the player aims with |
| Ammo: (1 - 1,000) Sets how many times the chosen object can be emitted by the Creatinator. Setting this value below 1 grants the player infinite ammo. |
| Max Emitted At Once: (0 - 100) Determines how many instances of the chosen object can exist in the scene at a time. |
| Recycle Old Objects: ( ) If set to Yes, then once the player reaches the Max Emitted At Once value, the oldest instance of the chosen object will be deleted to make room for more. |
Speed
| Linear Velocity: (0 - 100) Determines how fast the object is shot out when emitted. If set to 0, it simply falls. |
| Angular Velocity: (-1500 - 0 - 1500) Determines how fast the object spins when shot, and in which direction. |
| Accuracy: (0% - 100%) Determines how accurate the Creatinator's shots are, indicated by a coloured cone in front of the cannon's barrel. At 0%, projectiles will travel in a random direction within a 90° angle radius of the cannon's barrel. |
Timing
| Single shot (LBP Vita only): ( ) If set to Yes, the Creatinator will only shoot one projectile per button press or touch. If set to No, the Creatinator will fire a constant stream of objects as long as |
| Rate Of Fire: (0s - 86,400.0s) Sets how long to wait between shots. The lights on the helmet will dim during this cooldown period. |
| Lifetime: (∞s - 0s - 86,400.0s) How long emitted objects last before they are deleted. Setting this value below 1 sets the lifetime to infinite. |
Visuals
| Visual Style: (
) Sets which visual model the Creatinator will use. |
Effects
| Create Effect: (
) Determines which effect to use when objects are spawned. |
| Destroy Effect: (
) Determines which effect to use when the object's lifetime expires. |
Behaviour
| Can Be Dropped: ( ) Determines whether or not the Creatinator can be dropped by pressing |
Related Achievements
Main article: LittleBigPlanet 2/Pins.
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Creatinator Pickup the Creatinator. |
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750 Different Hats (5, 50, 175, 400, 750) Complete 750 Community levels containing the Creatinator. |
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Creatinator Creator Use the Creatinator in a level you create. |
Gallery
Inventory Icons
Model Renders
Creatinator (Helmet) - Pedestal
Creatinator (Goggles) - Pedestal
Creatinator (Helmet) - Equipped
Creatinator (Goggles) - Equipped
Official Renders
| Mobility |
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| Grabbing | |||
| Weapons |
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| Miscellaneous |
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| Custom Powerups |
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| Level Kit | |
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| Collectibles | |
| Powerups | |
| Projectiles | |
| Audio Objects | |
| Unreleased | |