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Level Link

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Level Link
Popit Icon
Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gameplay Kits
Category: Level Kit
Inputs: 1
Outputs: 0 (LBP2/Vita)
1 (LBP3)
Obtained from: Start

Level Links are gameplay objects introduced in LittleBigPlanet 2 that send players to a different level when entered or activated. They often take the form of the same Level Badges that populate Craftworld on the main menu, but were redesigned to resembled arched doors in LittleBigPlanet 3.

Overview

Level Links are placed in the same manner as Checkpoints, occupying the same sub-layer as them. They cannot be resized in LittleBigPlanet 2 or LittleBigPlanet PS Vita, but can in LittleBigPlanet 3.

Linking to Another Level

Level Links are used to send players to another level. When the player stands in front of a Level Link and presses Triangle, their Sackperson will hop inside and be sent to the destination specified in its tweak menu. They can also be activated by sending a digital ON signal through its input.

Creators can tweak the Level Link's destination to any other level they've published, any public community level (using either their personal list of played/queued/hearted levels, or filters like Cool Pages, Team Picks, Highest Rated, and Most Hearted) or any other level inside the current Adventure.

Both types of Level Link have an input to load the destination level when triggered. The redesigned variant in LittleBigPlanet 3 also has an output port, which sends a digital ON signal when a player spawns from it.

Respawning

In LittleBigPlanet 3, Level Links can act as temporary respawn points if a player starts the level from one — whether by arriving from another level, or due to the level lacking a proper Entrance — and have infinite lives for this purpose. Once a proper Checkpoint has been reached, the Level Link cannot be reactivated as a Checkpoint.

Tweaks

Random MM Picks Level: (
No •‎
Yes
)

If set to Yes, the Level Link will send players to a random Team Picks level. This tweak was removed after Game Update 1.03, and cannot be set on newer versions.
Visible on Map: (
No •‎
Yes
)

If set to Yes, a thread connection will appear between this level and the destination level on the Adventure Map.
Level
Choose a destination for this Level Link. This could be a level the creator has published, or any public community level. If the level is part of an Adventure, the list of destinations is limited to the current Adventure.

Progression

Success: (
No •‎
Yes
)

Determines whether or not the current level will be marked as completed upon entering this Level Link. This tweak hidden by default until the player presses Triangle on the above Level tweak.
Continue Music: (
No •‎
Yes
)

If set to Yes, the current music track will continue playing through the loading screen and into the next level. Does not apply to sequenced music.
Note: in LittleBigPlanet 3, the music will still fade out during the loading screen, but will fade back in once the destination level loads.

Start Point

Is a Start Point: (
No •‎
Yes
)

If set to Yes, this Level Link will serve as a Start Point from which players can spawn upon entering the level.
Select or Tweak a Start Point Label: (text field; 256 characters)
Opens a dialogue box to create a new Start Point label, or select an existing one.

Character

Character to Spawn As
Choose which character the player will spawn as when entering the level through this Start Point.
Reset
Select this to reset the chosen character to Sackboy.

Properties

Physical Properties: (
Static •‎
Dynamic
)

When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity.

History

Concept Art

Concept GamePlay Links.png

Some concept art for the original LittleBigPlanet depicts a "Link", which would have functioned exactly like a level link in LittleBigPlanet 2. Given that early footage shows what appears to be Links in certain levels, and even recovered levels from the Deploy build contain similar objects, it's likely that these were implemented before being scrapped and revisited for LittleBigPlanet 2.

Interesting to note in the concept art is the fact that the lock on the badge is looped through the zipper pull tabs, as opposed to just being in front of the badge in the final iteration.

Revisions

This section is missing information about iterations from LittleBigPlanet 3's development.
If you are knowledgeable about this subject, please expand the article to include more information.

Further details: In most pre-beta versions of LBP3, trying to tweak a Level Link crashes the game. Figure out if there's a way around this so we can document when certain LBP3-specific changes were made.
LittleBigPlanet 2 Pre-Release
br2_r40059
April 19, 2010
First publicly available build to contain Level Links.
  • Level Links are larger by default, and can be freely resized.
  • The list of selectable levels is determined by the player's collection of Level Keys, e.g. having a story level's key allows it to be used as a Level Link destination.
  • Level Links do not display the level's name or creator when approaching them in this version.
  • When going through a Level Link (done by pressing Square in this version), Sackboy plays the respawn animation in reverse, likely as a placeholder.
br2_r47518
August 30, 2010
  • The Level Link's default size is smaller, and it can no longer be freely resized.
  • Added the "Completes Level" tweak.
  • The list of selectable levels is now based on what levels are available online, rather than what Level Keys the player has in their inventory.
  • The Level Link is now activated by pressing Triangle whilst in front of it.
  • Sackboy now has a unique animation for going through Level Links.
br2_beta_r53601
November 11, 2010
  • Level Links can now be resized once again.
  • Renamed the "Completes Level" tweak to "Success".
LittleBigPlanet 2
Game Update 1.23
April 30, 2013
  • Fixed bugs related to going through a Level Link when the target level has been deleted.
Game Update 1.28
December 16, 2013
  • Added the option to continue the current music track during the transition between levels.
LittleBigPlanet PS Vita
Public Beta
  • The Level Link's Popit icon was re-rendered to remove the Media Molecule logo from the badge.
  • Added the option to continue the current music track during the transition between levels.
LittleBigPlanet 3
Base Game
  • A new door-shaped variant of the Level Link is added, replacing the original level badge.
    • The original can still be obtained if a profile is imported from LittleBigPlanet 2.
  • If the level is part of an Adventure, other levels that are inside the same Adventure can be selected.
    • Added the "Visible on Map" tweak.
  • Added the "Is a Start Point" tweak, and all of its associated sub-tweaks.
  • Added the "Random MM Picks Level" tweak.
Game Update 1.03
December 4, 2014
  • The "Random MM Picks Level" tweak found in the base game has been removed, making this property exclusive to the Tower of Creation in the Ziggurat Grand Hall.
    • Any Level Links with this tweak enabled prior to the update will be grandfathered in, continuing to function as normal.
Game Update 1.05
February 11, 2015
  • Changing forms as Toggle whilst entering a Level link will no longer prevent the player from being able to enter it.
  • Fixed a potential crash bug when walking in front of a Level Link.

Gallery

Model Renders

Level Link - Badge

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Level Link - Door

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Related Achievements

Main article: LittleBigPlanet 2/Pins.
750 Links (5, 25, 100, 400, 750)
Travel through 750 Level Links.
This Pin unlocks a bronze PSN trophy. A Series Of Tubes
Publish a level containing a Level Link to another level.