Jetpack
Jetpack | |
---|---|
Games: | LittleBigPlanet, LittleBigPlanet Portable, LittleBigPlanet 2, LittleBigPlanet 3, LittleBigPlanet PS Vita, LittleBigPlanet Karting |
Type: | Gameplay Kits |
Category: | Powerups |
Obtained from: | Start (Tethered) DLC (LBP1, Tetherless) Start (LBP2, Tetherless) |
The Jetpack is a powerup in the LittleBigPlanet series that grants users the ability to fly when equipped.
Overview
The Jetpack can be equipped by running past it, either on the same layer or within two adjacent layers of it. When equipped, players can freely fly through the air using to move and to speed up. Unless tweaked otherwise, pressing will manually remove the Jetpack, however, should the user bump into anything lethal, be submerged in water or be slapped by another Sackthing, they will instantly lose the powerup. In most games, players equipped with a Jetpack will automatically shift to the frontmost layer, obstructions not withstanding. In LittleBigPlanet 3, players no longer change layers while using the Jetpack.
The Jetpack comes in tethered and tetherless varieties; aside from the different model used to represent the object in a level, the only functional difference between the two is whether or not the player is tethered to an object. With the original tethered Jetpack, players are bound to whichever Jetpack object they most recently passed by, limiting where they can fly depending on the object's position, the length of its teather and whether or not it's glued to anything.
In the inital release of LittleBigPlanet and LittleBigPlanet Portable, only the tethered version of the Jetpack could be used. However, a tetherless variant was added in Creator Pack 1, which has appeared alongside the original in nearly every game since. Prior to Creator Pack 1, a similar effect could be achieved by crushing the Jetpack with a heavy object after the player equipped it. However, this cannot be done in LittleBigPlanet Portable, as the powerup will automatically be removed from the player if the Jetpack object is destroyed, or the player is forcibly moved outside of the tether's range.
Tweaks
Tether Length: (0.0 - 5,000.0) Sets the maximum distance between the player and the Jetpack object. |
Can Be Dropped: ( ) Sets whether or not the Jetpack can be removed by pressing . Not applicable if equipped as a Sackpocket Item. |
Vita Exclusive
Follow Touch Instead: (
) If set to one of the touch options, the Jetpack-wearing Sackperson follows the player's finger on either the Touchscreen, Rear Touch Pad, or both. Otherwise, the player flies with as normal. |
Behaviour: (
) Determines whether the player's Sackperson flies towards their finger, or away from it. |
Gallery
Inventory Icons
Model Renders
Official Renders
Other appearances
- LittleBigPlanet Karting
- The Jetpack appears as a make-shift boost pad, granting karts a short speed boost when driving over its pedestal.
- Run Sackboy! Run!
- From Avalonia onwards, the Jetpack can be encountered on the track, and running into it initiates a minigame where Sackboy has to fly into as many Score Bubbles as possible.
- PlayStation All-Stars Battle Royale
- The Jetpack is used for some of Sackboy's attacks, as well as one of his unlockable intro animations.
Powerups
| |
---|---|
Mobility | Jetpack •
Hero Cape •
Hook Hat •
Blink Ball •
Boost Boots •
Springinator •
|
Grabbing |
Grabinators •
|
Weapons | Paintinator •
Creatinator •
Weaponator •
Whirltool •
|
Miscellaneous |
Scuba Gear •
Pumpinator •
Illuminator •
|
Custom Powerups | |
Removed | Robo Boots •
|
LittleBigPlanet Gameplay Kits
| |
---|---|
Level Kit | Checkpoint •
Scoreboard •
Start Gate •
|
Collectibles | Score Bubble •
Prize Bubble •
|
Character Enhancements | Jetpack •
Paintinator •
Scuba Gear •
|
Dangerous | Small Spikes •
Large Spikes •
Missile •
|
Audio Objects | Fixed Music •
|
Unreleased | Tutorial TV •
Paintball •
|
Removed | Fans •
|