Save Checkpoint
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| Save Checkpoint | |
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| Game: | LittleBigPlanet 3 |
| Type: | Gameplay |
| Category: | Level Kit |
| Inputs: | 1 |
| Obtained from: | Start |
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— In-game description | ||
The Save Checkpoint was a variant of the Double-Life Checkpoint planned for LittleBigPlanet 3 that allowed players to save their progress in adventure levels.
Usage and Behaviour
The Save Checkpoint is placed identically to other Checkpoints, occupying the same Theck sub-layer. Unlike other Checkpoints it needs to be manually activated, either by pressing whilst standing in front of it, or by sending a digital ON signal through its input. On activation, the Save Checkpoint will save the player's progress in the current Adventure, and players can respawn from that Checkpoint up to eight times.
Tweaks
Start Point
| Is a Start Point: ( ) If set to Yes, this Checkpoint will serve as a Start Point from which players can spawn upon entering the level. |
| Select or Tweak a Start Point Label: (text field; 256 characters) Opens a dialogue box to create a new Start Point label, or select an existing one. |
| Must be Activated: ( ) Sets whether or not the player needs to activate the Checkpoint before it appears in the list of start points.[verify] |
Properties
| Physical Properties: (
) When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity. |
Visuals
| Visual Style: (
) Choose one of four materials to change the Checkpoint's appearance. |
Persistence
| Is a Persist Point: ( ) If set to Yes, the state of the entire level will be saved when this Checkpoint is activated. |
History
| LittleBigPlanet 3 Pre-Release | |
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| Revision 534715 November 18, 2013 |
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| Revision 570012 March 31, 2014 |
Removed the Save Checkpoint. Existing Save Checkpoint objects are converted to Double-Life Checkpoints, albeit with infinite respawns. |
| Level Kit | |
|---|---|
| Collectibles | |
| Powerups | |
| Decorative | |
| Unreleased | |
| Removed | |