Checkpoint (LittleBigPlanet Karting)

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Checkpoint
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Games: LittleBigPlanet Karting
Type: Gameplay Kits
Category: Level Kit
Inputs: 1
Outputs: 1
This article is about Checkpoints in LittleBigPlanet Karting. For Checkpoints in other games, see Checkpoint.

A Checkpoint is a waypoint object in LittleBigPlanet Karting, which can be used to guide players through more open tracks or arenas.

Usage and Behaviour

Checkpoints have three visual variants, though the differences are mostly cosmetic. The rainbow and green ring variants have large glowing arrows that hover above them, making them easier to discern at a distance.

Checkpoints have one input and one output; a Checkpoint is always active by default, but if a wire is connected to its input, it will be deactivated until it receives a signal. Once it receives a signal, it will appear in the scene and remain visible until a kart drives through it, after which it permanently deactivates and sends a digital ON signal through its output for one frame.

When a kart drives through a Checkpoint, it awards a set number of points, activates whatever is connected to its output, and optionally sets a new spawn point for that kart, before permanently disappearing. Checkpoints are updated on a per-player basis, so if one player drives through a Checkpoint, it will still be visible for players that have not yet driven through it. If a Checkpoint has a wire going into its input, it will only appear for the players that have personally activated it (unless the signal contains no player data, in which case it will appear for everyone at the same time). That said, if one player activates a Checkpoint, any logic it is connected to will be processed for all players.

Tweaks

Behaviour

Tweak Gameplay GameMode Carousel.png
Respawn: (
NoNo •‎
YesYes
)

If set to Yes, the Checkpoint will set a new respawn point for any karts that drive through it.
Tweak FlasherStyle Positive.png
Lives: (0 - 99)
Sets the number of "lives" the Checkpoint has. Doesn't appear to do anything.

Score

Tweak Score Carousel.png
Score Amount: (0 - 10000)
Sets how many points to award when driving through the Checkpoint.
Tweak Score Owner Carousel.png
Score Type: (
First OnlyFirst Only •‎
AllAll
)

Determines who is eligible to receive points.
Tweak Score Owner Single.pngFirst Only
Only the first player to cross the Checkpoint will be rewarded.
Tweak Score Owner Friends.pngAll
All players will receive points when crossing the Checkpoint.
Tweak Target Goal.png
Final Checkpoint: (
NoNo •‎
YesYes
)

If set to Yes, the game will end once a player drives through the Checkpoint.

Visuals

This category is only present on Checkpoint 3.

Tweak Visual Visibility Effects.png
Visuals: (
NoneNone •‎
SmokeSmoke
)

Sets whether or not to emit smoke particles while the Checkpoint is active.
Tweak Base Tweaker Colour Icon.png
Smoke Colour: (colour wheel)
Detemines what colour the smoke will be.

Gallery

Model Renders

Checkpoint 1

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Checkpoint 2

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Checkpoint 3

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


See Also