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Robo Boots

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Not to be confused with the Boost Boots.
Robo Boot Power Up
Popit Icon
Game: LittleBigPlanet 2
Type: Gameplay Kits
Category: Powerups

This page is a work in progress.
As a result, the layout and/or content herein may be subject to change.

The Robo Boots, also known as the Power Boots, were a powerup planned for LittleBigPlanet 2 that would have granted users a unique wall jump ability, as well as increasing their run speed and jump height.

The Robo Boots are present in the files for the Deploy Build, but the pedestal object and its associated script that sets the appropriate powerup state were removed from subsequent builds. Despite this, the code for the Robo Boots powerup state still exists in the final game, and can be observed if a Sackbot equipped with the powerup is imported from an earlier build.

Overview

The Robo Boot Power Up pedestal uses the Paintinator as a base, with only a blue light beam to differentiate it. A unique costume model exists in the Deploy Build's files, but does not get applied when the powerup is equipped.

Unlike other powerups, it is not possible to manually remove the Robo Boots with Circle as they were never finished. They can only be removed by passing through a Powerup Remover, dying, or coming in contact with an object lethalized with fire. Coming into contact with water when using the Robo Boots will cause the player to fall through as if the water isn't there instead of entering the swimming state.

Modifiers

Though not implemented in the tweak menu directly, various modifiers for the Robo Boots exist within the script that would have allowed for customization.

Jump Height

The jump height modifier adjusts how high the player can jump; by default the Robo Boots increase the player's jump height to 1.25 times the normal jump height, which is about 8 small grid squares.

Speed

The speed modifier adjusts how fast the player can run; by default the Robo Boots increase the player's run speed to 1.25 times the normal walk speed.

Strength

The strength modifier adjusts how strong the player is when pushing heavy objects; by default the strength modifier is set to 1.0.

Abilities

Wall Run

Players can use the increased speed granted by the Robo Boots to run up curved terrain, as well as up walls and even ceilings. They are still subject to gravity whilst wall running, and will fall down after a short period. However, if the player enters a tunnel (roughly 2 small grid squares wide), they can stand in place.

Wall Jump

When a player is pressed against a wall, they will slide down it with reduced velocity.

Pressing X whilst up against a wall will cause the player to jump away from it, and they won't be able to jump from the same wall again until they touch the ground or another wall.

The wall jump ability introduced in the DC Comics Premium Level Kit is built off of the exact same code as the Robo Boot's wall jump, but adds additional animations and tweaks to the velocity and slide speed.


History

Revealed in a developer document, ideas for Running Shoes and Jumping Shoes, along with the Power Gloves were originally conceptualized for the first LittleBigPlanet as possible DLC content. These early ideas predate the introduction of powerup pedestals and would have used a tether system similar to the Jetpack.

LittleBigPlanet 2 Pre-Release
LBP Deploy Build
September 17, 2009
Gameplay Powerup Custom Gun Icon.png First publicly available build to contain the Robo Boot Power Up.
br2_r40059
April 19, 2010
Removed the Robo Boot Power Up object and its related script triggercollectboots.ff.
Sackbots imported from previous builds will retain their Robo Boots powerup status.

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