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Spratchton

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Revision as of 17:14, 1 August 2024 by Chunky104 (talk | contribs) (Here's what I could gather from experimenting with this connector. I tried to be as thorough as I could be, but it's possible I've worded some stuff weirdly.)
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Spratchton
Popit Icon
Game: LittleBigPlanet 3
Type: Gadgets
Category: Connectors
Inputs: 0
Outputs: 0

A spratchton, what else could it be?

Item description

The Spratchton, also known as the Sprung, latched piston, was a Joint Connector planned for LittleBigPlanet 3 that could be compressed and expanded by heavy objects.

Usage and Behaviour

The Spratchton was placed in the same manner as other joints, snapping onto the sides of any solid objects.

The Spratchton functioned as a fusion of both a Spring and Piston. Like a Piston, the player could set a minimum and maximum length which it would never contract of expand beyond. And like a Spring, the player could set length between those two points that the joint would try to bounce back to, as well as how much force it exherted to maintain that length. Spratchtons were fairly sturdy when dealing with light-weight objects, but lost all stability when a heavy object landed on it, contracting or extending depending on the connector's orientation; when the heavy object was removed, it bounced back to the latch's length.

It is believed that the intended use of Spratchtons was to create weighted launchers for Toggle to interact with.

Tweaks

Tweak Connector Joint Length Maximum.png
Maximum Length: (0.0 - 5,000.0)
Determines how far the spratchton can extend to.
Tweak Connector Joint Length Minimum.png
Minimum Length: (0.0 - 5,000.0)
Determines how close to its start point the spratchton can contract.
Tweak Connector Joint Length Stiffness.png
Stiffness: (
NoNo •‎
YesYes
)

If set to Yes, the spratchton will keep both objects aligned. If set to No, the connected objects can rotate around the end points, albeit constrained to a 180° angle range at either end.

Latch

Tweak Connector Joint Length Maximum.png
Length: (0.0 - 5,000.0)
Determines the resting point of the spratchton — the median point between the piston's minimum and maximum lengths — which it will try to maintain when not being pushed or pulled.
Tweak Connector Strength.png
Strength: (0% - 100%)
Determines how much pressure the latch can withstand before it contracts or expands.

Spring

Tweak Movement Speed.png
Compression acceleration: (0 - 1,500)
Determines how much force exherts when contracting to the latch's length.
Tweak Movement Speed.png
Compression speed: (0 - 1,500)
Sets the spring's top speed when contracting.
Tweak Movement Speed.png
Expansion acceleration: (0 - 1,500)
Determines how much force the spring exherts when expanding to the latch's length.
Tweak Movement Speed.png
Expansion speed: (0 - 1,500)
Sets the spring's top speed when expanding.

Visuals

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.

History

LittleBigPlanet 3 Pre-Release
LBP3_r513946
September 7, 2013
Connector Joint Piston Icon.png First publicly available build to contain the Spratchton.
LBP3_r570012
March 31, 2014
Removed the Spratchton. Existing Spratchtons turn into limp Pistons with no tweaks.