Colour Tweaker: Difference between revisions
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(Used in Guess Who's Coming To Dinner) |
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The '''Colour Tweaker''' is an developer gadget in ''[[LittleBigPlanet 3]]'' that changes the colour of the attached object based on the incoming analogue signals. | |||
The '''Colour Tweaker''' is an | |||
==Obtaining== | |||
The Colour Tweaker cannot be obtained without glitches or modifications. In Adventure Mode, it is used in the side level [[Guess Who's Coming To Dinner?|Guess Who's Coming To Dinner]], where it is controlled by [[Tag Sensor]]s to change the colour of the three prize dispensers based on how many Sackthings the player has with them. | |||
In the initial release of the game, it has no [[Filetype:Plan|Plan]] file associated with it, so highlighting it will kick the player back to their Pod. {{patchlink|lbp3|1.09|Game Update 1.09}} added a Plan file for it, so it can be used without worry of this happening. | |||
==Usage and Behaviour== | ==Usage and Behaviour== |
Latest revision as of 18:17, 23 July 2024
DEV ONLY! Colour Tweaker | |
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Game: | LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Object Tweakers |
In-Game Category: | Logic |
Inputs: | 3 |
The Colour Tweaker is an developer gadget in LittleBigPlanet 3 that changes the colour of the attached object based on the incoming analogue signals.
Obtaining
The Colour Tweaker cannot be obtained without glitches or modifications. In Adventure Mode, it is used in the side level Guess Who's Coming To Dinner, where it is controlled by Tag Sensors to change the colour of the three prize dispensers based on how many Sackthings the player has with them.
In the initial release of the game, it has no Plan file associated with it, so highlighting it will kick the player back to their Pod. Game Update 1.09 added a Plan file for it, so it can be used without worry of this happening.
Usage and Behaviour
The Colour Tweaker can be attached to any surface, and will override its colour whilst active. The gadget has three inputs, corresponding to red, green and blue colour values; the object's colour is determined by the incoming analogue signals that these inputs receive; if an input is unwired, or has a signal of 0% or lower, that colour channel will be pitch black.
Tweak
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
Gallery