Rumbler: Difference between revisions
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Ostensibly to prevent misuse, if a controller vibrates continuously for three seconds (whether due to the Rumbler or the player standing next to a hazard) it will automatically stop rumbling until the gadget is activated again. | Ostensibly to prevent misuse, if a controller vibrates continuously for three seconds (whether due to the Rumbler or the player standing next to a hazard) it will automatically stop rumbling until the gadget is activated again. | ||
==Gallery== | |||
{{ImageCarousel|images=[[File:Base_Logic_LCD_Square_Rumbler_Right_Render.png|128px]][[File:Base_Logic_LCD_Square_Rumbler_Front_Render.png|128px]][[File:Base_Logic_LCD_Square_Rumbler_Left_Render.png|128px]]|title=Rumbler|customID=RumblerMesh}} | |||
{{LittleBigPlanet 3 Gadgets}} | {{LittleBigPlanet 3 Gadgets}} | ||
[[Category:Unreleased Gadgets]] | [[Category:Unreleased Gadgets]] |
Revision as of 06:27, 19 May 2024
DEV ONLY! Rumbler | |
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Game: | LittleBigPlanet 3 |
Type: | Gadgets |
Inputs: | 1 |
[[Category:{{{category}}}]]
The Rumbler is an unused gadget found in LittleBigPlanet 3's data that vibrates the controller of whichever player activates it, as if they were standing next to a lethal material.
Usage and Behaviour
The Rumbler does not have any tweaks to its name, but it does have an input, through which takes both a digital ON signal to activate it, and an analogue signal to determine the vibration strength. Only Positive signals (1% - 100%) will be recognized; signals of 0% or lower are ignored. The signal also requires Player Ownership so that it knows which controller(s) to vibrate; if the signal is not owned by a player, then it does nothing.
Ostensibly to prevent misuse, if a controller vibrates continuously for three seconds (whether due to the Rumbler or the player standing next to a hazard) it will automatically stop rumbling until the gadget is activated again.
Gallery