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Opacity Tweaker: Difference between revisions

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(Added tweaks)
(Tweak icons)
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==Tweaks==
==Tweaks==
{{tweak
{{tweak
|icon=Tweak_Base_Tweaker_Opacity_Icon.png
|name=Opacity
|name=Opacity
|params=0% - 100%
|params=0% - 100%
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}}
}}
{{tweak
{{tweak
|icon=Tweak_Emitter_Timing_Frequency.png
|name=Fade Time
|name=Fade Time
|params=0.0s - 86,400.0s
|params=0.0s - 86,400.0s
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===Behaviour===
===Behaviour===
{{tweak
{{tweak
|icon=Tweak_Visual_Dim_Lights.png
|name=Dim Lights
|name=Dim Lights
|params=yesno
|params=yesno

Revision as of 18:47, 16 June 2024

Opacity Tweaker
Popit Icon
Game: LittleBigPlanet 3
Type: Gadgets
Category: Object Tweakers
Inputs: 1
Obtained from: Start
We need a better icon for this.
This article is a tad short. A stub, if you will. You can help the Imagisphere Knowledge Base by expanding it with more information!

The Opacity Tweaker is an Object Tweaker gadget in LittleBigPlanet 3 that makes the attached object transparent, or invisible.

Tweaks

Tweak Base Tweaker Opacity Icon.png
Opacity: (0% - 100%)
Sets how opaque the attached object appears. At 0%, the object will be completely invisible in Play Mode.
Tweak Emitter Timing Frequency.png
Fade Time: (0.0s - 86,400.0s)
Sets how long the object takes to fade to its new opacity setting.

Behaviour

Tweak Visual Dim Lights.png
Dim Lights: (
NoNo •‎
YesYes
)

If the tweaker is attached to a light source, this determines whether the light gets dimmer as the object becomes more transparent.
Tweak Sensor RigidConnections.png
Include Rigid Connections: (
NoNo •‎
YesYes
)

Sets whether the tweaker affects just its host or every object that is directly glued to it.

Input Action

Tweak InputAction Carousel.png
Input Action: (Tweak InputAction OnOff.png On/Off; Tweak InputAction StrengthScale.png Strength Scale)
Determines how the Opacity Tweaker handles the signal it receives through its input.
Tweak InputAction OnOff.png On/Off
The object fades to the tweaker's Opacity setting when it receives a digital ON signal, returning to normal when that signal turns OFF.
Tweak InputAction StrengthScale.png Strength Scale
The object's opacity is based on the incoming analogue signal, e.g. an Opacity setting of 0% and an analogue signal of 50% results in the object being half-transparent.

Visuals

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.