Rumbler: Difference between revisions

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==Usage and Behaviour==
==Usage and Behaviour==
The Rumbler has one input and no tweaks. It takes both the digital ON signal to turn it on, and an analogue signal to determine the vibration strength. Only Positive signals (1% - 100%) will be recognized; signals of 0% or lower are ignored. The Rumbler also requires Player Ownership so that it knows which controller(s) to vibrate; if the signal is not owned by a player, then it does nothing.
The Rumbler does not have any tweaks to its name, but it does have an input, through which takes both a digital ON signal to activate it, and an analogue signal to determine the vibration strength. Only Positive signals (1% - 100%) will be recognized; signals of 0% or lower are ignored. The signal also requires Player Ownership so that it knows which controller(s) to vibrate; if the signal is not owned by a player, then it does nothing.


If a controller rumbles continuously for three seconds, it will stop on its own until Rumbler remains powered for three seconds, it will automatically stop until it is activated again.
Ostensibly to prevent misuse, if a controller vibrates continuously for three seconds (whether due to the Rumbler or the player standing next to a hazard) it will automatically stop rumbling until the gadget is activated again.




{{LittleBigPlanet 3 Gadgets}}
{{LittleBigPlanet 3 Gadgets}}
[[Category:Unreleased Gadgets]]
[[Category:Unreleased Gadgets]]

Revision as of 09:30, 1 March 2024

DEV ONLY! Rumbler
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Game: LittleBigPlanet 3
Type: Gadgets
Inputs: 1

[[Category:{{{category}}}]]

The Rumbler is an unused gadget found in LittleBigPlanet 3's data that vibrates the controller of whichever player activates it, as if they were standing next to a lethal material.

Usage and Behaviour

The Rumbler does not have any tweaks to its name, but it does have an input, through which takes both a digital ON signal to activate it, and an analogue signal to determine the vibration strength. Only Positive signals (1% - 100%) will be recognized; signals of 0% or lower are ignored. The signal also requires Player Ownership so that it knows which controller(s) to vibrate; if the signal is not owned by a player, then it does nothing.

Ostensibly to prevent misuse, if a controller vibrates continuously for three seconds (whether due to the Rumbler or the player standing next to a hazard) it will automatically stop rumbling until the gadget is activated again.