Circuit Node: Difference between revisions
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{{GadgetBob | {{GadgetBob | ||
| border= {{HexColor|lbp2}} | | border= {{HexColor|lbp2}} | ||
| bobimg= | | bobimg= Base Logic LCD Circle Circuit Node Front Render.png | ||
| imgwidth= 128px | |||
| games=[[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | | games=[[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | ||
| type= Gadgets | | type= Gadgets |
Revision as of 06:14, 23 April 2024
Circuit Node | |
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Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Simple Logic |
Inputs: | 1 (LBP2/LBP Vita) 2 (LBP3) |
Outputs: | 1 |
Obtained from: | Placing a wire on an empty circuit board |
Overview
The Circuit Node is a logic gadget that primarily acts as a signal passthrough. It is half the size of a normal gadget.
Usage and Behaviour
“ |
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„ |
— Unused Circuit Node description |
The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag normally; it is instead created when pressing on a Microchip's circuit board while holding a wire with the Popit Cursor. Despite the unconventional means of acquisition, it nonetheless has a written description, and even a unique (albeit inaccurate) Popit icon, both of which can be seen if hacked into one's Tools Bag.
In LittleBigPlanet 2 and LittleBigPlanet PS Vita, it has one input and one output, and only serves as a signal passthrough. It is mainly intended to control the path wires take when inside a Microchip, though another common use for it is creating a make-shift signal gate by putting it inside of a Microchip and using its power input to turn the node on and off with logic. In LittleBigPlanet 3, the Circuit Node has an additional power input that allows it to be turned off via logic, meaning a Microchip is no longer required for this.
Tweaks
While the Circuit Node has no tweaks in any retail LittleBigPlanet game, various prototypes of LittleBigPlanet 3 have tweaks related to out-of-bounds signals, i.e. signals whose strength exceeds specified boundaries. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a node with these settings enabled into retail versions.
Signal Monitor
Warning on Out-of-Bounds Signal: (On/Off) Enables the Signal Breakpoint. |
Trigger
Maximum Value: (-100% - 100%) Signals above this value will trigger the Signal Breakpoint warning. |
Minimum Value: (-100% - 100%) Signals below this value will trigger the Signal Breakpoint warning. |
Behaviour
These tweaks determine what happens when the signal being received goes beyond the values specified above.
Pause: (Yes/No) Pauses the game as if the player had pressed . |
Warning Light: (Yes/No) The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled. |
Focus Camera: (Yes/No) The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state. |
Gallery
LittleBigPlanet 2 Gadgets
| |
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Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
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Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
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