OR Gate: Difference between revisions
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==Bugs== | |||
===Out of Bounds=== | |||
When the signal adding function was added it introduced some bugs in relation to signal strength; initally, signals added together could exceed the maximum float value (100% signal), but this was fixed in a patch. | |||
After it was fixed, it's still possible to exceed the signal limit with addition if a signal already outside of the range is plugged into the inputs. | |||
==Gallery== | ==Gallery== | ||
{| | {{ImageCarousel|images=[[File:Arcade_Switch_Gate_OR_None_Right_Render.png|128px]][[File:Arcade_Switch_Gate_OR_None_Front_Render.png|128px]][[File:Arcade_Switch_Gate_OR_None_Left_Render.png|128px]]|title=OR Gate - Arcade Off|customID=OR_Gate_Arcade_Default}} | ||
| | {{ImageCarousel|images=[[File:Arcade_Switch_Gate_OR_Upper_Right_Render.png|128px]][[File:Arcade_Switch_Gate_OR_Upper_Front_Render.png|128px]][[File:Arcade_Switch_Gate_OR_Upper_Left_Render.png|128px]]|title=OR Gate - Arcade Upper|customID=OR_Gate_Arcade_Upper}} | ||
{{ImageCarousel|images=[[File:Arcade_Switch_Gate_OR_Lower_Right_Render.png|128px]][[File:Arcade_Switch_Gate_OR_Lower_Front_Render.png|128px]][[File:Arcade_Switch_Gate_OR_Lower_Left_Render.png|128px]]|title=OR Gate - Arcade Lower|customID=OR_Gate_Arcade_Lower}} | |||
{{ImageCarousel|images=[[File:Arcade_Switch_Gate_OR_Both_Right_Render.png|128px]][[File:Arcade_Switch_Gate_OR_Both_Front_Render.png|128px]][[File:Arcade_Switch_Gate_OR_Both_Left_Render.png|128px]]|title=OR Gate - Arcade Both|customID=OR_Gate_Arcade_Both}} | |||
{{ImageCarousel|images=[[File:Base_Logic_LCD_Square_Gate_OR_Right_Render.png|128px]][[File:Base_Logic_LCD_Square_Gate_OR_Front_Render.png|128px]][[File:Base_Logic_LCD_Square_Gate_OR_Left_Render.png|128px]]|title=OR Gate LCD|customID=OR_Gate_LCD_Default}} | |||
{{ImageCarousel|images=[[File:Base_Logic_LCD_Square_Gate_NOR_Right_Render.png|128px]][[File:Base_Logic_LCD_Square_Gate_NOR_Front_Render.png|128px]][[File:Base_Logic_LCD_Square_Gate_NOR_Left_Render.png|128px]]|title=NOR Gate LCD|customID=OR_Gate_LCD_Inverted}} | |||
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{{Template:LittleBigPlanet 2 Gadgets}} | {{Template:LittleBigPlanet 2 Gadgets}} |
Revision as of 12:33, 18 April 2024
OR Gate | |
---|---|
Games: | LittleBigPlanet 2, LittleBigPlanet Karting, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Simple Logic |
Inputs: | 2 - 100 |
Outputs: | 1 |
Obtained from: | Start |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
The OR Gate is a simple logic gadget that activates when one or more of its inputs are active. By default it only has two ports, but can be can be changed to have more.
Signal Behaviour
Digital
Input 1 | Input 2 | Input 3 | Output |
---|---|---|---|
When any of its inputs receives a digital ON signal, the OR Gate passes it through its output. The table on the left shows how a 3-port OR Gate reacts to specific input combinations.
Analogue (Maximum Input)
Input 1 | Input 2 | Input 3 | Output |
---|---|---|---|
30% | 40% | 50% | 50% |
10% | 40% | -20% | 40% |
40% | 40% | -50% | -50% |
50% | -50% | -50% | 50% |
-50% | 50% | 50% | -50% |
The OR Gate has two modes for handling analogue signals. By default it outputs the strongest analogue signal it receives from any of its inputs, be it Positive or Negative. If two or more of its inputs tie for the strongest signal and both are in opposite directions, the direction from the topmost port is used.
Analogue (Add Inputs)
Input 1 | Input 2 | Input 3 | Output |
---|---|---|---|
30% | 40% | 30% | 100% |
100% | -50% | -25% | 25% |
30% | 40% | 30% | 100% |
100% | -100% | -100% | -100% |
50% | 50% | 50% | 100% |
In LittleBigPlanet PS Vita, the OR Gate has an alternate output mode where, instead of outputting the strongest signal, the signals from all of its inputs are added together. Positive signals add to the combined strength, while Negative signals subtract from it. It should be noted that the OR Gate's signal strength is capped and cannot go higher than 100%, nor lower than -100%.
This output mode was brought over to LittleBigPlanet 2 in Game Update 1.28, and was carried forward to LittleBigPlanet 3.
Tweaks
Number of Ports: (2 - 100) Changes how many inputs the OR Gate has. |
Output
Invert Output: ( ) Inverts the gadget's output, turning On signals Off and vice-versa. |
Output Value: (see below) Sets which kind of analogue signal the OR Gate outputs.
|
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
Bugs
Out of Bounds
When the signal adding function was added it introduced some bugs in relation to signal strength; initally, signals added together could exceed the maximum float value (100% signal), but this was fixed in a patch.
After it was fixed, it's still possible to exceed the signal limit with addition if a signal already outside of the range is plugged into the inputs.
Gallery
LittleBigPlanet 2 Gadgets
| |
---|---|
Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
|
Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
|