Controlinator: Difference between revisions
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| border= {{HexColor|lbp2}} | | border= {{HexColor|lbp2}} | ||
| bobimg= Gadget_Container_Controlinator_Icon.png | | bobimg= Gadget_Container_Controlinator_Icon.png | ||
| games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita | | games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | ||
| type= Gadgets | | type= Gadgets | ||
| category= Advanced Logic | | category= Advanced Logic | ||
| inputs= 1 | | inputs= 1 - 19 (LBP2/3)<br>1 - 21 (Vita) | ||
| obtained= Start | | outputs= 18 (LBP2/3)<br>20 (Vita) | ||
| obtained= {{tooltip|Tutorials|The Controlinator (LBP2)
The Controlinator 1 (Vita)}} (LBP2/Vita)<br>Start (LBP3) | |||
}} | }} | ||
{{ | {{stub}} | ||
The '''Controlinator''' is an advanced logic gadget that outputs signals based on the user's inputs, allowing objects to be directly controlled. | |||
==Usage and Behaviour== | |||
{{ | The Controlinator can be placed onto any surface; when placed directly onto an object, a nearby player can press {{button|triangle}} to enter it. The player loses control of their Sackperson once seated; instead, their button presses produce signals. | ||
By default, the Controlinator has a single Eject input on the bottom, which forcibly ejects the user when it receives a digital ON signal. | |||
==Tweaks== | ==Tweaks== | ||
{{tweak | |||
{{ | |icon=Tweak_Text_LogicName.png | ||
|name=Name | |||
|params=text field; 256 characters | |||
|desc=Sets a name for the Controlinator. If it is [[Capture Object Tool|captured]] directly, this name will be used instead of the default "Some kind of object". | |||
}} | |||
===Control=== | |||
{{tweak | |||
|icon=Tweak_Controlinator_Remote_None.png | |||
|name=Remote Control | |||
|params=[[File:Tweak_GenericSetting_No.png|22px]] No; [[File:Tweak_Controlinator_Remote_Transmit.png|22px]] Transmitter; [[File:Tweak_Controlinator_Remote_Recieve.png|22px]] Receiver; | |||
|desc=Determines whether the Controlinator receives | |||
;[[File:Tweak_GenericSetting_No.png|22px]] No: The Controlinator does not transmit or receive user inputs. | |||
;[[File:Tweak_Controlinator_Remote_Transmit.png|22px]] Transmitter: The Controlinator sends the user's inputs to any receiving Controlinators on the same frequency. | |||
;[[File:Tweak_Controlinator_Remote_Recieve.png|22px]] Receiver: The Controlinator cannot be entered, and instead receives inputs from other Controlinators transmitting on the matching frequency. | |||
}} | |||
{{Tweak | |||
|icon=Tweak_Sensor_Key.png | |||
|name=Tag Colour | |||
|params=[[File:Tweak_TagColor_Blue.png|22px|Blue]]; [[File:Tweak_TagColor_Purple.png|22px|Purple]]; [[File:Tweak_TagColor_Pink.png|22px|Pink]]; [[File:Tweak_TagColor_Red.png|22px|Red]]; [[File:Tweak_TagColor_Yellow.png|22px|Yellow]]; [[File:Tweak_TagColor_Lime.png|22px|Lime]]; [[File:Tweak_TagColor_Green.png|22px|Green]]; [[File:Tweak_TagColor_Turquoise.png|22px|Turquoise]]; [[File:Tweak_GenericSetting_Warning.png|22px|Controlled by Nearest Player]] | |||
|desc=Sets the colour channel that the Controlinator sends its inputs on, or receives from. If the Controlinator is a Receiver, it can be set to receive inputs from the closest player instead. | |||
}} | |||
{{tweak | |||
|icon=Tweak_Controlinator_DisablePopit.png | |||
|name=Disable Popit Controls | |||
|params=yesno | |||
|desc=If set to Yes, the Controlinator will prevent seated players from opening their Popit or changing their expression, allowing the {{button|square}} and {{button|dpad}} outputs to be used. | |||
}} | |||
{{tweak | |||
|icon=Tweak_Controlinator_OverrideSackbot.png | |||
|name=Override Sackbot | |||
|params=yesno | |||
|desc=If the Controlinator is placed inside of a Sackbot, and if this tweak is set to Yes, the Sackbot can be remotely controlled by the inputs it receives through the Controlinator's receiver. | |||
}} | |||
===Trigger=== | |||
{{tweak | |||
|icon=Tweak_Sensor_Radius.png | |||
|name=Set Trigger Radius | |||
|params=0.0 - 5000.0 | |||
|desc=Determines how close Sackthings need to get in order to enter the Controlinator. | |||
}} | |||
{{tweak | |||
|icon=Tweak_Controlinator_AutomaticallyEnter.png | |||
|name=Automatically Enter | |||
|params=yesno | |||
|desc=If set to Yes, the player will be forced into the Controlinator as soon as they enter its trigger radius | |||
}} | |||
===Visuals=== | |||
{{tweak | |||
|icon=Tweak_Visual_ShowCircuitboard.png | |||
|name=Show Circuitboard | |||
|params=yesno | |||
|desc=Shows or hides the Controlinator's circuitboard. This can also be set by hovering the Popit Cursor over the gadget and pressing {{button|r1}}. | |||
}} | |||
{{tweak | |||
|icon=Tweak_Controlinator_SideMounted.png | |||
|name=Side-Mounted | |||
|params=yesno | |||
|desc=Determines the occupying Sackthing's seating angle. | |||
}} | |||
{{Tweak | |||
|icon=Tweak_Visual_Visibility.png | |||
|name=Visible in Play Mode | |||
|params=yesno | |||
|desc=Determines whether or not the Controlinator will be rendered in Play Mode. This also affects whether the seated Sackthing is visible too. | |||
}} | |||
==Controlinator Circuitboard== | ==Controlinator Circuitboard== | ||
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After the Cross-Controller update was added to the game, the base material for the button display was mistakenly overwritten with the ''[[Vitanator|Vitanator's]]'' base material. This visual mistake persists in ''[[LittleBigPlanet 3]]'' | After the Cross-Controller update was added to the game, the base material for the button display was mistakenly overwritten with the ''[[Vitanator|Vitanator's]]'' base material. This visual mistake persists in ''[[LittleBigPlanet 3]]'' | ||
==Gallery== | |||
{{ImageCarousel|images=[[File:Controlinator_Seat_On_Right_Render.png|128px]][[File:Controlinator_Seat_On_Front_Render.png|128px]][[File:Controlinator_Seat_On_Left_Render.png|128px]][[File:Controlinator_Seat_On_Bottom_Render.png|128px]]|title=On|customID=Controlinator_Seat_On}} | |||
{{ImageCarousel|images=[[File:Controlinator_Seat_Off_Right_Render.png|128px]][[File:Controlinator_Seat_Off_Front_Render.png|128px]][[File:Controlinator_Seat_Off_Left_Render.png|128px]][[File:Controlinator_Seat_Off_Bottom_Render.png|128px]]|title=Off|customID=Controlinator_Seat_Off}} | |||
{{Template:LittleBigPlanet 2 Gadgets}} | {{Template:LittleBigPlanet 2 Gadgets}} |
Revision as of 05:45, 29 April 2024
Controlinator | |
---|---|
Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Advanced Logic |
Inputs: | 1 - 19 (LBP2/3) 1 - 21 (Vita) |
Outputs: | 18 (LBP2/3) 20 (Vita) |
Obtained from: | Tutorials (LBP2/Vita) Start (LBP3) |
This article is a tad short. A stub, if you will. You can help the Imagisphere Knowledge Base by expanding it with more information! |
The Controlinator is an advanced logic gadget that outputs signals based on the user's inputs, allowing objects to be directly controlled.
Usage and Behaviour
The Controlinator can be placed onto any surface; when placed directly onto an object, a nearby player can press to enter it. The player loses control of their Sackperson once seated; instead, their button presses produce signals.
By default, the Controlinator has a single Eject input on the bottom, which forcibly ejects the user when it receives a digital ON signal.
Tweaks
Name: (text field; 256 characters) Sets a name for the Controlinator. If it is captured directly, this name will be used instead of the default "Some kind of object". |
Control
Tag Colour: (; ; ; ; ; ; ; ; Controlled by Nearest Player) Sets the colour channel that the Controlinator sends its inputs on, or receives from. If the Controlinator is a Receiver, it can be set to receive inputs from the closest player instead. |
Disable Popit Controls: ( ) If set to Yes, the Controlinator will prevent seated players from opening their Popit or changing their expression, allowing the and outputs to be used. |
Override Sackbot: ( ) If the Controlinator is placed inside of a Sackbot, and if this tweak is set to Yes, the Sackbot can be remotely controlled by the inputs it receives through the Controlinator's receiver. |
Trigger
Set Trigger Radius: (0.0 - 5000.0) Determines how close Sackthings need to get in order to enter the Controlinator. |
Automatically Enter: ( ) If set to Yes, the player will be forced into the Controlinator as soon as they enter its trigger radius |
Visuals
Show Circuitboard: ( ) Shows or hides the Controlinator's circuitboard. This can also be set by hovering the Popit Cursor over the gadget and pressing . |
Side-Mounted: ( ) Determines the occupying Sackthing's seating angle. |
Visible in Play Mode: ( ) Determines whether or not the Controlinator will be rendered in Play Mode. This also affects whether the seated Sackthing is visible too. |
Controlinator Circuitboard
The button display on the Circuit Board of a Controlinator is considered one piece of logic by itself. It has a special auto-snapping property that forces it to the top of the Circuit Board. It can be picked up and placed on objects outside of the Circuit Board, but doesn't auto-snap outside of Circuit Boards, and has no function when outside of the board.
The LittleBigPlanet 2 Beta features a different design for the button display that looks more akin to a controller, with handles and button symbols.
After the Cross-Controller update was added to the game, the base material for the button display was mistakenly overwritten with the Vitanator's base material. This visual mistake persists in LittleBigPlanet 3
Gallery
LittleBigPlanet 2 Gadgets
| |
---|---|
Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
|
Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
|