Circuit Node: Difference between revisions

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m (the infobox should use the design in the retail game)
(Moved the unused description and icon to different sections.)
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| border= {{HexColor|lbp2}}
| border= {{HexColor|lbp2}}
| bobimg= Base Logic LCD Circle Circuit Node Front Render.png
| bobimg= Base Logic LCD Circle Circuit Node Front Render.png
| imgcap= Model Render
| imgwidth= 128px
| imgwidth= 128px
| games=[[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]]
| games=[[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]]
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| obtained= Placing a wire on an empty circuit board
| obtained= Placing a wire on an empty circuit board
}}
}}
==Overview==
The '''Circuit Node''' is a logic gadget that primarily acts as a signal passthrough. It is half the size of a normal gadget.
The '''Circuit Node''' is a logic gadget that primarily acts as a signal passthrough. It is half the size of a normal gadget.


==Usage and Behaviour==
==Usage and Behaviour==
{{quote|text=Use Logic Nodes to neaten up your circuit boards by making the wires go where you want them to!|author=Unused Circuit Node description}}
The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag normally; it is instead created when pressing {{button|x}} on a [[Microchip]]'s circuit board while holding a wire with the [[Popit Cursor]]. Despite the unconventional means of acquisition, it has a written description, and even a unique (albeit inaccurate) Popit icon, both of which can be seen if it is added to one's Tools Bag through modifications.
The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag normally; it is instead created when pressing {{button|x}} on a [[Microchip]]'s circuit board while holding a wire with the [[Popit Cursor]]. Despite the unconventional means of acquisition, it nonetheless has a written description, and even a unique (albeit inaccurate) Popit icon, both of which can be seen if hacked into one's Tools Bag.


In ''[[LittleBigPlanet 2]]'' and ''[[LittleBigPlanet PS Vita]]'', it has one input and one output, and only serves as a signal passthrough. It is mainly intended to control the path wires take when inside a Microchip, though another common use for it is creating a make-shift signal gate by putting it inside of a Microchip and using its power input to turn the node on and off with logic. In ''[[LittleBigPlanet 3]]'', the Circuit Node has an additional power input that allows it to be turned off via logic, meaning a Microchip is no longer required for this.
In ''[[LittleBigPlanet 2]]'' and ''[[LittleBigPlanet PS Vita]]'', it has one input and one output, and only serves as a signal passthrough. It is mainly intended to control the path wires take when inside a Microchip, though another common use for it is creating a make-shift signal gate by putting it inside of a Microchip and using its power input to turn the node on and off with logic. In ''[[LittleBigPlanet 3]]'', the Circuit Node has an additional power input that allows it to be turned off via logic, meaning a Microchip is no longer required for this.
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|desc=The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state.
|desc=The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state.
}}
}}
==Quotes==
{{quote|text=Use Logic Nodes to neaten up your circuit boards by making the wires go where you want them to!|author=Unused Circuit Node description}}


==Gallery==
==Gallery==
<gallery widths="128px">
File:Unused_Circuit_Node_Icon.png|The Circuit Node's unused Popit icon.
</gallery>
===Model Renders===
{{ImageCarousel|images=[[File:Base_Logic_LCD_Square_Unlethal_Yellow_Right_Render.png|128px]][[File:Base_Logic_LCD_Square_Unlethal_Yellow_Front_Render.png|128px]][[File:Base_Logic_LCD_Square_Unlethal_Yellow_Left_Render.png|128px]]|title=Circuit Node - (Early Model)|customID=Circuit_Node_Square}}
{{ImageCarousel|images=[[File:Base_Logic_LCD_Square_Unlethal_Yellow_Right_Render.png|128px]][[File:Base_Logic_LCD_Square_Unlethal_Yellow_Front_Render.png|128px]][[File:Base_Logic_LCD_Square_Unlethal_Yellow_Left_Render.png|128px]]|title=Circuit Node - (Early Model)|customID=Circuit_Node_Square}}
{{ImageCarousel|images=[[File:Base_Logic_LCD_Circle_Circuit_Node_Right_Render.png|128px]][[File:Base_Logic_LCD_Circle_Circuit_Node_Front_Render.png|128px]][[File:Base_Logic_LCD_Circle_Circuit_Node_Left_Render.png|128px]]|title=Circuit Node - (Final Model)|customID=Circuit_Node_Round}}
{{ImageCarousel|images=[[File:Base_Logic_LCD_Circle_Circuit_Node_Right_Render.png|128px]][[File:Base_Logic_LCD_Circle_Circuit_Node_Front_Render.png|128px]][[File:Base_Logic_LCD_Circle_Circuit_Node_Left_Render.png|128px]]|title=Circuit Node - (Final Model)|customID=Circuit_Node_Round}}

Revision as of 20:15, 23 April 2024

Circuit Node
Model Render
Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gadgets
Category: Simple Logic
Inputs: 1 (LBP2/LBP Vita)
2 (LBP3)
Outputs: 1
Obtained from: Placing a wire on an empty circuit board

The Circuit Node is a logic gadget that primarily acts as a signal passthrough. It is half the size of a normal gadget.

Usage and Behaviour

The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag normally; it is instead created when pressing Cross button on a Microchip's circuit board while holding a wire with the Popit Cursor. Despite the unconventional means of acquisition, it has a written description, and even a unique (albeit inaccurate) Popit icon, both of which can be seen if it is added to one's Tools Bag through modifications.

In LittleBigPlanet 2 and LittleBigPlanet PS Vita, it has one input and one output, and only serves as a signal passthrough. It is mainly intended to control the path wires take when inside a Microchip, though another common use for it is creating a make-shift signal gate by putting it inside of a Microchip and using its power input to turn the node on and off with logic. In LittleBigPlanet 3, the Circuit Node has an additional power input that allows it to be turned off via logic, meaning a Microchip is no longer required for this.

Tweaks

While the Circuit Node has no tweaks in any retail LittleBigPlanet game, various prototypes of LittleBigPlanet 3 have tweaks related to out-of-bounds signals, i.e. signals whose strength exceeds specified boundaries. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a node with these settings enabled into retail versions.

Signal Monitor

Tweak Speech Voice Temp.png
Warning on Out-of-Bounds Signal: (On/Off)
Enables the Signal Breakpoint.

Trigger

Tweak Speech Voice Temp.png
Maximum Value: (-100% - 100%)
Signals above this value will trigger the Signal Breakpoint warning.
Tweak Speech Voice Temp.png
Minimum Value: (-100% - 100%)
Signals below this value will trigger the Signal Breakpoint warning.

Behaviour

These tweaks determine what happens when the signal being received goes beyond the values specified above.

Tweak Speech Voice Temp.png
Pause: (Yes/No)
Pauses the game as if the player had pressed Up button.
Tweak Speech Voice Temp.png
Warning Light: (Yes/No)
The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled.
Tweak Speech Voice Temp.png
Focus Camera: (Yes/No)
The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state.

Quotes

Use Logic Nodes to neaten up your circuit boards by making the wires go where you want them to!

Unused Circuit Node description

Gallery

Model Renders

Circuit Node - (Early Model)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Circuit Node - (Final Model)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg